Search found 152 matches

by God_In_Action
Tue Aug 29, 2023 6:31 pm
Forum: Feedback
Topic: Some Observations from an Old Man Yelling at a Cloud
Replies: 39
Views: 2563

Re: Some Observations from an Old Man Yelling at a Cloud

Possibly nitpicky but... Secondly, as you also just said, leveling speed is fast. The in between period of slow character progression where leveling is fluidly expressed in RP is a ship that sailed when you first introduced writs Whilst I think there's truth in this, respectfully I found that for m...
by God_In_Action
Thu Aug 10, 2023 8:39 pm
Forum: Suggestion Box
Topic: Kenku Voice Mimic Ability
Replies: 0
Views: 375

Kenku Voice Mimic Ability

I suggest a cool ability for kenku: A -mimicvoice ability that lets you mimic the speech and portrait image of spoken text of another character. Send -mimicvoice to another character, and the next spoken line from your character will use their name and portrait above your own character's head and in...
by God_In_Action
Sun Jul 30, 2023 7:43 am
Forum: Feedback
Topic: Models on NWN
Replies: 8
Views: 892

Re: Models on NWN

I agree that it's worse to introduce new models that don't fit the wider NWN aesthetic, than to just use old models. That new cave bear for example looks really out of place and I for one don't like it.

Some other new models are cool and do fit, like the displacer beasts for example.

by God_In_Action
Wed Jul 26, 2023 9:43 am
Forum: Questions & Answers
Topic: Shapechanging races
Replies: 3
Views: 507

Re: Shapechanging races

Thank you!

by God_In_Action
Wed Jul 26, 2023 8:33 am
Forum: Questions & Answers
Topic: Shapechanging races
Replies: 3
Views: 507

Shapechanging races

This is a rules questions for DMs. Certain races (Rakshasa, Yuan-ti Pureblood and Green Hag) are Monstrous, but can freely change into a human form. What's the ruling on whether such a character is allowed to go into both Andunor and the surface when in appropriate form and disguised and to spend ex...
by God_In_Action
Mon Jun 19, 2023 4:58 pm
Forum: Bug Forum
Topic: Graphical Weapon Bug
Replies: 5
Views: 279

Re: Graphical Weapon Bug

It's the testing entry from Symphony's Arelith workshop item. It added a weapon material override that broke with the latest game update. Remove it to fix. Thanks, how do I remove it? unsubscribe to the workshop item? This worked. For anyone else with this problem, I just unsubscribed to both the A...
by God_In_Action
Sun Jun 18, 2023 3:50 pm
Forum: Bug Forum
Topic: Graphical Weapon Bug
Replies: 5
Views: 279

Re: Graphical Weapon Bug

Inordinate wrote:
Sun Jun 18, 2023 3:32 pm

It's the testing entry from Symphony's Arelith workshop item. It added a weapon material override that broke with the latest game update. Remove it to fix.

Thanks, how do I remove it?

by God_In_Action
Sun Jun 18, 2023 9:43 am
Forum: Bug Forum
Topic: Graphical Weapon Bug
Replies: 5
Views: 279

Graphical Weapon Bug

Description All weapons and some backpack items appear pure black. This has persisted over several days, servers, and applies to my character, all other PCs and NPCs. Steps to reproduce It's permanent. Expected result Weapon texture and colour should be normal. Actual result The whole item is pure b...
by God_In_Action
Sun Jun 11, 2023 9:23 am
Forum: Suggestion Box
Topic: Swashbuckler Third Intention
Replies: 0
Views: 187

Swashbuckler Third Intention

Make the Swashbuckler class Third Intention ability simultaneously grant the ability to walk through enemies, as per the Wraith Stride spell. This would be thematically appropriate and represent the Swashbuckler's skill in dodging and dancing through enemies to get out of a sticky situation. It look...
by God_In_Action
Mon May 15, 2023 8:00 pm
Forum: Suggestion Box
Topic: -relog (A partial solution to desyncs)
Replies: 0
Views: 189

-relog (A partial solution to desyncs)

Add something like a "-relog" command, that when typed if you log off and then log back in within X number of minutes, say 2 for example, then any summons or associates you had (and their buffs) will persist. This would be to stop desyncs ruining summoners, whilst having a strict time limit to preve...
by God_In_Action
Sun May 07, 2023 8:01 am
Forum: Feedback
Topic: Final Blow (Katar)
Replies: 4
Views: 559

Re: Final Blow (Katar)

On the wiki page for weapons, katars are listed as being an 'unarmed' weapon, so I had always thought the point of katars was that they can be wielded but still let a monk use unarmed abilities and other class features. I was surprised when I tested in PGCC that it doesn't, so I dropped the idea.

by God_In_Action
Thu May 04, 2023 7:36 pm
Forum: Bug Forum
Topic: Pugilist when Polymorphed
Replies: 0
Views: 174

Pugilist when Polymorphed

Description The Pugilist feat doesn't grant bonus damage at 1.5x strength when using the Polymorph or Shapechange spells. Steps to reproduce Have the feat, cast the spells. Expected result Bonus damage at 1.5x strength modifier should be granted Actual result No bonus damage is granted. (Interesting...
by God_In_Action
Wed Apr 26, 2023 7:42 pm
Forum: Suggestion Box
Topic: Levelling rate
Replies: 0
Views: 320

Levelling rate

As per the Poll sub-form thread on the rate of levelling, I copy + paste my latest comments here for consideration as a suggestion: ___________________________________________________________________________ Adventure EXP was introduced to make it still feel rewarding whenever you were engaged in RP...
by God_In_Action
Wed Apr 26, 2023 7:41 pm
Forum: Polls
Topic: What is your sentiment towards the rate of which levels and experience are gained?
Replies: 179
Views: 199037

Re: What is your sentiment towards the rate of which levels and experience are gained?

