Search found 47 matches

by DM MoonMoon
Sat Mar 23, 2024 9:03 pm
Forum: Feedback
Topic: Fresh Mead
Replies: 16
Views: 1807

Re: Fresh Mead

1.5h if drunk in tavern,
30mins if not

Strength is down to if its "Fresh" or not.

30mins should be enough time to make a campfire outside the dungeon, ready to go in!
You can also rebuff at a campfire! This is intended to make herbalist a good choice to bring with you :)

by DM MoonMoon
Sat Mar 23, 2024 6:50 pm
Forum: Feedback
Topic: Fresh Mead
Replies: 16
Views: 1807

Re: Fresh Mead

Super cool update on beverage buffs. I just want to point out the Fresh Mead bonus of +2 to all skills could easily synergize with quarterbreakers and make it easier for them. So I would like to suggest +2 to all skills but -2 to OL and DT. This has been the case for a while with the mead, we can l...
by DM MoonMoon
Sat Mar 23, 2024 6:49 pm
Forum: Feedback
Topic: Fresh Mead
Replies: 16
Views: 1807

Re: Fresh Mead

Jencent wrote:
Fri Mar 22, 2024 2:23 pm

Also i dont like the duration of this drinks. 30 min without fresh tag? Bruh...

Hi!

Do you believe it is too long? Too short?
Timers can be adjusted, we are getting a feel for them currently!

by DM MoonMoon
Sat Mar 23, 2024 6:47 pm
Forum: Feedback
Topic: Feedback: Specialty Herbalism Drinks
Replies: 11
Views: 993

Re: Feedback: Specialty Herbalism Drinks

Hello Nazmina, This is great feedback, and of course many areas are in flux especially in balancing. The potions are not intended to take the place of others, like heal pots for example. As they are far easier to get the materials for! The healing amount may be further adjusted in the future, but I ...
by DM MoonMoon
Fri Mar 22, 2024 4:57 pm
Forum: Bug Forum
Topic: Rice Wine no effect
Replies: 1
Views: 585

Re: Rice Wine no effect

Found issue, sending in fix (may need a reset or two)

by DM MoonMoon
Fri Mar 22, 2024 8:23 am
Forum: Announcements
Topic: Arelith Updates!
Replies: 1461
Views: 2386999

Re: Arelith Updates!

https://i.imgur.com/F5bML7h.png From DM MoonMoon [Specialist Drinks] Drinks such as Fresh Mead, Spiced Rum etc, have adjusted buffs. Stronger Buffs can only been obtained from these drinks if drunk within 15mins of creation. Duration of Buffs is 30mins, or 1.5 hours if drunk in a Tavern. Buffs from...
by DM MoonMoon
Thu Dec 21, 2023 11:19 pm
Forum: Feedback
Topic: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK
Replies: 19
Views: 1384

Re: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK

Eira wrote:
Thu Dec 21, 2023 3:40 pm

Perhaps they could be limited to stacks of 10.

Stacks are defined by the model or off with NO_STACK
Wont be needed anyway, and will be remaining NO_STACK.

If I finish it by Christmas happy days! If not, will be soon (tm)

by DM MoonMoon
Wed Dec 20, 2023 10:56 pm
Forum: Feedback
Topic: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK
Replies: 19
Views: 1384

Re: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK

Hi miesny_jez

It looks like your close to what im going to be doing :)
The first iteration was an experiment, and now things are getting tweeked.
I am also planning on moving away from "Special inn bonus FOIG" to -> what it actually does.

Hoping to have this out to you all soon.

by DM MoonMoon
Wed Dec 20, 2023 8:09 pm
Forum: Feedback
Topic: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK
Replies: 19
Views: 1384

Re: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK

The new change should hopefully encourage more brewer/cook and inn roleplay.
Coming soon! (TM)

by DM MoonMoon
Wed Dec 20, 2023 5:08 pm
Forum: Feedback
Topic: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK
Replies: 19
Views: 1384

Re: Herbalism Drinks - Fresh Mead and Yarrow Beers DO NOT STACK

Hey miesny_jez I was the one who designed the specialist drinks! I have been taking on some feedback to look at improving it (was hoping to finish before christmas honestly, but life gets in the way!) There are some changes coming, but the drinks will stay Non_Stack, for mainly balance reasons but i...
by DM MoonMoon
Mon Dec 11, 2023 9:29 am
Forum: The Slanty Shanty
Topic: ChatGPT & Roleplay
Replies: 122
Views: 110861

Re: ChatGPT & Roleplay

ChatGPT npcs though !

by DM MoonMoon
Mon Nov 27, 2023 10:13 am
Forum: Feedback
Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
Replies: 82
Views: 17387

Re: Observations on surface "Good" vs Evil "roleplaying"

Some players in team evil feel personally targeted by DMs, and feel like DMs show favoritism towards certain factions and players. I would really like to see a meeting to square this all away. The team try their best to remain fair across the playerbase, but obviously being biased is human, so anyt...
by DM MoonMoon
Sun Nov 26, 2023 11:07 pm
Forum: Feedback
Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
Replies: 82
Views: 17387

Re: Observations on surface "Good" vs Evil "roleplaying"

I just learned a few nights ago, that Silk's real name, is now out in the ether... And I can take a guess how/why, but even though that method works most of the time, I took great measures not to interact with Cordor too much because of the Examine spams and TS pops... No one should have her real n...
by DM MoonMoon
Wed Sep 06, 2023 4:42 pm
Forum: Announcements
Topic: Arelith Updates!
Replies: 1461
Views: 2386999

Re: Arelith Updates!

