Search found 117 matches

by Subtext
Sat Apr 20, 2024 7:04 am
Forum: Feedback
Topic: Award cycling races: Giants
Replies: 35
Views: 2732

Re: Award cycling races: Giants

Actively playing as a half-giant myself, I have few curiosities about untapped possibilities of one glaring fact : Old english spoken by half-giants, being very hard to grasp for most players? From this trouble alone, I was expecting many characters voicing their complains about it IC to us half-gi...
by Subtext
Sat Apr 13, 2024 10:11 pm
Forum: Feedback
Topic: Search
Replies: 19
Views: 1430

Re: Search

Some mechanical questions that relate to sailing: Do treasure map pirate chests operate under this new system, or do they have their own, old mechanics? In a similar fashion, certain high tier and edgewater NPC vessels have a special kind of chest that spawns a guaranteed map piece, potentially 2 i...
by Subtext
Fri Apr 12, 2024 9:09 pm
Forum: Feedback
Topic: Spell components
Replies: 22
Views: 1600

Re: Spell components

For example: They exist to limit spam casting of top tier spells, this applies to both crafting and in PvE. They exist to promote interplayer cooperation with crafting, even if you're doing the 1 point god save it's still better time wise to find help or buy them at a reduced rate. It is a cost tha...
by Subtext
Fri Mar 29, 2024 3:44 pm
Forum: Feedback
Topic: We need better rewards for grouping for dungeons
Replies: 63
Views: 2158

Re: We need better rewards for grouping for dungeons

People tend to get mad at mmoesque concepts but I think incentivizing group play rather than punishing playing solo would be the way to go. I don't know if you could code that, but. What could be interesting would be a special writgiver, accessible for everyone. Those would by and large not be your ...
by Subtext
Mon Mar 18, 2024 4:00 am
Forum: Feedback
Topic: Settlement Election Integrity
Replies: 159
Views: 5782

Re: Settlement Election Integrity

After having been fairly heavily involved in several elections...I think a 3 day voting period would be sufficient especially given the possible frequency.

by Subtext
Thu Mar 14, 2024 11:57 am
Forum: Feedback
Topic: Settlement Election Integrity
Replies: 159
Views: 5782

Re: Settlement Election Integrity

So will that rule be applied to characters who are citizens but wholly uninvolved, directly or indirectly?
Or does it still apply only to cryopod voters?

by Subtext
Tue Mar 12, 2024 1:17 am
Forum: Feedback
Topic: Summon Adjustments
Replies: 307
Views: 17490

Re: Summon Adjustments

I don't want to just complain. I think a nerf to Warlock summons was very much needed. Their kit was overall incredibly strong and could outclass player builds on their own even without a full fledged inficaster backing that summon up. I'd also really wish the issues with wizards and sorcerers would...
by Subtext
Sat Feb 10, 2024 10:04 am
Forum: Feedback
Topic: Lack of creative prisoner RP options for Surface
Replies: 77
Views: 2553

Re: Lack of creative prisoner RP options for Surface

You can do all these things on the surface too. It just might have some...consequences. Then again, it's also a matter of how you swing such nefarious prisoner treatment. For team good, there isn't really much creative stuff one can do to/with prisoners and criminals and letting folks rot in a priso...
by Subtext
Fri Jan 19, 2024 11:59 am
Forum: Feedback
Topic: Stealthy
Replies: 20
Views: 1624

Re: Stealthy

That feat, along with similar +2/+2 (Thug, Alertness...) ones should probably not be worse overall than a simple skill focus (+5). Stealth obsessed builds will go better with Skill Focus (Move Silently or Hide) every time.
Even if it didn't count for both skills.

by Subtext
Wed Jan 10, 2024 10:42 pm
Forum: Feedback
Topic: Availability of Special Appearances
Replies: 92
Views: 7988

Re: Availability of Special Appearances

Perhaps it's time to keep special (looking) races for RPR 30+ or 40+ folks, depending on race. Might give an incentive for people to actively put in the effort for those higher ratings. Roughly...anything with wings, tieflings, vampires...RPR 40+, others 30+ Don't get me wrong, I absolute dislike th...
by Subtext
Thu Jan 04, 2024 10:57 am
Forum: Feedback
Topic: Lore Master and Casters
Replies: 35
Views: 3404

Re: Lore Master and Casters

Now, casters need to maintain both high Disc and CL - taking LM means sacrificing one or another entirely for them. This isn't a comparable tradeoff that mundanes make - waiving discipline or losing 5 points of CL isn't the same as sacrificing 2-3 points of AB. You don't even sacrifice 2-3 points o...
by Subtext
Tue Jan 02, 2024 4:38 am
Forum: Feedback
Topic: Lore Master and Casters
Replies: 35
Views: 3404

Re: Lore Master and Casters

The amount of QoL improvements we have indirectly given wizards and sorcerors AFTER the great ignore spellcraft spells nerf has been quite substantial. summons auto gaurding it has never been safer to spam spellbound wands and or cantrips with arcane fluxes at now increased rates while also having ...
by Subtext
Tue Dec 05, 2023 12:11 pm
Forum: Feedback
Topic: Too many warlock versus other casters
Replies: 153
Views: 491443

Re: Too many warlock versus other casters

"Base" classes like Fighter, Wizard, Rogue, Cleric will always be significantly more popular regardless of how strong they are. Players are familiar with them and allow for relatively broad concepts in RP. Classes like Spellsword, Warlock, Hexblade feel more specialised and "exotic"...and are more f...
by Subtext
Fri Dec 01, 2023 12:43 pm
Forum: Feedback
Topic: Too many warlock versus other casters
Replies: 153
Views: 491443

