Search found 817 matches

by Opustus
Mon Apr 29, 2024 6:11 am
Forum: Polls
Topic: Quarter Ownership
Replies: 22
Views: 662

Re: Quarter Ownership

I answered something else because I think for some characters having a closet or a wee hovel or whatever for a living space is fitting, or if it isn't fitting it's at least funny to be a royal arse drow or such and have to settle for a dingy little flat because the rent is too damn high. So style ov...
by Opustus
Thu Apr 25, 2024 3:28 am
Forum: Closed Bug Reports
Topic: Automatic Still Spell I ASF reduction doesn't apply to shields
Replies: 2
Views: 199

Automatic Still Spell I ASF reduction doesn't apply to shields

Description of Bug Experienced: Automatic Still Spell ASF reduction doesn't seem to applying to shields despite the wiki description stating that it reduces the total ASF by 5%: https://wiki.nwnarelith.com/Feat_changes Additionally, the information about the ASF reduction isn't included in the in-g...
by Opustus
Sun Mar 31, 2024 2:52 pm
Forum: Feedback
Topic: Monk Overhaul Feedback
Replies: 130
Views: 49019

Re: Monk Overhaul Feedback

You could give -pray the Sprint treatment. Make -pray into its own actual feat in the radial menu and the monk feats affecting -pray would upgrade it similarly to Sprint upgrading into Ki Sprint.

by Opustus
Wed Mar 13, 2024 5:19 am
Forum: Feedback
Topic: Summon Adjustments
Replies: 308
Views: 18727

Re: Summon Adjustments

I don't mind it except for the time investment because I'm too busy. I get it from a resource perspective, nice for the player-driven economy, an equalizing effect. There must be other stuff that doesn't make sense lore-wise that we just happily coexist with. It's just a chore I wish I didn't have t...
by Opustus
Wed Mar 13, 2024 12:24 am
Forum: Feedback
Topic: Summon Adjustments
Replies: 308
Views: 18727

Re: Summon Adjustments

I understand the change. PvM has been trivialised by summons. The different spellbooks that casters get, especially some having mass haste and the others not, would make balancing between classes more difficult, especially for undead streams with multiple summons, so it's a good baseline to equalize...
by Opustus
Sat Feb 10, 2024 6:54 am
Forum: Bug Forum
Topic: Danse Macabre lv9 Dirgesinger feat description missing
Replies: 1
Views: 209

Danse Macabre lv9 Dirgesinger feat description missing

Description of Bug Experienced: The level 9 Dirgesinger feat Danse Macabre is missing its in-game feat description. Steps to reproduce the Bug: Make a level 9 Dirgesinger! Expected Result: The feat description is there. Actual Result: The feat description isn't there. Screenshot(s) https://imgur.co...
by Opustus
Sat Jan 20, 2024 3:59 am
Forum: Feedback
Topic: HARBINGER FEEDBACK
Replies: 77
Views: 14332

Re: HARBINGER FEEDBACK

Maybe make the new feats' ingame descriptions follow a format consistent with base NWN? I think other Arelith feats have followed it. https://ibb.co/54R9H7K into https://ibb.co/1zySLn2 Also, the Massacre feat feels superfluous. It's a feat that adds Gruesome Technique. Why not just give Gruesome Tec...
by Opustus
Sun Jan 14, 2024 9:37 pm
Forum: Builds & Mechanics
Topic: Arelith Combat Simulator
Replies: 5
Views: 1767

Re: Arelith Combat Simulator

Cool! I made the same thing using R and expected values over simulation, but never got around to learning how to make the UI so it's just been for private use. This is so nice to get to share!

by Opustus
Sun Dec 17, 2023 9:58 am
Forum: Feedback
Topic: New Monk Discussion - Design, Concept, Mechanics, Roleplay
Replies: 20
Views: 7466

Re: New Monk Discussion - Design, Concept, Mechanics, Roleplay

A very cool overhaul, you've clearly put a lot of thought and heart into it! I will be commenting the Spiritual Discipline from a pretty base designey point of view. If this is the wrong thread, please point me to the right one and I'll post this there. If the design is too far along already for the...
by Opustus
Wed Feb 08, 2023 8:49 pm
Forum: Feedback
Topic: Shadowdancer Rework Brainstorming Megathread
Replies: 59
Views: 4047

Re: Shadowdancer Rework Brainstorming Megathread

I wonder if it's feasible just to add and remove the HiPS feat on cooldown and hasClassSdX conditions and if this would effectively fix the bitchiness that just results from you having the feat? For the teleport ability it helps to keep a short leash, and I think it's possible to calculate the chang...
by Opustus
Tue Aug 23, 2022 10:09 am
Forum: Feedback
Topic: Summons that cast spells
Replies: 18
Views: 1404

Re: Summons that cast spells

Caster summons are awesome conceptually! Here are some tried and proved ways of improving summons with heavy focus on casting abilities: -Add dialog options to change their combat behaviour, i.e. make them not cast. -Add dialog options for buffing outside combat and turn off buff spells in combat sc...
by Opustus
Sun Aug 22, 2021 7:43 pm
Forum: Feedback
Topic: Option to see all damaged equipment with current and full "health".
Replies: 15
Views: 1875

Re: Option to see all damaged equipment with current and full "health".

If the mechanic exists or partly exists to destroy items, okay then I suppose. I thought it's there to incentivise people to interact by needing to buy kits or ask for repairs.
by Opustus
Sun Aug 22, 2021 7:12 pm
Forum: Feedback
Topic: Option to see all damaged equipment with current and full "health".
Replies: 15
Views: 1875

Re: Option to see all damaged equipment with current and full "health".

