Search found 2743 matches

by AstralUniverse
Sun Apr 28, 2024 2:01 pm
Forum: Feedback
Topic: Loss of Runic Potential under the Dweomer Rework
Replies: 9
Views: 480

Re: Loss of Runic Potential under the Dweomer Rework

How about we please dont nerf existing items. Please.

by AstralUniverse
Sun Apr 28, 2024 6:12 am
Forum: Feedback
Topic: Loss of Runic Potential under the Dweomer Rework
Replies: 9
Views: 480

Re: Loss of Runic Potential under the Dweomer Rework

Penumbral vestment and other such properties-heavy items with exactly 4 properties and a runic property could be enchanted with +1 singular save and then still allow T3 rune afterwards, resulting in properties value way way higher than the 32 cap. Now impossible anymore.

by AstralUniverse
Sat Apr 27, 2024 6:20 am
Forum: Feedback
Topic: Ele Avatar Live Release Feedback Thread
Replies: 30
Views: 1468

Re: Ele Avatar Live Release Feedback Thread

Expecting shaman and warpriest to take evocation foci to get the most out of elemental avatar is just. Wild. Absolutely wild. Entirely absurd. Very silly. Unmentionably crazy. You're usually better than this Paint. Anyway, it doesnt have to be Evocation. The point is that Transmutation is IN FACT t...
by AstralUniverse
Thu Apr 25, 2024 6:09 am
Forum: Feedback
Topic: Ele Avatar Live Release Feedback Thread
Replies: 30
Views: 1468

Re: Ele Avatar Live Release Feedback Thread

Transmutation foci already is the best scaling spell school for warpriest and shaman. Have it scale with evocation instead, and make the aura damage boost +2/+4/+6. There's no need to double down on the already most logical spellschool to invest in as the classes who are already the most logical to ...
by AstralUniverse
Thu Apr 25, 2024 5:45 am
Forum: Feedback
Topic: Why is PvE so easy?
Replies: 35
Views: 1724

Re: Why is PvE so easy?

Do you want mobs to chase you room after room using Sprint and acid grenades and try to block your path? Do you want mobs that avoid your summons and scan the party for low AC, swarm them and move one member at the time ignoring the tanks? Do you want mobs that combo debuffs, drop your discipline t...
by AstralUniverse
Sat Apr 13, 2024 6:07 am
Forum: Feedback
Topic: Wiz & Sorc Adjustments
Replies: 34
Views: 2321

Re: Wiz & Sorc Adjustments

Tell me you're a wizard player without telling me

by AstralUniverse
Fri Apr 12, 2024 8:04 am
Forum: Feedback
Topic: Search
Replies: 19
Views: 1443

Re: Search

do different chests in different dungeons, harder/easier to reach etc, have different X value here? as in base DC or do all chests in the game have the same base DC in regards to the Search skill? This won't be disclosed. Eh... really? okay, I just hope it's the former, because if it's fixed it'll ...
by AstralUniverse
Fri Apr 12, 2024 7:52 am
Forum: Feedback
Topic: Search
Replies: 19
Views: 1443

Re: Search

do different chests in different dungeons, harder/easier to reach etc, have different X value here? as in base DC or do all chests in the game have the same base DC in regards to the Search skill?

by AstralUniverse
Fri Apr 12, 2024 6:33 am
Forum: Feedback
Topic: Wiz & Sorc Adjustments
Replies: 34
Views: 2321

Re: Wiz & Sorc Adjustments

should I have written {insert name of protector-of-cordor knight dude} instead? point is this part of the update is probably not gonna stick very long.

by AstralUniverse
Fri Apr 12, 2024 6:18 am
Forum: Feedback
Topic: Wiz & Sorc Adjustments
Replies: 34
Views: 2321

Re: Wiz & Sorc Adjustments

We are inching in the right direction, but yes, a few extra caster levels against dispel doesn't stop mister Great Axe from chopping me in half with one lucky crit. But as was said, I'd also much rather see incremental changes over taking it too far and having to back peddle. With this (wizard) cha...
by AstralUniverse
Tue Apr 09, 2024 8:41 pm
Forum: Feedback
Topic: Wiz & Sorc Adjustments
Replies: 34
Views: 2321

Re: Wiz & Sorc Adjustments

I just wanna know if the 33 cl vs dispels also applies to buffs I cast on my party.

wizard summer is coming...

by AstralUniverse
Tue Apr 09, 2024 5:10 pm
Forum: Feedback
Topic: WM?
Replies: 24
Views: 2037

Re: WM?

