Wizard Hellhound Familiar Bugged
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Wizard Hellhound Familiar Bugged
So I run a wizard, and my 'hellhound' familiar is bugged. I select it at level up, but it gives me what I assume is meant to be a frog. its a tiny slaad, only... it doesnt do anything. It is trapped in the T pose, and its selectable tabable shadow is much larger than it is..
Also, it does not seem to attack or cast, or anything else for that matter. It is, for all intents and purposes, completely broken.
Also, it does not seem to attack or cast, or anything else for that matter. It is, for all intents and purposes, completely broken.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
Re: Wizard Hellhound Familiar Bugged
Pretty sure this isn't a bug. This is part of the familiar update. The toad heals and blasts paralysis bolts but does little in the way of combat. I've had plenty of success getting it to cast using the 'heal me' voice command.
Hold me closer tiny 'mancer,
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Re: Wizard Hellhound Familiar Bugged
yeah they didnt like people having hellhounds so they got replaced SADLY!
Re: Wizard Hellhound Familiar Bugged
Great thing about the new summons is they can be unsummoned and resummoned repeatedly, refreshing their powers.
You have infinite paralysis bolts as well as infinite healing
You have infinite paralysis bolts as well as infinite healing
Re: Wizard Hellhound Familiar Bugged
So, I tried to get a Hellhound, got that frog, searched the forums and found this thread.
Where can I find more information about the changes made to the familiars? Or has only the Hellhound been changed?
Where can I find more information about the changes made to the familiars? Or has only the Hellhound been changed?
Re: Wizard Hellhound Familiar Bugged
Hold on, wait. Healing? The frog familars can heal?Sazu wrote:Great thing about the new summons is they can be unsummoned and resummoned repeatedly, refreshing their powers.
You have infinite paralysis bolts as well as infinite healing
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Re: Wizard Hellhound Familiar Bugged
The frog familiar is responsible for some of the strangest familiar related RP I have seen to date.
You thought I didn't see you behind the Restful Mind.. You thought you were free to talk about your weird frog related habits.... But I was there. I was there when you passed that sucker around and you got a poor gnoll addicted to licking frogs.
(I'm watching you.)
You thought I didn't see you behind the Restful Mind.. You thought you were free to talk about your weird frog related habits.... But I was there. I was there when you passed that sucker around and you got a poor gnoll addicted to licking frogs.
(I'm watching you.)
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Re: Wizard Hellhound Familiar Bugged
Thanks Lorkas
Re: Wizard Hellhound Familiar Bugged
This is very bad, and has made consider reverting the familiar change. I don't generally like it that there is a difference between what one chooses at level-up, and what one actually gets.Sazu wrote:Great thing about the new summons is they can be unsummoned and resummoned repeatedly, refreshing their powers.
You have infinite paralysis bolts as well as infinite healing
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Re: Wizard Hellhound Familiar Bugged
It went from one extreme to another, with no real in-between ground. Incredibly powerful in battle to scarce-viable RP tokens.Irongron wrote:This is very bad, and has made consider reverting the familiar change. I don't generally like it that there is a difference between what one chooses at level-up, and what one actually gets.Sazu wrote:Great thing about the new summons is they can be unsummoned and resummoned repeatedly, refreshing their powers.
You have infinite paralysis bolts as well as infinite healing
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Re: Wizard Hellhound Familiar Bugged
I'll note that the infinite paralysis bolts have a pretty low DC, and only really work on low level mobs. As well, you have to unsummon and resummon your familiar, making its ability only really useful at the start of any given engagement, as during the levels this is useful(lowbie levels) You're more concerned with not dying with your 8-30HP.
I'm of the opinion the infinite healing thing should go away. That's very abusable.
But I do like how the familiars look now. Housecat familiar is great for evil character's that want one to pet on their lap while monologuing, we didn't have that cookie before.
I'm of the opinion the infinite healing thing should go away. That's very abusable.
