Search found 1384 matches

by Party in the forest at midnight
Fri Jan 27, 2023 9:18 pm
Forum: Approved Suggestions (Pending)
Topic: Give all clerics a bonus language.
Replies: 1
Views: 776

Give all clerics a bonus language.

In P&P all clerics get a bonus language, regardless of alignment. The 3.5 handbook says it's a choice between celestial, abyssal, and infernal, but it would be cool if draconic and sylvan were also available. Draconic would be a great pick as a cleric of Mystra or Azuth, and sylvan would be great fo...
by Party in the forest at midnight
Fri Jan 27, 2023 7:51 pm
Forum: Feedback
Topic: Cleric Domain/Path Feedback Thread
Replies: 532
Views: 1612270

Re: Cleric Domain/Path Feedback Thread

I'm going to hold off until the spell changes are done, I'm curious to see how spells will be rebalanced.

by Party in the forest at midnight
Fri Jan 27, 2023 7:49 pm
Forum: Feedback
Topic: Spellmageddon Part 2
Replies: 119
Views: 6578

Re: Spellmageddon Part 2

Do you want a separate thread for recommendations for spells to review for spellmageddon part 3? Are more spells going to be introduced?

by Party in the forest at midnight
Thu Jan 26, 2023 9:44 pm
Forum: Feedback
Topic: Spellmageddon Part 2
Replies: 119
Views: 6578

Re: Spellmageddon Part 2

Since wail got a buff, could weird get a buff too?

by Party in the forest at midnight
Thu Jan 26, 2023 9:21 pm
Forum: Feedback
Topic: Spellmageddon Part 2
Replies: 119
Views: 6578

Re: Spellmageddon Part 2

Blur - Yes. 1000% yes. Maybe the original Blur should be shunted into a new spell though (or this version renamed Mirror Image)? It was kinda cheesy against certain mobs, so unsure if should be shunted. Maybe I'm missing something, but why but I don't understand why anyone would use Blur past level...
by Party in the forest at midnight
Thu Jan 26, 2023 9:12 pm
Forum: Feedback
Topic: Spellmageddon Part 2
Replies: 119
Views: 6578

Re: Spellmageddon Part 2

Concern about eagle sight is it's more powerful than the true seeing spell, and has a low enough spell level to be put onto a wand. People could spam it endlessly in wilderness areas to catch people, the bonus to spot isn't really even needed with 12 seconds of true seeing. Even if you give it a hig...
by Party in the forest at midnight
Wed Jan 25, 2023 8:11 pm
Forum: Feedback
Topic: The lower dark climb DC should be reconsidered.
Replies: 14
Views: 1090

Re: The lower dark climb DC should be reconsidered.

Climb is an interesting idea, but having checks requiring that kind of investment is sort of odd with the way the server is set up currently. Climb doesn't really have anything going for it for that kind of investment. Comparatively, you could put that kind of investment into sail and have a huge am...
by Party in the forest at midnight
Tue Jan 24, 2023 3:36 am
Forum: Feedback
Topic: Anarchic Razor VFX
Replies: 24
Views: 2283

Re: Anarchic Razor VFX

Bumping this, the vfx hasn't been restored yet.

by Party in the forest at midnight
Wed Jan 18, 2023 5:54 pm
Forum: Approved Suggestions (Pending)
Topic: Let rare wood get donated to settlement warehouses
Replies: 1
Views: 345

Let rare wood get donated to settlement warehouses

Right now the only wood that counts toward increasing settlement warehouse stocks is softwood and hardwood. It would be nice if rare hardwood or ancient yew could be donated/sold so there are more options. Make it work like bricks, where the settlement doesn't sell it for players to acquire. It goes...
by Party in the forest at midnight
Wed Jan 18, 2023 3:39 am
Forum: Feedback
Topic: On the topic of "Monsters"
Replies: 69
Views: 4356

Re: On the topic of "Monsters"

On PotM, people going on NPC murder sprees would end up with a big bounty put on them by the ruler of whatever area was attacked. I don't think you could automate that and have some sort of bounty system, people would start gaming it for money. It'd encourage people to attack settlements. But with t...
by Party in the forest at midnight
Wed Jan 18, 2023 12:00 am
Forum: Feedback
Topic: On the topic of "Monsters"
Replies: 69
Views: 4356

Re: On the topic of "Monsters"

Yeah. It'd be a way to have duergar be unwelcome in Brogendenstein, if NPCs wouldn't interact with them and insult them instead. I think that's a lot more interesting than kill scripts, and it deals with it in the game world in a way that explains the lore.
by Party in the forest at midnight
Tue Jan 17, 2023 11:45 pm
Forum: Feedback
Topic: On the topic of "Monsters"
Replies: 69
Views: 4356

Re: On the topic of "Monsters"

Instead of kill scripts I think something like PotM's outcast rating would be better. The kill scripts, from what I heard, would just straight up kill you for being near a settlement which is goofy. The OCR system gives you a rating for how unliked you are someplace, and NPCs will react hostile to y...
by Party in the forest at midnight
Tue Jan 17, 2023 4:28 pm
Forum: Feedback
Topic: On the topic of "Monsters"
Replies: 69
Views: 4356

Re: On the topic of "Monsters"

This isn't a new phenomenon and anyone claiming it is has some selective memory. Blaming new award races or Guldorand for it is obnoxious. And people claiming that the charter allows drow are even more obnoxious. Why is it always drow, kobolds, or gnolls that people start defending. I'll also chime ...
by Party in the forest at midnight
Sun Jan 15, 2023 7:13 pm
Forum: Feedback
Topic: Suggestions that are already completed or have solutions.
Replies: 4
Views: 513

Re: Suggestions that are already completed or have solutions.

