I'm extremely excited about this update. Can't wait!
One small report, the Dragon Disciple wings (i) are not aligned to the body, and (ii) are a bit to large.
On the Class Synergy, currently it only adds to the Harbinger's own CL - has it been considered to add the CL to the unlocking class too? Specifically, to give Warlock CL when taking Eldritch Patronage and Ranger CL when taking Eternal Hunter?
Has there been any thought to blocking wis AC / ki barrier builds from getting all the non-AC benefits from Elemental Avatar? Picking the Earth version is a sizeable boon, with only 'losing' 1 of stackable AC?
Hexblade currently qualify as a War Priest class - is the plan to now allow Harbinger to qualify instead?
On another note, should Harbinger Synergies (e.g. rogue + lurker in darkness) be affecting any Rumours of War? If so, it would be helpful to document the interactions.
In the same spirit as the previous comment, +AC or +AB vs specific groups are expensive properties that cannot be overwritten, and it makes quite a few items unappealing. Would adding those properties also be considered?
I can't seem to select "Herald of the Grave" as a Rumor of War on PGCC - is that bug, or something intentional?
Should Seeker be excluded too on the basis of already not being able to use summons? (similar to Warpriest)
I'd be a fan of removing the Epic Divine Caster requirement.
I only had normal Signature Weapon above, and it was not working for gloves on live (I check the logs carefully before and after selecting it). In the not distant future, I'll get Improved Signature Weapon too, so I'll report back if not resolved at that stage.
I'm encountering the same bug - it has no effect for me, both on live and PGCC.
The charisma requirement for knight's "Rallying Cry" is limiting, requiring 16 charisma for the full effect.
It would be nice and thematic if it would also take skill checks, say 5/15/25 in any social skill that is a qualifying SF for the class (leadership, intimidate, perform).
I don't quite see the point of removing unarmed feats all of a sudden, it just seems to destroy the poor souls who built characters around it. If a must, at least make it two paths: (1) pets, (2) unarmed.
How is the new Ki Strike feats going to interact with non-monk classes that use fists and get Ki Strike 3? (e.g. Vigilante)
Given that they won't get body tier, feels like they'll be materially worse off?