Capes, Maybe?

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Reallylongunneededplayername
Posts: 318
Joined: Wed Oct 31, 2018 9:28 pm

Capes, Maybe?

Post by Reallylongunneededplayername » Sun Nov 10, 2019 7:24 pm

Turn Pirate Tats into capes,

Should end a lot of conflict, Sides, radiants can turn it off, Why team evil not?
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.

Irongron
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Server Owner/Creative Lead
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Joined: Tue Sep 09, 2014 7:13 pm

Re: Capes, Maybe?

Post by Irongron » Wed Dec 18, 2019 11:26 am

We'll keep the tattoos. I've already approved a means to cover them up.

Rejected.

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