Search found 420 matches
- Fri May 03, 2024 5:20 pm
- Forum: Feedback
- Topic: Adventure XP - pool size
- Replies: 36
- Views: 1082
Re: Adventure XP - pool size
1: I have like 11k on an alt at level 11. Only because it's an alt and I just adventure then log off. 2: In the later levels I like to transition to adventure XP because I usually have RP to do and it's nice to gain xo passively. Most of my characters get going around level 20 so I really end up get...
- Thu Apr 04, 2024 1:37 am
- Forum: Kudos
- Topic: Kudos from Vanna Orthae
- Replies: 5
- Views: 586
Re: Kudos from Vanna Orthae
Vanna was a neat character! It was great to be able to interact with her. It's also so cool to see her long plot come to a conclusion like that. Thanks for all the rp!
- Sat Mar 16, 2024 11:31 pm
- Forum: Questions & Answers
- Topic: How do you RP a drow?
- Replies: 6
- Views: 932
Re: How do you RP a drow?
The other points seem solid. I would say the biggest thing to understand like the traditional drow lore like the Menzo lore and stuff can be a good place to understand the basics but also realize Andunor isn't Menzo so the kinda stereotypical power crazy drow won't last long. They got to have subtly...
- Sat Feb 17, 2024 3:56 pm
- Forum: Questions & Answers
- Topic: Time Freezes in Cordor?
- Replies: 7
- Views: 1149
Re: Time Freezes in Cordor?
Id maybe start by looking into your internal settings as an easier fix. Buuuut, for me it's pvp. The game locks up. Players appear and disappear even if I have true sight applied and it's not a stealth class. I've kind of learned to adapt to the lag which usually means healing early and being very d...
- Tue Feb 13, 2024 8:57 am
- Forum: Feedback
- Topic: Surface Evil Needs Another Home
- Replies: 150
- Views: 8484
Re: Surface Evil Needs Another Home
Guldorand seemed to be the marriage of a legitimate city state and seedy Freeport but I think that vision is A bit sundered by being joined a the hip with Myon. Before anything is like made or done though I think it'd be important to ask like if it adds value to RP or enhances rp. And what like desi...
- Tue Jan 30, 2024 12:26 am
- Forum: Feedback
- Topic: Assassin & Application: Thoughts
- Replies: 67
- Views: 3904
Re: Assassin & Application: Thoughts
Also, there's some observational information regarding the "paying it off" part of the current system that I don't think I can go in depth, but my honest opinion as someone who has been playing an assassin since before the belt, is that the current paying system is pretty fair for all sides and wor...
- Mon Jan 29, 2024 11:51 pm
- Forum: Polls
- Topic: New Area Content Poll
- Replies: 77
- Views: 7711
Re: New Area Content Poll
Honestly idk that there even need to be 'new' dungeons. I think a lot of the 'old' dungeons could be touched up a bunch to be more efficient, engaging, and just more atmospheric. Off the top of my head, the Iron Mine. It's a huge zone with the exact same map rotation all the way around and then ther...
- Sun Jan 28, 2024 9:08 pm
- Forum: Feedback
- Topic: Assassin & Application: Thoughts
- Replies: 67
- Views: 3904
Re: Assassin & Application: Thoughts
I do like the Wisp Idea. It's easy in Andunor because for some reason we sponsor the local assassin's guild but obviously Cordor /Brog/Myon etc doesn't have a guild office.
Maybe add one in the shady tavern or the Crowes nest even idk.
- Sun Jan 28, 2024 8:46 pm
- Forum: Polls
- Topic: New Area Content Poll
- Replies: 77
- Views: 7711
Re: New Area Content Poll
The UD settlements like The Table and Sharps could really use some attention. Making Andunor more dynamic in general would be great! Even the settlement buildings, just examining their functionality and what role they play in a district or what they allow players to do etc. Take for example the Tabl...
- Sun Jan 28, 2024 1:50 pm
- Forum: Feedback
- Topic: Assassin & Application: Thoughts
- Replies: 67
- Views: 3904
Re: Assassin & Application: Thoughts
Edit: Bounties stack for settlement leaders like 3 million base becomes 9 million to remove. It's base bounty X3 Once a bounty is set it only takes 100k gold once a IRL month to keep that bounty on. Once you've acquired a significant bounty your only out is to die as the bounty can be renewed foreve...
- Sun Jan 28, 2024 2:03 am
- Forum: Feedback
- Topic: Assassin & Application: Thoughts
- Replies: 67
- Views: 3904
Re: Assassin & Application: Thoughts
The assassin's guild is broken in a lot of ways. It's so annoying I don't want to get into it. It's broken. Devs know its broken. Admins know its broken. Everyone I've spoken to has acknowledged its broken and works in ways that people did not realize and are not wise. Hopefully it sees some change ...
- Mon Jan 22, 2024 3:39 am
- Forum: Kudos
- Topic: Cordor's Political Upheaval
- Replies: 12
- Views: 1650
Re: Cordor's Political Upheaval
It's cool to see things shake up like that. I only get to observe, but I think it's an exciting twist that sort of breaks the mold.
- Fri Jan 12, 2024 2:19 pm
- Forum: Feedback
- Topic: Availability of Special Appearances
- Replies: 92
- Views: 8085
Re: Availability of Special Appearances
One sentiment I see coming up a few times, is the idea that people arn't roleplaying these races correctly, and a lot of the suggestions spinning around (understandably) call for some more stringent measures to enforce that. And this isn't a bad idea. I see where it comes from. I even agree with it...
