Search found 1384 matches
- Fri Jan 27, 2023 9:18 pm
- Forum: Approved Suggestions (Pending)
- Topic: Give all clerics a bonus language.
- Replies: 1
- Views: 776
Give all clerics a bonus language.
In P&P all clerics get a bonus language, regardless of alignment. The 3.5 handbook says it's a choice between celestial, abyssal, and infernal, but it would be cool if draconic and sylvan were also available. Draconic would be a great pick as a cleric of Mystra or Azuth, and sylvan would be great fo...
- Fri Jan 27, 2023 7:51 pm
- Forum: Feedback
- Topic: Cleric Domain/Path Feedback Thread
- Replies: 532
- Views: 1612270
Re: Cleric Domain/Path Feedback Thread
I'm going to hold off until the spell changes are done, I'm curious to see how spells will be rebalanced.
- Fri Jan 27, 2023 7:49 pm
- Forum: Feedback
- Topic: Spellmageddon Part 2
- Replies: 119
- Views: 6578
Re: Spellmageddon Part 2
Do you want a separate thread for recommendations for spells to review for spellmageddon part 3? Are more spells going to be introduced?
- Thu Jan 26, 2023 9:44 pm
- Forum: Feedback
- Topic: Spellmageddon Part 2
- Replies: 119
- Views: 6578
Re: Spellmageddon Part 2
Since wail got a buff, could weird get a buff too?
- Thu Jan 26, 2023 9:21 pm
- Forum: Feedback
- Topic: Spellmageddon Part 2
- Replies: 119
- Views: 6578
Re: Spellmageddon Part 2
Blur - Yes. 1000% yes. Maybe the original Blur should be shunted into a new spell though (or this version renamed Mirror Image)? It was kinda cheesy against certain mobs, so unsure if should be shunted. Maybe I'm missing something, but why but I don't understand why anyone would use Blur past level...
- Thu Jan 26, 2023 9:12 pm
- Forum: Feedback
- Topic: Spellmageddon Part 2
- Replies: 119
- Views: 6578
Re: Spellmageddon Part 2
Concern about eagle sight is it's more powerful than the true seeing spell, and has a low enough spell level to be put onto a wand. People could spam it endlessly in wilderness areas to catch people, the bonus to spot isn't really even needed with 12 seconds of true seeing. Even if you give it a hig...
- Wed Jan 25, 2023 8:11 pm
- Forum: Feedback
- Topic: The lower dark climb DC should be reconsidered.
- Replies: 14
- Views: 1090
Re: The lower dark climb DC should be reconsidered.
Climb is an interesting idea, but having checks requiring that kind of investment is sort of odd with the way the server is set up currently. Climb doesn't really have anything going for it for that kind of investment. Comparatively, you could put that kind of investment into sail and have a huge am...
- Tue Jan 24, 2023 3:36 am
- Forum: Feedback
- Topic: Anarchic Razor VFX
- Replies: 24
- Views: 2283
Re: Anarchic Razor VFX
Bumping this, the vfx hasn't been restored yet.
- Thu Jan 19, 2023 6:16 am
- Forum: Feedback
- Topic: On the topic of "Monsters"
- Replies: 69
- Views: 4356
- Wed Jan 18, 2023 5:54 pm
- Forum: Approved Suggestions (Pending)
- Topic: Let rare wood get donated to settlement warehouses
- Replies: 1
- Views: 345
Let rare wood get donated to settlement warehouses
Right now the only wood that counts toward increasing settlement warehouse stocks is softwood and hardwood. It would be nice if rare hardwood or ancient yew could be donated/sold so there are more options. Make it work like bricks, where the settlement doesn't sell it for players to acquire. It goes...
- Wed Jan 18, 2023 3:39 am
- Forum: Feedback
- Topic: On the topic of "Monsters"
- Replies: 69
- Views: 4356
Re: On the topic of "Monsters"
On PotM, people going on NPC murder sprees would end up with a big bounty put on them by the ruler of whatever area was attacked. I don't think you could automate that and have some sort of bounty system, people would start gaming it for money. It'd encourage people to attack settlements. But with t...
- Wed Jan 18, 2023 12:00 am
- Forum: Feedback
- Topic: On the topic of "Monsters"
- Replies: 69
- Views: 4356
Re: On the topic of "Monsters"
Yeah. It'd be a way to have duergar be unwelcome in Brogendenstein, if NPCs wouldn't interact with them and insult them instead. I think that's a lot more interesting than kill scripts, and it deals with it in the game world in a way that explains the lore.
- Tue Jan 17, 2023 11:45 pm
- Forum: Feedback
- Topic: On the topic of "Monsters"
- Replies: 69
- Views: 4356
Re: On the topic of "Monsters"
Instead of kill scripts I think something like PotM's outcast rating would be better. The kill scripts, from what I heard, would just straight up kill you for being near a settlement which is goofy. The OCR system gives you a rating for how unliked you are someplace, and NPCs will react hostile to y...
