Search found 222 matches

by Baseili
Thu Jan 19, 2023 11:00 am
Forum: Questions & Answers
Topic: HP are not meat points still, right?
Replies: 13
Views: 1244

Re: HP are not meat points still, right?

Subduing someone isn't as simple as a few punches, you are literally beating someone until they can no longer physically fight back that involves broken bones, cut muscles and even severing tendons depending on the weapon used. Its pretty brutal. As for HP status well if you've been beaten down that...
by Baseili
Fri Jan 06, 2023 1:16 pm
Forum: Feedback
Topic: Hexblade Discussion
Replies: 10
Views: 1580

Re: Hexblade Discussion

Some solid ideas, I do look forward to seeing what the team decides to take up. The choices presently are all mechanical over flavour, chasing the bigger numbers because the room for selection is quite limited, so I thoroughly look forward to more interesting choices. That being said, with only 5 or...
by Baseili
Tue Jan 03, 2023 2:37 pm
Forum: Feedback
Topic: Cost of Being Mundane
Replies: 107
Views: 7019

Re: Cost of Being Mundane

It costs a feat, and it costs gold. You might not consider a feat cost to be a "cost" but many people do. You don't need a feat to create herbalism potions. You just need to level up, gather materials and walk up to the crafting bench and hit a few buttons. Takes a bit of time, but requires nothing...
by Baseili
Mon Jan 02, 2023 3:10 pm
Forum: Feedback
Topic: Cost of Being Mundane
Replies: 107
Views: 7019

Re: Cost of Being Mundane

That'd just kill the wand market. Wands are rarely solid often at any reasonable amount of profit, most times your lucky if your wands sell for 10% over the creation cost. Making wands is already relatively expensive and requires you to spend a feat to be able to do. don't need to spend a feat to b...
by Baseili
Mon Jan 02, 2023 1:27 pm
Forum: Feedback
Topic: Cost of Being Mundane
Replies: 107
Views: 7019

Re: Cost of Being Mundane

If they're using wands already, sure, but for those who are stuck to potions it'd simply be closing the gap of costs from another direction. People tend to work from their own experiences only as is clearly seen from the replies, so why not give everyone a little taste of the other side? I have a fe...
by Baseili
Mon Jan 02, 2023 12:03 pm
Forum: Feedback
Topic: Cost of Being Mundane
Replies: 107
Views: 7019

Re: Cost of Being Mundane

Counter offer, we raise the production cost of wands by 4 and narrow the gap that way.
by Baseili
Mon Jan 02, 2023 12:34 am
Forum: Feedback
Topic: Cost of Being Mundane
Replies: 107
Views: 7019

Re: Cost of Being Mundane

Well it seems the most expedient solution for the various potions is to double the output, with maybe black warding and freedom being bumped up to 6 which should bring them roughly into the x2-3 cost window. The fishing potions need to have the rare parts replaced, lumpfish fluid/luminous scales/amm...
by Baseili
Sun Jan 01, 2023 1:34 pm
Forum: Feedback
Topic: Cost of Being Mundane
Replies: 107
Views: 7019

Re: Cost of Being Mundane

To cut through the various ancedotal evidences and bickering, I am curious as to the perceived value of such things like class investment or skill investment? Is taking a class to access a wand type more than say taking a class to access tumble and UMD?
by Baseili
Fri Dec 09, 2022 9:42 pm
Forum: Feedback
Topic: Seafood Platters (And Most Food) Are Too Expensive
Replies: 5
Views: 645

Re: Seafood Platters (And Most Food) Are Too Expensive

For clarity, the platters are single item, single use that prevent food and water meters from dropping for so many hours depending on the complexity. I think last I priced the most complex platter was nearly 10,000 gold in materials and crafting points, and goodness help you if the 1 roll hits on th...
by Baseili
Sun Oct 09, 2022 4:24 pm
Forum: Feedback
Topic: New Drinks - Herbalism by MoonMoon
Replies: 53
Views: 5473

Re: New Drinks - Herbalism by MoonMoon

Brew potion does seem to effect Rice Wine, though that is labelled under brewed potions rather than drinks.
by Baseili
Sun Oct 02, 2022 1:46 pm
Forum: Feedback
Topic: Economy Feedback
Replies: 326
Views: 16777215

Re: Economy Feedback

I'll be brief and blunt as I've seen this happen several times on different games and different communities. Numbers Change but Wealth Remains Lowering the gold does not remove wealth, it already exists as items, resources and useful components. Sure you could make it so a writ only gives you 10 gol...
by Baseili
Sat Sep 03, 2022 5:25 pm
Forum: Feedback
Topic: Potions, Herbalism and Fishing
Replies: 11
Views: 993

Re: Potions, Herbalism and Fishing

I've been keeping records of all my catches along the various fishing spots and sea grids, so far all the shoreline spots I've tried have never yielded any lumpfish and thus far every piece of advice of tip has been contrary to the previous one land spot/ocean fishing or northern waters/southern wat...
by Baseili
Fri Sep 02, 2022 11:57 pm
Forum: Feedback
Topic: Potions, Herbalism and Fishing
Replies: 11
Views: 993

