Search found 222 matches
- Thu Jan 19, 2023 11:00 am
- Forum: Questions & Answers
- Topic: HP are not meat points still, right?
- Replies: 13
- Views: 1244
Re: HP are not meat points still, right?
Subduing someone isn't as simple as a few punches, you are literally beating someone until they can no longer physically fight back that involves broken bones, cut muscles and even severing tendons depending on the weapon used. Its pretty brutal. As for HP status well if you've been beaten down that...
- Fri Jan 06, 2023 1:16 pm
- Forum: Feedback
- Topic: Hexblade Discussion
- Replies: 10
- Views: 1580
Re: Hexblade Discussion
Some solid ideas, I do look forward to seeing what the team decides to take up. The choices presently are all mechanical over flavour, chasing the bigger numbers because the room for selection is quite limited, so I thoroughly look forward to more interesting choices. That being said, with only 5 or...
- Tue Jan 03, 2023 2:37 pm
- Forum: Feedback
- Topic: Cost of Being Mundane
- Replies: 107
- Views: 7019
Re: Cost of Being Mundane
It costs a feat, and it costs gold. You might not consider a feat cost to be a "cost" but many people do. You don't need a feat to create herbalism potions. You just need to level up, gather materials and walk up to the crafting bench and hit a few buttons. Takes a bit of time, but requires nothing...
- Mon Jan 02, 2023 3:10 pm
- Forum: Feedback
- Topic: Cost of Being Mundane
- Replies: 107
- Views: 7019
Re: Cost of Being Mundane
That'd just kill the wand market. Wands are rarely solid often at any reasonable amount of profit, most times your lucky if your wands sell for 10% over the creation cost. Making wands is already relatively expensive and requires you to spend a feat to be able to do. don't need to spend a feat to b...
- Mon Jan 02, 2023 1:27 pm
- Forum: Feedback
- Topic: Cost of Being Mundane
- Replies: 107
- Views: 7019
Re: Cost of Being Mundane
If they're using wands already, sure, but for those who are stuck to potions it'd simply be closing the gap of costs from another direction. People tend to work from their own experiences only as is clearly seen from the replies, so why not give everyone a little taste of the other side? I have a fe...
- Mon Jan 02, 2023 12:03 pm
- Forum: Feedback
- Topic: Cost of Being Mundane
- Replies: 107
- Views: 7019
Re: Cost of Being Mundane
Counter offer, we raise the production cost of wands by 4 and narrow the gap that way.
- Mon Jan 02, 2023 12:34 am
- Forum: Feedback
- Topic: Cost of Being Mundane
- Replies: 107
- Views: 7019
Re: Cost of Being Mundane
Well it seems the most expedient solution for the various potions is to double the output, with maybe black warding and freedom being bumped up to 6 which should bring them roughly into the x2-3 cost window. The fishing potions need to have the rare parts replaced, lumpfish fluid/luminous scales/amm...
- Sun Jan 01, 2023 1:34 pm
- Forum: Feedback
- Topic: Cost of Being Mundane
- Replies: 107
- Views: 7019
Re: Cost of Being Mundane
To cut through the various ancedotal evidences and bickering, I am curious as to the perceived value of such things like class investment or skill investment? Is taking a class to access a wand type more than say taking a class to access tumble and UMD?
- Fri Dec 09, 2022 9:42 pm
- Forum: Feedback
- Topic: Seafood Platters (And Most Food) Are Too Expensive
- Replies: 5
- Views: 645
Re: Seafood Platters (And Most Food) Are Too Expensive
For clarity, the platters are single item, single use that prevent food and water meters from dropping for so many hours depending on the complexity. I think last I priced the most complex platter was nearly 10,000 gold in materials and crafting points, and goodness help you if the 1 roll hits on th...
- Sun Oct 09, 2022 4:24 pm
- Forum: Feedback
- Topic: New Drinks - Herbalism by MoonMoon
- Replies: 53
- Views: 5473
Re: New Drinks - Herbalism by MoonMoon
Brew potion does seem to effect Rice Wine, though that is labelled under brewed potions rather than drinks.
- Sun Oct 02, 2022 1:46 pm
- Forum: Feedback
- Topic: Economy Feedback
- Replies: 326
- Views: 16777215
Re: Economy Feedback
I'll be brief and blunt as I've seen this happen several times on different games and different communities. Numbers Change but Wealth Remains Lowering the gold does not remove wealth, it already exists as items, resources and useful components. Sure you could make it so a writ only gives you 10 gol...
- Sat Sep 03, 2022 5:25 pm
- Forum: Feedback
- Topic: Potions, Herbalism and Fishing
- Replies: 11
- Views: 993
Re: Potions, Herbalism and Fishing
I've been keeping records of all my catches along the various fishing spots and sea grids, so far all the shoreline spots I've tried have never yielded any lumpfish and thus far every piece of advice of tip has been contrary to the previous one land spot/ocean fishing or northern waters/southern wat...
- Fri Sep 02, 2022 11:57 pm
- Forum: Feedback
- Topic: Potions, Herbalism and Fishing
- Replies: 11
- Views: 993
Re: Potions, Herbalism and Fishing
Thank you all for the comments and feedback. I would welcome a good fish market were I could buy ingredients without having to throw points into sail, however I have only seen lumpfish fluid for sale in a single shop and for 1000 for 1. If folks know where to get a supply and want to sell it for a r...