- Thu Jan 11, 2024 3:50 pm
- Forum: Feedback
- Topic: Availability of Special Appearances
- Replies: 92
- Views: 8085
Re: Availability of Special Appearances
We are going a bit full circle. In the past all Prestige classes were behind an application, some behind RPR requirements. Same for subraces. This ensured that only certain players got to depict these. We have entirely moved away from that, I think the only RPR requirement we have on the server is ...
- Wed Jan 10, 2024 8:36 pm
- Forum: Feedback
- Topic: Availability of Special Appearances
- Replies: 92
- Views: 8085
Re: Availability of Special Appearances
I kinda vibe with this haha. It reminds me of the Incredibles movie where the evil villains plot is to make everyone a super hero and he's like "When everyone is super, no one is" insert evil laugh . Idk how that bodes for Arelith. I'm not certain there's a good solution. You want the rewards to be ...
- Tue Jan 02, 2024 3:47 pm
- Forum: Feedback
- Topic: Removing Outcast and Pirate Tags
- Replies: 58
- Views: 5992
Re: Removing Outcast and Pirate Tags
I would say even outcasts are still regarded warily in Andunor. Especially if they are transitioning from surface to UD. Even if they are a surface outcast their nefarious actions don't always equate to acceptance in Andunor. Traditionally you need like an Andorian sponsor, aka someone who is reputa...
- Wed Dec 27, 2023 2:21 pm
- Forum: Feedback
- Topic: Removing Outcast and Pirate Tags
- Replies: 58
- Views: 5992
Re: Removing Outcast and Pirate Tags
Yeah but I think we're at the stage now where we as players have to decide to be better even if the mechanical like systems are vulnerable to being taken advantage of. That's how we ended up with this system in the first place cause people weren't using the old system as it was intended. I recall se...
- Wed Dec 27, 2023 5:33 am
- Forum: Feedback
- Topic: Removing Outcast and Pirate Tags
- Replies: 58
- Views: 5992
Re: Removing Outcast and Pirate Tags
I have an outcast (though I am not playing her as actively as I was prior), but this is not an argument born from "I lost, so now I make a post about it". I kind of resent the implication that this boils down to that, because that's reductive. Those who know me know I am not out to avoid consequenc...
- Tue Dec 26, 2023 11:03 pm
- Forum: Feedback
- Topic: Removing Outcast and Pirate Tags
- Replies: 58
- Views: 5992
Re: Removing Outcast and Pirate Tags
If I am wrong about this please correct me but I believe the purpose of putting the outcast tag on characters was to force consequences of being an outcast. I believe too many players were using it to gain access to the UD portals while not roleplaying as an outcast. That's my understanding. I'm not...
- Thu Dec 21, 2023 6:56 pm
- Forum: Feedback
- Topic: Hood Checks
- Replies: 30
- Views: 2375
Re: Hood Checks
I think it's worth pointing out there are a lot of ways to get into Cordor. And the Hood Checks are cool in my opinion. It's neat RP opportunity but I don't quite understand why everyone gets so up in arms about pulling a hood down. It seems practical given circumstances and dangers. If you want to ...
- Mon Dec 11, 2023 6:49 am
- Forum: Feedback
- Topic: meme posting
- Replies: 75
- Views: 26263
Re: meme posting
Let people have fun. Why? Why must we make sure the players doing the least are "having fun"? What does that even mean? I don't think this has anything to do with ESL. No-one is arguing that we should all write in Elizabethan English. I think the complaint describes a kind of discord-brained player...
- Wed Nov 29, 2023 3:02 pm
- Forum: Polls
- Topic: Area Size Design
- Replies: 19
- Views: 11605
Re: Area Size Design
I would suggest a Hybrid approach but favor like small area design In my opinion, there are a lot of large areas and the details become painfully repetitive. Like the Cordor crypts or the kobold mine where you just zigzag an entire map length of the same pattern of pathway. Or the orc tunnels or ogr...
- Sat Nov 25, 2023 5:32 pm
- Forum: Feedback
- Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
- Replies: 82
- Views: 17483
Re: Observations on surface "Good" vs Evil "roleplaying"
The thing that always sticks out to me is how killing someone would be a pretty traumatizing thing to put yourself through. If you are a "Good" aligned person then it will have an even greater impact on you, I've never seen a paladin bat an eye when it came to killing, nowhere near as much question...
- Sat Nov 25, 2023 2:07 am
- Forum: Feedback
- Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
- Replies: 82
- Views: 17483
Re: Observations on surface "Good" vs Evil "roleplaying"
I don't think it will take that long to become 'relevant' honestly, id say as solid month. But even then it depends on what you're starting with. My character was a settlement leader there are very few character plans she wouldn't invest in. Usually if you ask people will give you the chance to try ...
- Fri Nov 24, 2023 10:05 pm
- Forum: Feedback
- Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
- Replies: 82
- Views: 17483
Re: Observations on surface "Good" vs Evil "roleplaying"
I think Ad Astra said something important in reference to like being ignored. They said like people wre used to characters starting something then disappearing a week later. I gotta say I feel this alot... My advice, is like become apart of the status quo to an extent. Like show persistence, regular...