Also rather than an item actually breaking at 0, just make it unusable and unequip at 1 before repaired. An obvious failsafe with the age-old arse of full inventory dropping the item but immensely better than not having it.
by Opustus
Sat Aug 07, 2021 11:29 am
Forum: Questions & Answers
Topic: Trying to return to server in new light, how to tackle that?
Replies: 15
Views: 2047

Re: Trying to return to server in new light, how to tackle that?

UD and Skal are my faves, heartily recommend. I never feel myself as a tagalong there and the denser layout makes it easier to find amigos. I also relish the chaos!
by Opustus
Wed Aug 04, 2021 8:48 pm
Forum: The Slanty Shanty
Topic: Prisoner Backstory
Replies: 4
Views: 1129

Re: Prisoner Backstory

As far as IC goes, troublemakers tend to be ostracised rather than incarcerated. However, Forgotten Realms has prisons and labor camps, so wouldn't personally find either an unseemly choice for a character background. My own idea is that player actions don't reflect the day-to-day of the rabble and ...
by Opustus
Wed Aug 04, 2021 8:18 pm
Forum: Feedback
Topic: Server has become overwhelmingly negative it feels
Replies: 50
Views: 6194

Re: Server has become overwhelmingly negative it feels

I think Janitor's point about being charitable with the benefit of the doubt is important. I think a solid and friendly OOC rapport especially ingame can ameliorate some situations where your actions as a player become blurred with those of your character. Nothing wrong about wishing well to the oth...
by Opustus
Sun Jul 18, 2021 7:18 am
Forum: Feedback
Topic: Unpopular Opinion: Replace or Remove the Monk
Replies: 65
Views: 7047

Re: Unpopular Opinion: Replace or Remove the Monk

I once made a monk inspired by Kungfu Panda. I probably knew FR lore from before I even had history in school, so whatever FR has been has predated the real world so the mishmash of influences and genres has never struck me as odd. My point being that I represent a cadre of players who, while taking...
by Opustus
Mon Jun 28, 2021 3:43 am
Forum: Feedback
Topic: Arelith Deities and their Banned Domains
Replies: 75
Views: 8877

Re: Arelith Deities and their Banned Domains

Gond bans Destruction? About building stuff. But controlled demolition goes hand in hand with construction. Knowing how to take down constructs is also extremely Gond-y. TBH I think it's very possible to overthink some of these. I worry a bit about limiting creativity if you're only going by casual...
by Opustus
Sun Jun 27, 2021 7:57 pm
Forum: Feedback
Topic: Arelith Deities and their Banned Domains
Replies: 75
Views: 8877

Re: Arelith Deities and their Banned Domains

Gond bans Destruction? About building stuff.

Savras bans Trickery? All about truth.

Kelemvor bans undeath? About killing undead.
by Opustus
Fri Jun 11, 2021 12:26 pm
Forum: Builds & Mechanics
Topic: NWN Buff Watcher
Replies: 22
Views: 4184

Re: NWN Buff Watcher

w00ty, this is neat! You are a treasure.

Is it possible to choose which buffs to track? Or do I simply customise the json to my liking? I would personally only want to track round-based stuff so this kind of categorisation would be great if not already featured.
by Opustus
Sun Jun 06, 2021 7:26 am
Forum: The Slanty Shanty
Topic: Question on posting published material?
Replies: 4
Views: 996

Re: Question on posting published material?

Half-forgotten cool lore deserves a good ole necro for the sake of the geeks, think this scene is more lax as long as it's not fresh produce with serious market value like 5e books and the creators are duly credited.
by Opustus
Sun Jun 06, 2021 3:54 am
Forum: Feedback
Topic: Making the useless domains useful.
Replies: 22
Views: 2855

Re: Making the useless domains useful.

Alacrity Spell level: Bard 2; Cleric 2; Druid 2; Favored Soul 2, Shaman 2, Sorcerer/Wizard 2; Innate level: 2 School: transmutation Components: verbal, somatic Range: personal Area of effect: caster Duration: 5 turns + 1 round / level Save: harmless Spell resistance: no Additional counterspells: ba...
by Opustus
Sat Jun 05, 2021 7:30 pm
Forum: Feedback
Topic: Making the useless domains useful.
Replies: 22
Views: 2855

Re: Making the useless domains useful.

The problem lies in: if you give Haste for every Cleric regardless of domain, then also every Druid should get it by the same logic. Haste is mostly convenient for buffing. What if there was an item that allows casting of Haste 1/day with a CL 20 and a 30 min CD, reset on rest (so you can't stack t...
by Opustus
Sat Jun 05, 2021 6:12 am
Forum: Feedback
Topic: Making the useless domains useful.
Replies: 22
Views: 2855

Re: Making the useless domains useful.

Give haste as an automatic to the cleric kit like FS. Reduce the domains to minor thematic bonuses that can be changed throughout a character's life in accordance with their deity. I just love the idea that Haste will just be a cleric spell for all clerics and whatever nerfs need to come in trade a...
by Opustus
Thu Jun 03, 2021 11:18 am
Forum: Feedback
Topic: Protection Domain - Is it now useless?
Replies: 60
Views: 7496

Re: Protection Domain - Is it now useless?

As for Protection domain nerf, for the more casual players out there, how about just giving Invisibility as a spell? They still get to hang with the group unseen by most mobs for a healthy duration. I think some people are upset by how some nerfs focus on "competitive play", unfairly targeting thems...