Greatings all! Though ownership of quarters we ask that you are utilizing and ensuring that you are adequately RPing, so not just logging in to refresh! Today Id like to talk about Taverns and Inn's! For these, we would like to ask owners to add a bit more focus to their inns, make events for them, ...
by DM MoonMoon
Sat Jul 29, 2023 10:07 pm
Forum: Kudos
Topic: Much Love to the Grump
Replies: 21
Views: 1715

Re: Much Love to the Grump

Grumpy has been a an amazing part of this community for soo many years, even appearing on the beamdog chat! They have been such a guide in my years of a DM, and always a great support through some tough issues we face as DMs! I only hope I have been able to support them back where I can, and wish yo...
by DM MoonMoon
Sat Jul 08, 2023 1:02 pm
Forum: Questions & Answers
Topic: Why is my Module running a script that no longer exists?
Replies: 3
Views: 586

Re: Why is my Module running a script that no longer exists?

Depends, what is trigging it, and what is the logic for when IF x do what? then what?

by DM MoonMoon
Thu Jun 29, 2023 4:05 pm
Forum: Suggestion Box
Topic: Javelins
Replies: 1
Views: 262

Re: Javelins

I like the idea, and did think about this myself.
Other contributors may know better than I here, but my main concerns are:
Animations (especially darts as the base) might look a bit odd, and when running how will the animation move.

by DM MoonMoon
Wed Jun 28, 2023 8:28 pm
Forum: Feedback
Topic: Limit the Number of Guild/Noble Houses a faction can have
Replies: 4
Views: 749

Re: Limit the Number of Guild/Noble Houses a faction can have

Hi BiglySmalls There are currently no plans to make things "faction restricted" as this can be hard to manage and track, many players are in multiple factions. The main thing we ask of players with Guildhouses shops quarters ships etc, is "Make sure they are utilised" If you think this is not the ca...
by DM MoonMoon
Tue Jun 27, 2023 10:37 pm
Forum: Suggestion Box
Topic: Scry Remake
Replies: 1
Views: 302

Re: Scry Remake

Interesting idea, but it does have complications on getting into areas that are restricted. Making scry a far bit too 'nerfed'

by DM MoonMoon
Tue Jun 27, 2023 10:29 pm
Forum: Suggestion Box
Topic: Make food poison better (And count for assassins.)
Replies: 1
Views: 237

Re: Make food poison better (And count for assassins.)

Hello Choofed, The poisons are something in my backlog already. These are nice points I will see about testing and going over balance with Kalopsia with. I am hoping I can get the mathematics right to allow stacking and unstacking of poisons and making it far harder to detect them without using IC m...
by DM MoonMoon
Mon Jun 05, 2023 2:53 pm
Forum: Questions & Answers
Topic: DM involvement in mass PvP?
Replies: 23
Views: 1953

Re: DM involvement in mass PvP?

In answer to your question: Generally speaking keeping to the Spirit of the Rules, When venturing to areas that would be considered hostile to your party (Such as UD going Surface, Surface going UD, Cordor going Sencliff, Bendir going anywhere) -> Large groups (i tend to think more that 6.. so 20+ i...
by DM MoonMoon
Mon Jun 05, 2023 2:33 pm
Forum: Questions & Answers
Topic: DM involvement in mass PvP?
Replies: 23
Views: 1953

Re: DM involvement in mass PvP?

Unfortunately, that is not easy to do once things have started. As mentioned once the first rule breach had started, it delved into chaos. Players have been spoken to, and will be spoken to about their conduct here. I would like to ask you to not jump so fast to send hatred at me, as it was a call m...
by DM MoonMoon
Mon Jun 05, 2023 9:08 am
Forum: Questions & Answers
Topic: DM involvement in mass PvP?
Replies: 23
Views: 1953

Re: DM involvement in mass PvP?

I will put my hand up here and state, it was not the best choice to attempt to break up a very bad start to a pvp encounter. I was hoping that bombard would make both parties retreat, after seeing the battle start with NO RP. There was a shout of "They are here" and after summons came out it descend...
by DM MoonMoon
Wed Apr 26, 2023 9:17 am
Forum: Announcements
Topic: DM Reminders and Messages
Replies: 108
Views: 215788

Re: DM Reminders and Messages

Hello all! Seems there is a rumour going around about PvP requiring giving an 'Out' I would like to state that this is NOT the case. There is no rule regarding someone to give you an 'Out' for pvp. What is expected though, is following the PvP rules: https://wiki.nwnarelith.com/Rules#Player_Vs._Play...
by DM MoonMoon
Wed Mar 29, 2023 8:36 am
Forum: The Slanty Shanty
Topic: Respecting your players time.
Replies: 21
Views: 2528

Re: Respecting your players time.

Player 1, constantly makes issues,ignores rulings being a bad sport etc. Player 2, a newer player with much less interaction with DM's, practically zero rule breaks etc. Player 2, shouldn't be treated by the DMs the same as Player 1. I understand, DM's have to deal with a lot of foolishness, it can...