But I do like how the familiars look now. Housecat familiar is great for evil character's that want one to pet on their lap while monologuing, we didn't have that cookie before.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
Re: Wizard Hellhound Familiar Bugged
Sure, ideally I'd like to have PCs given the choice between the 'original' familars, or the customised appearance, but that's so not so easy to achieve.
I expect in time the ones we have will be toned down, but this change is unlikely to ever be fully reversed.
I expect in time the ones we have will be toned down, but this change is unlikely to ever be fully reversed.
Re: Wizard Hellhound Familiar Bugged
I'm not really sure what's considered abusable. The healing is only useful outside of combat as a low level. The familiar is really stupid and will get stuck on almost anything under the sun to get to you and you literally have to spam Heal Me! to use it in combat or it might just get distracted and start attacking something again. As someone who primarily fights using summons, the AI really requires a lot of micromanagement that I really don't think works all that well in how fast combat at higher levels go once a single enemy is capable of attacking you once every 1.5 seconds.
I suppose you can summon and resummon it outside of combat, but it's cure moderate wound with not even 10 CL, from what I understand. 2d8+x with no healing domain 3 times and then summon and resummon is so much slower than just using a heal kit, heal potion, or having an actual class that can heal, even as a low level. It's free, I suppose!
I think the golem's spell breach is a lot stronger in combat since there's no save and no SR. I think infinite casting of invis/see invis/ultravision of pixie/imp is also nothing to scoff at either in comparison to CMW.
I suppose you can summon and resummon it outside of combat, but it's cure moderate wound with not even 10 CL, from what I understand. 2d8+x with no healing domain 3 times and then summon and resummon is so much slower than just using a heal kit, heal potion, or having an actual class that can heal, even as a low level. It's free, I suppose!
I think the golem's spell breach is a lot stronger in combat since there's no save and no SR. I think infinite casting of invis/see invis/ultravision of pixie/imp is also nothing to scoff at either in comparison to CMW.
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Re: Wizard Hellhound Familiar Bugged
Honestly, given that we CAN'T see what the familiars are, or their skills, I really think somewhere we can look that has the actual familiars, and their concrete abilities, would be really useful. I know we're big on FOIG, but when you're going blind it kind of sucks.Irongron wrote:Sure, ideally I'd like to have PCs given the choice between the 'original' familars, or the customised appearance, but that's so not so easy to achieve.
I expect in time the ones we have will be toned down, but this change is unlikely to ever be fully reversed.
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Re: Wizard Hellhound Familiar Bugged
*agrees with P Three*
Re: Wizard Hellhound Familiar Bugged
Please. I'm amazed this and the undead change arn't documented somewhere, even if there's just a sign in the enterance area letting new players know about them. Without the forums, you'd just stumble into it blind and get very confused very fast.
Re: Wizard Hellhound Familiar Bugged
Yea... this information should really be at least on the site, with a footnote among the yellow text that spams you when you login pointing out where it is at least.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: Wizard Hellhound Familiar Bugged
Irongron wrote:This is very bad, and has made consider reverting the familiar change.
Irongron wrote:... but this change is unlikely to ever be fully reversed.
From a design perspective, would someone be willing to elaborate on why a class with larger hit die and a better base attack bonus was found in need of a buff to their class-summon for melee ability, but the class with the smaller hit die and the weakest attack progression in the game needed to have their class-summon be permanently fixed at one hit die?
I'm just wondering why it went from "familiars should be buffed from vanilla," which was done (perhaps a little too powerfully), and then because they needed to be dialed back it seems like they literally went as far in the opposite direction as possible- permanently level 1 and no progression at all.
Familiars are now only useful in combat if you are indescribably lucky (I have benefited from said luck) or you waste all your time possessing them to make them do moderately intelligent things, thereby wasting your mage's ability to cast spells.
The salt becomes even more unpalatable now that I've seen the hides animal companions are getting- familiars may not have been intended for front line combat without some fancy footwork, but I kind of feel like both of the end updates were very opposite extremes that aren't beneficial to the 'fun' of the game.
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Re: Wizard Hellhound Familiar Bugged
Familiars would be so much better currently if instead of the abilities they get, they provide buffs to the casters stats/skills when summoned.