- Tue Jan 17, 2023 4:28 pm
- Forum: Feedback
- Topic: On the topic of "Monsters"
- Replies: 69
- Views: 4356
Re: On the topic of "Monsters"
This isn't a new phenomenon and anyone claiming it is has some selective memory. Blaming new award races or Guldorand for it is obnoxious. And people claiming that the charter allows drow are even more obnoxious. Why is it always drow, kobolds, or gnolls that people start defending. I'll also chime ...
- Sun Jan 15, 2023 7:13 pm
- Forum: Feedback
- Topic: Suggestions that are already completed or have solutions.
- Replies: 4
- Views: 513
Re: Suggestions that are already completed or have solutions.
My bids are not canceled when I win a bid and I'm 100% sure about that, because it's happened to me more than 3 times so far on my newest character. Given, those bids were across different servers, and I assume that is why it wasn't working. Sounds like a bug report then. I've had it work cross-ser...
- Sun Jan 15, 2023 12:35 am
- Forum: Feedback
- Topic: Suggestions that are already completed or have solutions.
- Replies: 4
- Views: 513
Suggestions that are already completed or have solutions.
I'm seeing people suggest things that already exist in-game. I'm gonna post them here. Suggestion: Non-damaging weapons. This already exists! You can buy them in Cordor from Instructor Judorski next to the Cordor Arena, or in Sibayad's arena. https://media.discordapp.net/attachments/1666415781761515...
- Sat Jan 14, 2023 11:47 pm
- Forum: Feedback
- Topic: Sacred Flame
- Replies: 9
- Views: 796
Re: Sacred Flame
It's not just that, but they're very easy to counter too. Not only does negative energy protection stop it entirely, but concealment causes a 50% miss chance too. I can understand harm having a lot of counters, it does a very large amount of damage. And I understand that defiler cleric is really str...
- Sat Jan 14, 2023 10:46 pm
- Forum: Feedback
- Topic: Sacred Flame
- Replies: 9
- Views: 796
Re: Sacred Flame
I was disappointed reading that as well. Touch attacks are really unfun, I don't use inflict minor wounds. Even if my summon has aggro, casting next to something will cause attacks of opportunity and aggro will switch to me. Not to mention how frustrating it is to miss with touch attack spells. Rega...
- Thu Jan 12, 2023 9:04 pm
- Forum: Feedback
- Topic: Heavy spawns in certain areas are really annoying and diminish RP
- Replies: 16
- Views: 1318
Re: Heavy spawns in certain areas are really annoying and diminish RP
Oh my goodness thank you.
- Wed Jan 11, 2023 3:58 am
- Forum: Feedback
- Topic: Heavy spawns in certain areas are really annoying and diminish RP
- Replies: 16
- Views: 1318
Re: Heavy spawns in certain areas are really annoying and diminish RP
All of the random crap on roads really sucks if you want to travel by foot. People complain about portals making travel too easy and you never find anyone on the roads, but at level 30 I don't want to have to deal with every level 10 enemy I cross.
- Tue Jan 10, 2023 9:48 pm
- Forum: Feedback
- Topic: Fire/frost giant phenotype
- Replies: 15
- Views: 1231
Re: Fire/frost giant phenotype
For me the worst part about the upscaled dwarf model is it has very limited heads vs humans. As awkward as the model looks, I think the lack of unique heads is a bigger discouragement. You are forced to play something that looks very dwarfy, and only dwarfy. Is there any way to have an upscaled mode...
- Sun Jan 08, 2023 8:28 pm
- Forum: Kudos
- Topic: Huge shoutout to Spyre
- Replies: 27
- Views: 2130
Huge shoutout to Spyre
Thanks for everything you've done for the server. From running PGCC to helping fix broken characters, and probably a lot of admin work that is invisible to the rest of us. I hope all of your real life stuff goes well, those are all big life things going on and I wish you the best.
- Tue Jan 03, 2023 7:28 pm
- Forum: Feedback
- Topic: Get mobs off hard transitions, please.
- Replies: 6
- Views: 548
Re: Get mobs off hard transitions, please.
In-zone transitions are really bad with it too. The worst offenders that immediately come to mind is the forest maze north of the Radiant Heart keep where ogres spawn on transitions, making you stuck inside all of them. And the Sibayad crypts, especially the crypt of the king of kings (I think that'...
- Mon Jan 02, 2023 7:47 pm
- Forum: Bug Forum
- Topic: Disguise not working on player list
- Replies: 7
- Views: 698
Re: Disguise not working on player list
Is there any way we could have our own name visible on the playerlist to ourselves so we can see what we're displaying as to others? I don't know how hardcoded this is or if this is even possible.
- Mon Jan 02, 2023 6:43 pm
- Forum: Suggestion Box
- Topic: Rental ship sinking causes lockout, others can still use
- Replies: 0
- Views: 341
Rental ship sinking causes lockout, others can still use
So a big problem right now is there's not enough ships for the growing demand of people wanting to sail. It's very common to struggle with getting rental ships, and even worse when several of them sink. Is it possible to lock people out of using a rental ship until serverup and then make the ship av...