The GrumpyCat wrote: ↑Fri Mar 29, 2024 7:55 pm
A thought: I kinda feel there are two strands being disussed here.
1) Leveling
2) Getting Gold.
Now don't get me wrong, I'm absolutly not against the idea of encouraging grouping for levleing - but I don't feel that that's the... issue as much? (Please correct me if I'm wrong!) And I think punishing this side of dungoneering is probably more... problematic and also less useful?
The other side is epic level pcs going out to grab runic chest/high level gear/gold/addy/whatever. This I think is the more fruitful part to explore? And narrows the criteria down. We're looking at epic level dungeons, we're looking at awards that arn't xp besed, and we're considering options that won't neccesarly effect writs/leveling for lower level pcs.
Again also - I know my main suggestion has perhaps been more on the 'punishing' end of things some would argue, but truthfully I - like most of you - would prefer the reward spectrum. I'm just not sure what without adding gold/power creep.
If I'm getting what you are saying here, and I think I am, the biggest issue from the admin perspective is solo grinding runes. So based on that assumption, I'm going to give a rough outline of a three-step process that I think could help things out. 2 are easy, 1 will take some work but its the kind of work that I know at least Two Hands enjoys or enjoyed.
Step one, have runes spawn in regular dungeons. Not often, rarer than even mithril dust if possible, but enough where it randomly pops up from time to time.
Step two, remove all runic chests. Make every dungeon that didn't have a runic chest beforehand impossible to enter at level 30. Make those that did hard but not impossible for level 30s with decent rewards at the end that don't resemble runes. Some customizations for lower-level dungeons would be good too, IE blood moons no pcs over 15 can enter (ect) but this can be a slower process since it will take some time for people to start gaming the new system.
Step three, add dungeons similar to the last bastion for level 30s with rewards at the end that resemble the initial treasure chests (I don't know for sure, but I'm certain they have been nerfed all the same since I last saw one). You could really just start with two, one surface one underdark, and build from there. You could even layer it, where one level will get you a treasure chest, doing all three will get you three...but take you a few hours and massive amounts of consumables.
I was going to finish with a ramble about how and why these three steps would be good for everyone involved, but the more I think about it you either see it or you don't, and I probably couldn't phrase it in a way to change one's mind one way or the other. So, I will just leave it as is after explaining how I am going to leave it as is.
Also, Grumpy, any you's in here are not directed toward you, I know this isn't your department. You just gave the best hope of actually understanding what the mission statement is behind all these changes, so I quoted you for that. Thanks, as always, for being the one who engages with these threads.