- Fri Sep 02, 2022 10:18 am
- Forum: Feedback
- Topic: Potions, Herbalism and Fishing
- Replies: 11
- Views: 993
Potions, Herbalism and Fishing
Lately I have been greatly enjoying herbalism and fishing, two aspects that until now I have often ignored on my characters favouring almost any other crafting profession due to herbalisms limited shelf life, if you'll forgive the pun. Since the new changes potion making has become quite useful, par...
- Mon Aug 22, 2022 8:45 pm
- Forum: Feedback
- Topic: Overlapping Terminology: Tracking and -track
- Replies: 5
- Views: 703
Re: Overlapping Terminology: Tracking and -track
Census could also work, I get the feeling survey might come into conflict with another feature one day given how broadly its used.
- Sun Jun 12, 2022 12:22 pm
- Forum: Feedback
- Topic: Vigilante and Liberator Feedback Thread
- Replies: 194
- Views: 39383
Re: Vigilante Feedback Thread
I'd suggest strip the divine aspects of the Divine Heart and Elder Earth, which are pretty well covered by divine champion/druid/ranger, and rename them to Compassion and Conservation? The themes of them are excellent just need to replace the divine aspects with more mundane stuff. Compassion focus ...
- Sat May 28, 2022 2:20 pm
- Forum: Feedback
- Topic: Govt building quarters.
- Replies: 18
- Views: 1919
Re: Govt building quarters.
That is very generous wishful thinking, especially when you consider the bidding system had to be introduced because people didn't want to give up properties. Do you believe that people are going to voluntarily give up a sure thing property for one that is not only limited in time, probably smaller ...
- Mon May 16, 2022 7:56 pm
- Forum: Feedback
- Topic: Guld Start.
- Replies: 90
- Views: 7602
Re: Guld Start.
You can do the same in Guldorand with a one extra transition at probably one sixth of the travel time, three if you buy kits at the Kelevmor Temple and would still be quicker than walking from Guldorands front gate to the Monastery portal. Guldorand -> Indoor Market -> Guldorand -> Black Dog -> Guld...
- Fri May 13, 2022 4:13 pm
- Forum: Feedback
- Topic: Guld Start.
- Replies: 90
- Views: 7602
Re: Guld Start.
Folks have started lowering prices and selling gear that should help those who start or travel to Guldorand but I whole heartily agree that the mobs in the area need a tweaking as there are some wonky difficultlies going on, such as the orcs before the talassians being much more dangerous than the d...
- Sun Mar 06, 2022 11:14 pm
- Forum: Feedback
- Topic: Sencliff Feedback
- Replies: 17
- Views: 2216
Re: Sencliff Feedback
What you've described has happened in the past, Drow bargains and Underdark dealings, my old crew used to wander the settlements in what we playfully called "Harassement time" where we'd basically go around and look for trouble in typical pirate fashion. However very few players can, or will, rolepl...
- Sun Jan 09, 2022 12:33 am
- Forum: Feedback
- Topic: The Arelith Slaughterhouse
- Replies: 14
- Views: 2006
- Tue Jan 04, 2022 1:57 pm
- Forum: The Slanty Shanty
- Topic: Good-Aligned Classes?
- Replies: 57
- Views: 6587
Re: Good-Aligned Classes?
Well I'll be, I had no idea it was an actual class. Should've figured though, D&D probably has covered the entire range by now.
As for good and evil alignments I've tended to be rather broad and simplistic; Good - Evil is what they'd do, Law - Chaotic is how they'd go about it.
As for good and evil alignments I've tended to be rather broad and simplistic; Good - Evil is what they'd do, Law - Chaotic is how they'd go about it.
- Tue Jan 04, 2022 1:28 pm
- Forum: Feedback
- Topic: Monk Speed from the Meetup
- Replies: 45
- Views: 4322
Re: Monk Speed from the Meetup
I'd much appreciate if monk could divert from the "shaolin fighting monk" its been pigeonholed into and branch out to cover over fighting monks from different regions. Perhaps by adding certain weapons to the flurry of blows feat but leave UBAB solely for unarmed, and begin the combat mastery with w...
- Tue Jan 04, 2022 1:06 pm
- Forum: The Slanty Shanty
- Topic: Good-Aligned Classes?
- Replies: 57
- Views: 6587
Re: Good-Aligned Classes?
What about a Vigilante? Chaotic good aligned, bonuses to bluff/intimidate and spot. Combat bonuses vs evil only with focuses on underhanded tactics maybe around the dirty fighting feat? E.g: 2 Handed - Pommel Strike - Daze 1 Hand /wo Shield - Dirt in the Eyes - Blind Unarmed - Headbutt/Discombobulat...
- Thu Sep 02, 2021 11:01 am
- Forum: Bug Forum
- Topic: Unable to repair stable template with art crafting
- Replies: 2
- Views: 366
Re: Unable to repair stable template with art crafting
Might be an idea to make mention of it on the item or at creation ingame too if art is not meant to repair them, its a bit of a irk to find you can't repair what you have made especially a one-time craft item.