There's a group of spells like Isaac's Missile Storm, Firebrand that
* Don't hit players in your party
* Don't hit forest creatures that are neutral to you (until they aggro on you)
* Do hit players that are neutral to you
Then there's Fire Wall, which is always safe for neutral players, but if the player has a summon, will cause their summon to aggro on you.
This is kind-of frustrating in terms of RP. If I turn around a corner and run into a player fighting a horde of undead, my character is good aligned, wants to help. But if that player has a summon, I tend to end up just sitting there, watching them fight. (Or even worse, once or twice I have thought they were a party member of mine and ended up hitting them).
Could we have like a -safetycastingmode that would treat neutral players the same way neutral forest animals are treated? For spells that only hit hostiles, don't hit neutral players?
Could we have a safety casting mode for True Flame?
Moderators: Forum Moderators, Suggestion Moderators
Re: Could we have a safety casting mode for True Flame?
I'm not sure about the mode, but perhaps a developer can look into a way to preven this from happening with certain spells.
Approved.
Approved.
Re: Could we have a safety casting mode for True Flame?
Complete: spells that should have no friendly fire now don't.
Incomplete: neutral safe casting
Incomplete: neutral safe casting
Irongron wrote:I've literally never used -guard on anyone.