Adventure EXP was introduced to make it still feel rewarding whenever you were engaged in RP that doesn't involved killing enemies, right? The idea was that talking to other players shouldn't feel less rewarding than going to a dungeon. Well, in practice since Adventure EXP is awarded on top of any ...
by God_In_Action
Mon Apr 24, 2023 6:08 pm
Forum: Polls
Topic: What is your sentiment towards the rate of which levels and experience are gained?
Replies: 179
Views: 199037

Re: What is your sentiment towards the rate of which levels and experience are gained?

So what is the way forwards here then? Is there a compromise to be made? (For which I could imagine some suggestions). Or is this a case of conflicting and incompatible player preferences, with different visions for the server, which cannot be reconciled to make more players happy? If there is a mid...
by God_In_Action
Sun Apr 23, 2023 10:28 am
Forum: Polls
Topic: What is your sentiment towards the rate of which levels and experience are gained?
Replies: 179
Views: 199037

Re: What is your sentiment towards the rate of which levels and experience are gained?

Honestly I think the quick levelling has made the server worse, not better. Not ruined. Just not as good. The higher rate of levelling is my least liked thing about how Arelith has changed over the years. I enjoy all aspects of playing Arelith, the RP, the adventuring and exploring in a persistent w...
by God_In_Action
Sat Apr 01, 2023 5:36 pm
Forum: Questions & Answers
Topic: Effect of new spells on NPCs
Replies: 0
Views: 674

Effect of new spells on NPCs

Do the new spells Phantom Wound, Mass Phantom Wound and Solipsism have any effect in PvE? It would be useful if they did some some of mind affecting status on NPCs so that they're aren't just good for PvP.

by God_In_Action
Sat Mar 25, 2023 10:04 pm
Forum: Feedback
Topic: Open Lock Skill Revisited
Replies: 127
Views: 7816

Re: Open Lock Skill Revisited

I'm not making a big deal out of it; this is exactly the sort of thing that is needlessly tedious and usually fixed one way or another. Exactly right. Imagine how tedious it would be if you made a random roll rather than taking 20 whenever you tried to open a lock. Another poster commented how wide...
by God_In_Action
Fri Mar 24, 2023 11:31 am
Forum: Builds & Mechanics
Topic: Spellsword build request
Replies: 10
Views: 1990

Re: Spellsword build request

Regarding familiar, the only useful one right now is the pixie and the majority of mages seem to pick it because it can open locks and disarm traps so that you can access treasure chests. However, the Devs has stated their intention to change this so it might not last for long. Otherwise, none of th...
by God_In_Action
Fri Mar 24, 2023 10:57 am
Forum: Feedback
Topic: Open Lock Skill Revisited
Replies: 127
Views: 7816

Re: Open Lock Skill Revisited

We’ll, that’s certainly an “exploit” and would need to be fixed. I reported this close to two years ago, was told its working as intended. I actually find it annoying that this is how it works. It feels silly to stand there spamming the merchant conversation equipping and removing appraise gear unt...
by God_In_Action
Tue Mar 21, 2023 9:42 am
Forum: Questions & Answers
Topic: Skills Bonuses on Items
Replies: 2
Views: 418

Skills Bonuses on Items

Does anyone have a reliable guide about which skill bonuses actually have an effect when put on an item, either through the enchanting basin or when found on a random enchanted item loot drop from a unique foe? I seem to recall that some of the enchantment basin options for skill don't actually figu...
by God_In_Action
Mon Mar 20, 2023 11:19 pm
Forum: Bug Forum
Topic: Summoned Hezrou Cannot Attack Large Mobs
Replies: 1
Views: 202

Re: Summoned Hezrou Cannot Attack Large Mobs

The same thing happens with the Dracolich against large enemies in the PGCC too. Is this a problem for all large sized creature summons?

by God_In_Action
Mon Mar 20, 2023 7:47 pm
Forum: Builds & Mechanics
Topic: Spellsword build request
Replies: 10
Views: 1990

Re: Spellsword build request

At level 27 you can take Epic Skill Focus: Discipline rather than regular SF: Disc. Drop ESF: UMD because Spellsword can't take UMD skill ranks and you can't cross-class UMD (i.e. spend 2 skill points to get 1 point in the skill. Swap that last feat for something else nice. Maybe swap that for the E...
by God_In_Action
Sat Mar 18, 2023 10:55 am
Forum: Feedback
Topic: Open Lock Skill Revisited
Replies: 127
Views: 7816

Re: Open Lock Skill Revisited

Multiple and conflicting points feel true in this situation. The current lock-picking pixie IS a slap in the face to Rogues. It makes a core mechanic of a class cheaply reproduced for no investment cost. Apart from the pixie, there is no other worthwhile familiar. What this really needs is a rework ...
by God_In_Action
Fri Mar 17, 2023 10:40 am
Forum: Bug Forum
Topic: Undead SR from Wizard and PM
Replies: 0
Views: 174

Undead SR from Wizard and PM

Description: Wizard necromancy specialist grants undead summons SR, as does Palemaster. These don't interact properly. Rather than picking whichever formula produces the highest SR, it appears to use whichever class you most recently levelled up in. E.g. I play a 9 Wiz / 9 PM character. A PM level w...