Search found 970 matches
- Mon Apr 29, 2024 1:25 pm
- Forum: Feedback
- Topic: Loss of Runic Potential under the Dweomer Rework
- Replies: 9
- Views: 495
Re: Loss of Runic Potential under the Dweomer Rework
Unless they write a program that can not only identify which thing of x or y has been modified while also identifying what system modified it and can then set it to no drop the idea of making the old items nontransferable is kind of a pipe dream. A program like that seems like I got caught in a torn...
- Mon Apr 29, 2024 4:18 am
- Forum: Feedback
- Topic: Loss of Runic Potential under the Dweomer Rework
- Replies: 9
- Views: 495
Re: Loss of Runic Potential under the Dweomer Rework
I really hope we aren't heading toward a generation of grandfathered items. It's just another added reason to not want to roll up new characters to a list that has been growing a lot lately. I'm sure there will be debate about this, and I'm sure there will be validity to both sides, but the only sid...
- Fri Apr 26, 2024 10:37 pm
- Forum: Feedback
- Topic: Why elections need a run up period
- Replies: 5
- Views: 291
Re: Why elections need a run up period
It works that way in politics as well (At least in Canada). The people in charge decide when to call one. It is all part of politics. If someone does have aspirational aims at winning an election, they should start preparing right away and be ready for it. If they're not? Then they have another mon...
- Fri Apr 26, 2024 9:52 pm
- Forum: Feedback
- Topic: Why elections need a run up period
- Replies: 5
- Views: 291
Why elections need a run up period
I brought this up in the thread about election integrity, but as I recall it got buried in a sea of "elections are too long already" comments and it wasn't really a good avenue to explain what I mean. And it does need some explanation, because it's tricky to see at first, since an election where the...
- Fri Apr 26, 2024 4:12 am
- Forum: Feedback
- Topic: Why is PvE so easy?
- Replies: 41
- Views: 2029
Re: Why is PvE so easy?
The concept of "being too easy" can be broken down into two parts. Part one, anyone who is smart with consumables, angles, and knows that damage > than defense is going to have an easier time of nwn pve. That last part may sound counter-intuitive to many until you think about the odds of 5 bad guys ...
- Tue Apr 23, 2024 2:13 pm
- Forum: Feedback
- Topic: Quarter timers
- Replies: 35
- Views: 1338
Re: Quarter timers
My point was that if you just raised the length, now instead of being 1 month without an owner its two. And no, while I'm all for trade minsters cracking down on bad shops, someone not showing up to claim it is not a place where you can really do that. What if they are busy too? That's kind of the p...
- Tue Apr 23, 2024 11:52 am
- Forum: Feedback
- Topic: Quarter timers
- Replies: 35
- Views: 1338
Re: Quarter timers
I get the sentiment, but there is a lot of bad that comes with this too. For example, last summer there was a store in Guldorand that was empty for a month, not because anyone didn't own it but because twice in a row a bid was won by a character that never actually claimed the store. And that's not ...
- Fri Apr 12, 2024 1:52 pm
- Forum: Feedback
- Topic: Spell components
- Replies: 22
- Views: 1677
Re: Spell components
It's not uncommon to have to check an entire city to find a single shop that sells them. I cut this out because the rest of what you are saying revolves around whether or not spell components should be a thing, which is a debate I don't really care about. But this sentence here is an economic thing...
- Wed Apr 10, 2024 5:50 pm
- Forum: Feedback
- Topic: Wiz & Sorc Adjustments
- Replies: 34
- Views: 2365
- Sat Apr 06, 2024 12:03 pm
- Forum: The Slanty Shanty
- Topic: Roleplay on stealing / theft / pickpockets
- Replies: 20
- Views: 984
Re: Roleplay on stealing / theft / pickpockets
I'm totally cool with pick pockets, especially the way they are now with the minimalized damage they can do. I do however think removing stealth from the equation would be best. Spot to match an all-in pick pocket and stealther is a rare thing, giving the pick pocket a massive advantage because you ...
- Sat Apr 06, 2024 7:40 am
- Forum: Feedback
- Topic: Would like to see -setclass or -setstat return in some form.
- Replies: 18
- Views: 927
Re: Would like to see -setclass or -setstat return in some form.
I'm on the opposite end of the spectrum. I feel like character remakes should force you to stay the same class, and only be used for extreme class overhauls. Character turnover is good for the long-term health of the server, and as cool as you might think it might be to see that character you played...
- Thu Apr 04, 2024 11:48 pm
- Forum: Feedback
- Topic: The Arcane Tower
- Replies: 41
- Views: 1575
Re: The Arcane Tower
I'm getting the sense that I am in the minority here, but I absolutely despise the idea of making it an "arcane" tower instead of a wizard tower. A warlock is very different from a sorcerer, and they are both very different from a wizard, and I would prefer a world where wizards mistrust the other t...
- Thu Apr 04, 2024 2:17 am
- Forum: Feedback
- Topic: The Arcane Tower
- Replies: 41
- Views: 1575
Re: The Arcane Tower
I really don't know what's going on with the wizard tower over the last few years, and maybe it's already too far away from what I am about to lay out, but I always thought it would be cool if it were something like this: A council of NPC wizards control the tower, one from each school. Each member ...