My bids are not canceled when I win a bid and I'm 100% sure about that, because it's happened to me more than 3 times so far on my newest character. Given, those bids were across different servers, and I assume that is why it wasn't working. Sounds like a bug report then. I've had it work cross-ser...
by Party in the forest at midnight
Sun Jan 15, 2023 12:35 am
Forum: Feedback
Topic: Suggestions that are already completed or have solutions.
Replies: 4
Views: 513

Suggestions that are already completed or have solutions.

I'm seeing people suggest things that already exist in-game. I'm gonna post them here. Suggestion: Non-damaging weapons. This already exists! You can buy them in Cordor from Instructor Judorski next to the Cordor Arena, or in Sibayad's arena. https://media.discordapp.net/attachments/1666415781761515...
by Party in the forest at midnight
Sat Jan 14, 2023 11:47 pm
Forum: Feedback
Topic: Sacred Flame
Replies: 9
Views: 796

Re: Sacred Flame

It's not just that, but they're very easy to counter too. Not only does negative energy protection stop it entirely, but concealment causes a 50% miss chance too. I can understand harm having a lot of counters, it does a very large amount of damage. And I understand that defiler cleric is really str...
by Party in the forest at midnight
Sat Jan 14, 2023 10:46 pm
Forum: Feedback
Topic: Sacred Flame
Replies: 9
Views: 796

Re: Sacred Flame

I was disappointed reading that as well. Touch attacks are really unfun, I don't use inflict minor wounds. Even if my summon has aggro, casting next to something will cause attacks of opportunity and aggro will switch to me. Not to mention how frustrating it is to miss with touch attack spells. Rega...
by Party in the forest at midnight
Wed Jan 11, 2023 3:58 am
Forum: Feedback
Topic: Heavy spawns in certain areas are really annoying and diminish RP
Replies: 16
Views: 1318

Re: Heavy spawns in certain areas are really annoying and diminish RP

All of the random crap on roads really sucks if you want to travel by foot. People complain about portals making travel too easy and you never find anyone on the roads, but at level 30 I don't want to have to deal with every level 10 enemy I cross.
by Party in the forest at midnight
Tue Jan 10, 2023 9:48 pm
Forum: Feedback
Topic: Fire/frost giant phenotype
Replies: 15
Views: 1231

Re: Fire/frost giant phenotype

For me the worst part about the upscaled dwarf model is it has very limited heads vs humans. As awkward as the model looks, I think the lack of unique heads is a bigger discouragement. You are forced to play something that looks very dwarfy, and only dwarfy. Is there any way to have an upscaled mode...
by Party in the forest at midnight
Sun Jan 08, 2023 8:28 pm
Forum: Kudos
Topic: Huge shoutout to Spyre
Replies: 27
Views: 2130

Huge shoutout to Spyre

Thanks for everything you've done for the server. From running PGCC to helping fix broken characters, and probably a lot of admin work that is invisible to the rest of us. I hope all of your real life stuff goes well, those are all big life things going on and I wish you the best.
by Party in the forest at midnight
Tue Jan 03, 2023 7:28 pm
Forum: Feedback
Topic: Get mobs off hard transitions, please.
Replies: 6
Views: 548

Re: Get mobs off hard transitions, please.

In-zone transitions are really bad with it too. The worst offenders that immediately come to mind is the forest maze north of the Radiant Heart keep where ogres spawn on transitions, making you stuck inside all of them. And the Sibayad crypts, especially the crypt of the king of kings (I think that'...
by Party in the forest at midnight
Mon Jan 02, 2023 7:47 pm
Forum: Bug Forum
Topic: Disguise not working on player list
Replies: 7
Views: 698

Re: Disguise not working on player list

Is there any way we could have our own name visible on the playerlist to ourselves so we can see what we're displaying as to others? I don't know how hardcoded this is or if this is even possible.
by Party in the forest at midnight
Mon Jan 02, 2023 6:43 pm
Forum: Suggestion Box
Topic: Rental ship sinking causes lockout, others can still use
Replies: 0
Views: 341

Rental ship sinking causes lockout, others can still use

So a big problem right now is there's not enough ships for the growing demand of people wanting to sail. It's very common to struggle with getting rental ships, and even worse when several of them sink. Is it possible to lock people out of using a rental ship until serverup and then make the ship av...