A dungeon where the big bad isn't always in a preset spot

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- implementing the suggestion is impractical, or too much work for the gain
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matheusgraef
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A dungeon where the big bad isn't always in a preset spot

Post by matheusgraef » Fri Aug 16, 2019 1:58 am

I think this could be cool for devs to work on if they vibe with it. If not, just reject me, developer lords. So here goes:

A dungeon where the big bad powerful boss could be literally anywhere, roaming about the dungeon. While there could be a boss room, there's a high chance players could bump into the boss prematurely, unexpectedly. Maybe a maze-like layout with very few encounters, so there's a lot of silence and expectation, could make traversing it even more unnerving.

Bonus suggestion: dispel magic traps within the dungeon - should wear players down and make it so if they end up finding the boss prematurely, there's a higher chance they'll die. Make it so there's a room with a crystal and breaking that crystal will disable the traps, so the dungeon encourages players to explore and decide if they'll play it safely or risky.

Irongron
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Re: A dungeon where the big bad isn't always in a preset spot

Post by Irongron » Wed Aug 28, 2019 11:45 am

This ia nice idea, and would change up the monotony of many dungeons.

Unfortunately it is not only painstakingly slow to achieve, but would cause issues with dungeon design, where the 'boss' is often strategically placed.

Rejected

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