Re: Shop Tax
For every IG month that an item does not sell, tax 10% of its listed value from the owner of the shop. That way there is a disincentive from letting things sit forever, people need to be more attentive to pricing-for-sale as a result, and glorified storage gets actively punished. Everybody wins exc...
Re: Shop Tax
One problem is there’s a huge difference between someone who’s well connected IC and on Discord who can access raw materials for crafting easily and someone who’s independent whether that means they’re a newer player or playing someone who can’t fall into a big trade guild. The former can stock gre...
- Sat Mar 30, 2024 1:03 am
- Forum: Feedback
- Topic: We need better rewards for grouping for dungeons
- Replies: 63
- Views: 2205
Re: We need better rewards for grouping for dungeons
Step one, have runes spawn in regular dungeons. Not often, rarer than even mithril dust if possible, but enough where it randomly pops up from time to time. Step two, remove all runic chests. Make every dungeon that didn't have a runic chest beforehand impossible to enter at level 30. Make those th...
- Fri Mar 29, 2024 10:32 pm
- Forum: Feedback
- Topic: We need better rewards for grouping for dungeons
- Replies: 63
- Views: 2205
Re: We need better rewards for grouping for dungeons
A thought: I kinda feel there are two strands being disussed here. 1) Leveling 2) Getting Gold. Now don't get me wrong, I'm absolutly not against the idea of encouraging grouping for levleing - but I don't feel that that's the... issue as much? (Please correct me if I'm wrong!) And I think punishin...
- Fri Mar 29, 2024 9:50 pm
- Forum: Feedback
- Topic: We need better rewards for grouping for dungeons
- Replies: 63
- Views: 2205
Re: We need better rewards for grouping for dungeons
And it would help combat some of the ridiculous speculator market pricing on runes. I saw this and wanted to highlight it because I think while a common train of thought this is wrong. More doesn't mean better pricing, because demand is what drives prices. What? How is increasing the supply of rune...
- Fri Mar 29, 2024 6:27 pm
- Forum: Feedback
- Topic: We need better rewards for grouping for dungeons
- Replies: 63
- Views: 2205
Re: We need better rewards for grouping for dungeons
And it would help combat some of the ridiculous speculator market pricing on runes. I saw this and wanted to highlight it because I think while a common train of thought this is wrong. More doesn't mean better pricing, because demand is what drives prices. For example, if I have ten of each the mid...
- Fri Mar 29, 2024 4:07 pm
- Forum: Feedback
- Topic: We need better rewards for grouping for dungeons
- Replies: 63
- Views: 2205
Re: We need better rewards for grouping for dungeons
I do have stuff to say about gold and what not, though it's not going to be anything new from me. It's all stuff I said in the past. But first and foremost, I want to bring up (again) the main reason why I find myself alone a lot when dungeoning, and that's time. Finding people through ic means to t...
- Thu Mar 21, 2024 9:06 am
- Forum: Feedback
- Topic: Song of the Heart vs EDR 3 for bards
- Replies: 6
- Views: 314
Re: Song of the Heart vs EDR 3 for bards
I have the feeling you can still build an EDR 3 bard with SOTH if you take harper or zhent levels. Maybe I'm not supposed to bring this up. Well, at least someone is having a good time, but this wasn't really about "I wish I could get song of the heart and EDR3". I totally get why EDR3 bards are an...
- Wed Mar 20, 2024 8:26 pm
- Forum: Feedback
- Topic: Settlement Election Integrity
- Replies: 159
- Views: 5812
Re: Settlement Election Integrity
I would suggest offering to let one of the DM staff sit in on it, even if they're not particularly active. This is really good advice. It both protects the outside world from a potential hive of toxicity, while also protecting you from being accused of being a hive of toxicity. Arelith takes feedba...
- Wed Mar 20, 2024 7:02 pm
- Forum: Feedback
- Topic: Song of the Heart vs EDR 3 for bards
- Replies: 6
- Views: 314
Song of the Heart vs EDR 3 for bards
First let me say there was a recent bard conversation, though it wasn't really about what I am going to talk about here. For reference however- https://forum.nwnarelith.com/viewtopic.php?f=37&t=44834 As for why I'm writing this post now? Well, I'm about to play a bard for the first time since the ch...
- Tue Mar 19, 2024 8:40 am
- Forum: Feedback
- Topic: Settlement Election Integrity
- Replies: 159
- Views: 5812
Re: Settlement Election Integrity
This is from a few posts up, but I definitely think examining the term "Player Autonomy" in its own thread would be prudent. It's one of those things that sounds good in theory as the mind can instantly apply it to things that are desirable for the game, but that can also lead to it being applied to...
- Mon Mar 18, 2024 5:28 pm
- Forum: Feedback
- Topic: Settlement Election Integrity
- Replies: 159
- Views: 5812
Re: Settlement Election Integrity
Term limits are probably fine for things like chancellor, sherrif, and even mayor in bendir. Like Drogo up above I would worry about replacing it with nothing, but doing settlement leadership right likely means a large coalition so there would be plenty of "replacement" options to keep the party rol...