Re: Too many warlock versus other casters

If the team didn’t force players to just accept warlocks in their settlements like they’re just any other caster I don’t feel there would be this issue. The consequences were a lot harsher being a Warlock when they weren’t welcomed in surface settlements or the arcane tower. Which truthfully also b...
by Subtext
Mon Nov 27, 2023 3:08 am
Forum: Feedback
Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
Replies: 82
Views: 17332

Re: Observations on surface "Good" vs Evil "roleplaying"

I've come to learn that a lot of people in this game cannot distinguish between the two. And this thread is a good example of that. I myself have played 4 -very- different characters so far from a hyper active everyone loving Halfling to a kind and forgiving Priestess, to a major villain to now Tho...
by Subtext
Fri Nov 24, 2023 10:35 am
Forum: Feedback
Topic: Observations on surface "Good" vs Evil "roleplaying" (Moved to "squashing the OOC beef" leave the salt here)
Replies: 82
Views: 17332

Re: Observations on surface "Good" vs Evil "roleplaying"

I've made similar observations myself and the morality of surface faction has repeatedly been a topic in RP as well. That said, I don't think it's a bad thing if a good chunk of the surface is pretty much team evil as well...although it led to a few amusing moments where traditionally evil people as...
by Subtext
Tue Oct 24, 2023 12:39 am
Forum: Feedback
Topic: Recent Changes to Mining Yields - yuck
Replies: 4
Views: 566

Re: Recent Changes to Mining Yields - yuck

Would it be considered to actually nerf damage to resource nodes in a way to not deal more than 25 (+DR...) per hit or instead actually roll the results separately? From what I gathered it seems like dealing enough damage to trigger several rolls will instead use the result of the first roll. If suc...
by Subtext
Wed Oct 18, 2023 10:16 am
Forum: Feedback
Topic: Vigilante and Liberator Feedback Thread
Replies: 194
Views: 39149

Re: Vigilante and Liberator Feedback Thread

A wizard/sorcerer or a cleric/favored soul has access to undead summoning and horrid wilting, does that mean they should be locked from good alignment? The answer is obviously no because the characters don’t necessarily utilize those spells even with access to them. Chances are, if the theme/concep...
by Subtext
Fri Oct 13, 2023 11:11 am
Forum: Feedback
Topic: Vigilante and Liberator Feedback Thread
Replies: 194
Views: 39149

Re: Vigilante and Liberator Feedback Thread

If anything, I have trouble seeing Vigilantes be good aligned. Even if they are fighting for a noble cause, they do so in a fairly morally questionable manner - things like fear tactics or poisons are by no means a good thing even if baddies get targeted. It's a fairly brutal class if you look at th...
by Subtext
Thu Oct 05, 2023 2:07 pm
Forum: Feedback
Topic: Death Amnesia - Bad wording, and feedback it needs to be stronger.
Replies: 89
Views: 6231

Re: Death Amnesia - Bad wording, and feedback it needs to be stronger.

I am not sure what to think of that all, really. I get the intent of the rule. It is to prevent people from respawning and immediately making a big fuss about the attackers and calling the cavalry to stir up a huge drama. I get that and i agree with that notion, in most cases this really isn't appro...
by Subtext
Fri Sep 22, 2023 9:34 am
Forum: Feedback
Topic: Rogue Redux Feedback
Replies: 137
Views: 12539

Re: Rogue Redux Feedback

Mirror Dust has two very useful applications. 1) Escape. If folks after you have a harder time to hit you, it's easier to get away. 2) Group fights. If setup correctly, you can debuff the enemy party. Say, sneak into their cluster, drop the dust and get out. Yes, it will hit you too but as long as y...
by Subtext
Fri Sep 22, 2023 9:15 am
Forum: Feedback
Topic: The Unfun Question: Defilers, Hexblades, Hemomancers, oh my.
Replies: 61
Views: 3051

Re: The Unfun Question: Defilers, Hexblades, Hemomancers, oh my.

While I maintain that it shouldn't be contingent on the fact that negative energy is involved given how the inner planes are purposely unaligned in the setting, I suppose I can see it making sense to alignment lock classes with a more destructive setup...which Defilers surely are. And why not just e...
by Subtext
Sun Sep 17, 2023 8:52 pm
Forum: Feedback
Topic: The Unfun Question: Defilers, Hexblades, Hemomancers, oh my.
Replies: 61
Views: 3051

Re: The Unfun Question: Defilers, Hexblades, Hemomancers, oh my.

I think positive and negative energies are as neutral as the elements— that is, they have no alignment, they are just raw force. Negative is extremely harmful to life so its use will primarily be for cruel purposes, and that’s why defilers should be limited to neutral and evil— its use as a tool is...
by Subtext
Sun Sep 17, 2023 1:07 pm
Forum: Feedback
Topic: The Unfun Question: Defilers, Hexblades, Hemomancers, oh my.
Replies: 61
Views: 3051

Re: The Unfun Question: Defilers, Hexblades, Hemomancers, oh my.

I think a lot here is mostly hung up on the name of the path and the idea that negative energy = bad. It may be a good reminder that both the positive and negative energy planes are considered unaligned and too much exposure to each will kill any living creature. If you view both planes as offsettin...
by Subtext
Sun Sep 10, 2023 12:12 am
Forum: Bug Forum
Topic: Spell school inconsistency: Blindness/Deafness and its mass version
Replies: 1
Views: 153

Spell school inconsistency: Blindness/Deafness and its mass version

Hello!

I noticed today that the spell Blindness/Deafness is from the Enchantment school and the 8th circle spell Mass Blindness/Deafness from the Illusion school (so forbidden for enchantment specialists).

I would assume it's an unintended inconsistency. If not, I said nothing :)