Re: Potions, Herbalism and Fishing

Thank you all for the comments and feedback. I would welcome a good fish market were I could buy ingredients without having to throw points into sail, however I have only seen lumpfish fluid for sale in a single shop and for 1000 for 1. If folks know where to get a supply and want to sell it for a r...
by Baseili
Fri Sep 02, 2022 10:18 am
Forum: Feedback
Topic: Potions, Herbalism and Fishing
Replies: 11
Views: 993

Potions, Herbalism and Fishing

Lately I have been greatly enjoying herbalism and fishing, two aspects that until now I have often ignored on my characters favouring almost any other crafting profession due to herbalisms limited shelf life, if you'll forgive the pun. Since the new changes potion making has become quite useful, par...
by Baseili
Mon Aug 22, 2022 8:45 pm
Forum: Feedback
Topic: Overlapping Terminology: Tracking and -track
Replies: 5
Views: 703

Re: Overlapping Terminology: Tracking and -track

Census could also work, I get the feeling survey might come into conflict with another feature one day given how broadly its used.
by Baseili
Sun Jun 12, 2022 12:22 pm
Forum: Feedback
Topic: Vigilante and Liberator Feedback Thread
Replies: 194
Views: 39383

Re: Vigilante Feedback Thread

I'd suggest strip the divine aspects of the Divine Heart and Elder Earth, which are pretty well covered by divine champion/druid/ranger, and rename them to Compassion and Conservation? The themes of them are excellent just need to replace the divine aspects with more mundane stuff. Compassion focus ...
by Baseili
Sat May 28, 2022 2:20 pm
Forum: Feedback
Topic: Govt building quarters.
Replies: 18
Views: 1919

Re: Govt building quarters.

That is very generous wishful thinking, especially when you consider the bidding system had to be introduced because people didn't want to give up properties. Do you believe that people are going to voluntarily give up a sure thing property for one that is not only limited in time, probably smaller ...
by Baseili
Mon May 16, 2022 7:56 pm
Forum: Feedback
Topic: Guld Start.
Replies: 90
Views: 7602

Re: Guld Start.

You can do the same in Guldorand with a one extra transition at probably one sixth of the travel time, three if you buy kits at the Kelevmor Temple and would still be quicker than walking from Guldorands front gate to the Monastery portal. Guldorand -> Indoor Market -> Guldorand -> Black Dog -> Guld...
by Baseili
Fri May 13, 2022 4:13 pm
Forum: Feedback
Topic: Guld Start.
Replies: 90
Views: 7602

Re: Guld Start.

Folks have started lowering prices and selling gear that should help those who start or travel to Guldorand but I whole heartily agree that the mobs in the area need a tweaking as there are some wonky difficultlies going on, such as the orcs before the talassians being much more dangerous than the d...
by Baseili
Sun Mar 06, 2022 11:14 pm
Forum: Feedback
Topic: Sencliff Feedback
Replies: 17
Views: 2216

Re: Sencliff Feedback

What you've described has happened in the past, Drow bargains and Underdark dealings, my old crew used to wander the settlements in what we playfully called "Harassement time" where we'd basically go around and look for trouble in typical pirate fashion. However very few players can, or will, rolepl...
by Baseili
Sun Jan 09, 2022 12:33 am
Forum: Feedback
Topic: The Arelith Slaughterhouse
Replies: 14
Views: 2006

Re: The Arelith Slaughterhouse

Irongron wrote:
Sat Jan 08, 2022 8:17 pm
The slaughter, i am afraid, will not abate.
Someone worships Garagos.
by Baseili
Tue Jan 04, 2022 1:57 pm
Forum: The Slanty Shanty
Topic: Good-Aligned Classes?
Replies: 57
Views: 6587

Re: Good-Aligned Classes?

Well I'll be, I had no idea it was an actual class. Should've figured though, D&D probably has covered the entire range by now.

As for good and evil alignments I've tended to be rather broad and simplistic; Good - Evil is what they'd do, Law - Chaotic is how they'd go about it.
by Baseili
Tue Jan 04, 2022 1:28 pm
Forum: Feedback
Topic: Monk Speed from the Meetup
Replies: 45
Views: 4322

Re: Monk Speed from the Meetup

I'd much appreciate if monk could divert from the "shaolin fighting monk" its been pigeonholed into and branch out to cover over fighting monks from different regions. Perhaps by adding certain weapons to the flurry of blows feat but leave UBAB solely for unarmed, and begin the combat mastery with w...
by Baseili
Tue Jan 04, 2022 1:06 pm
Forum: The Slanty Shanty
Topic: Good-Aligned Classes?
Replies: 57
Views: 6587

Re: Good-Aligned Classes?

What about a Vigilante? Chaotic good aligned, bonuses to bluff/intimidate and spot. Combat bonuses vs evil only with focuses on underhanded tactics maybe around the dirty fighting feat? E.g: 2 Handed - Pommel Strike - Daze 1 Hand /wo Shield - Dirt in the Eyes - Blind Unarmed - Headbutt/Discombobulat...
by Baseili
Thu Sep 02, 2021 11:01 am
Forum: Bug Forum
Topic: Unable to repair stable template with art crafting
Replies: 2
Views: 366

Re: Unable to repair stable template with art crafting

Might be an idea to make mention of it on the item or at creation ingame too if art is not meant to repair them, its a bit of a irk to find you can't repair what you have made especially a one-time craft item.