Guys the problem is never WM. WM (and for the matter, also battle cleric) is something you balance the whole game around.

by AstralUniverse
Tue Apr 09, 2024 5:48 am
Forum: Feedback
Topic: Sorcerer spell selection and releveling
Replies: 3
Views: 536

Re: Sorcerer spell selection and releveling

Just relevel. This exactly what relevel is for. Fixing your character after update is really the least abusive use of Relevel that I can think of. It is tedious, I agree but you only need to do it once and for the record nothing is stopping you from just ignoring this update altogether if you dont w...
by AstralUniverse
Fri Apr 05, 2024 4:00 am
Forum: Feedback
Topic: Shop Tax
Replies: 29
Views: 1354

Re: Shop Tax

For every IG month that an item does not sell, tax 10% of its listed value from the owner of the shop. That way there is a disincentive from letting things sit forever, people need to be more attentive to pricing-for-sale as a result, and glorified storage gets actively punished. Everybody wins exc...
by AstralUniverse
Mon Apr 01, 2024 7:15 am
Forum: Builds & Mechanics
Topic: Build Help: Ranger
Replies: 8
Views: 2297

Re: Build Help: Ranger

Ranger could use some love. Namely, the animal companion and the whole charade of consumables/feats around it. Right now I would only suggest playing a 21 ranger 4 fighter 5 wm, even better if you're horc, even better if you're horc earth gensai. There's also a plethora of AAs build which can use so...
by AstralUniverse
Sun Mar 31, 2024 7:46 pm
Forum: Feedback
Topic: Request for Henchmen Feedback
Replies: 25
Views: 1331

Re: Request for Henchmen Feedback

I havent played with henchmen for a while so my memory is a bit vague but I recall there was a pretty cool henchman with high parry who just never turn parry mode on. A shame really. I think there are already pretty cool henchmen but their AI sucks basically. There are some broken ones who will neve...
by AstralUniverse
Sat Mar 30, 2024 6:26 am
Forum: Feedback
Topic: We need better rewards for grouping for dungeons
Replies: 63
Views: 2199

Re: We need better rewards for grouping for dungeons

Scaling the dungeons based on party size may be the way to go, you end up with more xp, more loot, and more difficulty. A party of 6 30s going into the Deep Wells will be in for a rough time, in a way it makes sense as a larger party attracts more attention where a single person can slip by unnotic...
by AstralUniverse
Fri Mar 29, 2024 7:40 pm
Forum: Feedback
Topic: We need better rewards for grouping for dungeons
Replies: 63
Views: 2199

Re: We need better rewards for grouping for dungeons

You cant really balance pve for all these classes simultaneously. We've reached a point that even if you design a dungeon for a proper optimal party so it's difficult enough that in theory it cannot be soloed, you'd end up getting a lot of feedback that even for a party it is too hard (because you'v...
by AstralUniverse
Fri Mar 29, 2024 6:23 pm
Forum: Feedback
Topic: Summon Adjustments
Replies: 308
Views: 18425

Re: Summon Adjustments

Damage: 1-6 + 12

by AstralUniverse
Fri Mar 29, 2024 5:10 am
Forum: Feedback
Topic: Despair in Hemomancy
Replies: 16
Views: 2552

Re: Despair in Hemomancy

Common comment on overpowered casters, they are not op, they just more fun than wizard! (Me remembering this comment in my warlock too good thread :D ) Yeah that was my comment. You're not going to hear me saying this about Hemomencer, which hasnt been a particularly fun class for me on several dif...
by AstralUniverse
Tue Mar 26, 2024 3:32 pm
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 4884

Re: Feylocks No Longer Have A Damage Spell

Sound lance is saveless, empowered MAv = 62.5 AoE is large enough to catch at least two enemies most of the time, so 2x62.5 dmg twice per round while hasted = 250 saveless damage split between two targets each round. So technically even stronger than Withering Ray. The wiki is misleading there. The...
by AstralUniverse
Tue Mar 26, 2024 6:46 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 4884

Re: Feylocks No Longer Have A Damage Spell

sorry for the double posting.

I'm actually gonna call into question why infernals keep fireball.. I get that it has friendly fire but both the warlock and the summon are practically immune to fire, and it potentially deals more damage than withering rays since it has no target limit.

by AstralUniverse
Tue Mar 26, 2024 5:37 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 4884

Re: Feylocks No Longer Have A Damage Spell

I kinda really regret phrasing myself the way I did. Guys, I didnt mean to say that I think rolls of 1 happen more than 5% of the time (although I definitely believe that when it comes to touch attacks at least), because it's beside the point tbh. Even if you roll 1s only 5% of the time, it is extre...
by AstralUniverse
Mon Mar 25, 2024 7:48 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 4884

Re: Feylocks No Longer Have A Damage Spell

I dont know if you actually played these builds but you may have noticed that eldritch blast rolls a suspiciously high amounts of 1s. You mean the server cheats on you and rolls more than 1/20 nature 1 against you? :D It sounds like a conspiracy theory, I know, but the point is you'd clear faster o...