AnselHoenheim wrote: ↑Tue Mar 12, 2024 8:10 amI've been reading a lot of this posts and I still don't get what is the real reason of, not literally but almost, destroying summoning for clearing PvE content as it is? Is it incentivizing group playing? Making pve harder? Creating a more difficult experience to halve levelling characters at level 30 too easily? Because if this is the attempt...
Then this update is useless and I will tell you why, two classes: Defiler, and Spellsword, The first is known to have a high refund for harm, and able to cast it several times in middle of a dungeon, because of most of the pve content has no negative energy protection, and for those who are NEP protected, it is undead, and mass heal is saying hi, hello, good morning, harming becomes any pve content clearing a piece of cake and a half, yes, summons OP? I doubt they even need one and it only helps them do the things faster.
Number two, is the usual suspect, Spellsword. This recking machine has been on the top of the pve wave for a few months and it's...just too good, able to create instant attacks that deal high amounts of damage, access to the proper wizard spellbook, which a bit more difficulty but that really does not affect them, and being able to summon still creatures with a sequencer just because why not.
Now the route would be AGAIN nerfing more classes, for AGAIN making everything harder? No. I think the classes that has been hit so much with this update (Wizard, Sorcerer, Druid, or Shaman), they need something else, of course I am not the brightest mind of all times and I have no magical wand that would say: "TADDA FIXED", so I have no idea of what could be a good incentivizing for those classes to actually feel relevant in clearing pve content regarding other classes that could do way better, that's something the devs can figure out, and way better than I can.
In pvp, however, I am here standing and giving an applause, yes, this was needed, the pressure capable that gate were able to do it was unbalanced, and before the WoF tribe comes saying: "BUT WOF WOULD SEND THEM TO THE ABYSS", I must remind, that the summons from gate do have SR, and most important either, they are scrollable, so using these summons were an usual practice in pvp, so even if your fellow WoF average user cast it and they are lucky enough to remove the Deva/Devil/Demon, get ready for a second, or a third, or maybe a fourth depending of builds, circunstances, etcetera, and pray the RNG gods you are not failing the SR check, cause those summons could still give you a bad time, even in the shortage of time WoF is deployed a second time.
Now, I am getting tired of reading my own post (Paraphrasing Gale here), and I'm bringing up a conclussion of this post, this is a good approach, but it has created a larger gap between classes in pve content in terms of adaptability, entertainment and usefulness in a party, or in solo, because, seriously, it is not a meme that sorcerers are basically mass haste bots in any party composition, even at level 30.
Good morning, good evening and good night, and I hope the team still kicks up with good content as they usually do.
He is right, I feel like the DM team is taking wrong approaches when concerns this matter, and then someone finally had to speak about the wolf among sheep's.
Concerning summons, they aren't Op but that it's my opinion as casual, but I played as conjurer RP like 3 years, and it seems the people that have the problem with them it's about leveling solo until 30, but then what? You want to do late game dungeons you end up in groups.
Summons aren't reliable always, most time they need constant attention, I feel like this was an disconnection by the DM team again over the community.
And this update one less reason to conjuraction focus.