Guldorand Catacombs (area: guldcitycrypt3) - opened doors still have very small collision, can get you stuck

Bugs relating to the Models, Tilesets and Areas of Arelith.


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Gerhazo
Posts: 55
Joined: Wed Jun 28, 2023 3:13 pm

Guldorand Catacombs (area: guldcitycrypt3) - opened doors still have very small collision, can get you stuck

Post by Gerhazo » Thu Aug 22, 2024 9:26 am

In the Guldorand Catacombs (area: guldcitycrypt3), the doors that slide down seem to still have a very small area of collision.

It makes movement sometimes awkward and choppy and at worst, is capable of getting your character completely stuck, unable to move.

Video demonstrating the situation:
https://streamable.com/njirfv

When I'm not moving near the end, clicking around, is when my character got fully stuck.

This seems to affect all doors of the same "sliding down" type.


Twohand
General Admin
General Admin
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Joined: Tue Sep 12, 2017 7:58 pm

Re: Guldorand Catacombs (area: guldcitycrypt3) - opened doors still have very small collision, can get you stuck

Post by Twohand » Mon Sep 09, 2024 3:16 pm

I was not able to replicate this issue. Is it still happening?


Gerhazo
Posts: 55
Joined: Wed Jun 28, 2023 3:13 pm

Re: Guldorand Catacombs (area: guldcitycrypt3) - opened doors still have very small collision, can get you stuck

Post by Gerhazo » Thu Sep 12, 2024 9:13 pm

Don't currently have a character that can comfortably get to the area.

The time when I got stuck was on a human with I think low height, in case that might be of significance.


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