The Little Things bug thread - V2

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Carbon Copies
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Re: The Little Things bug thread - V2

Post by Carbon Copies » Wed Mar 10, 2021 4:12 am

Ever since the March 8 patch, the female head model #14 will randomly disappear from the character. Confirmed with other players.

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Diegovog
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Re: The Little Things bug thread - V2

Post by Diegovog » Thu Mar 11, 2021 8:35 pm

"Guldorand (City Port) Embassy of Zhentil Keep" indoors area is leaking a lot, raining inside even when sunny outside!

Altair01
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Re: The Little Things bug thread - V2

Post by Altair01 » Fri Mar 12, 2021 10:42 am

The barbarian shamanists in the barbarian caves northeast of Brogendenstein sometimes drop Writing Paper that does not stack with the Writing Paper sold by the peddler in the Brogendenstein village. Not sure which of these is the one with the problem.

Also, a dwarf player character got stuck in the easternmost, sofa-like chair in the conference room in (what I believe to be called) the Ruzalitum, east of the Concourse portal in Dis. He could only be moved when another player joined his party and moved next to him, causing him to be displaced.

EDIT: also, another player reported that the Ruzalitum chair had been bugged for some time.

gaslight, gatekeep, girlboss
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Re: The Little Things bug thread - V2

Post by gaslight, gatekeep, girlboss » Sun Mar 14, 2021 5:29 am

a few things:

this keg is inaccessible in the cloven hoof, it can't be reached by players where it's currently placed

Image

standing at the counter by riven-was-korsu right here takes you out of the 'bartending area' and untags you as a bartender and so you don't get bartender xp i think also

Image

Altair01
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Re: The Little Things bug thread - V2

Post by Altair01 » Sun Mar 14, 2021 11:52 am

Guldorand (Mountains) Copper Mines (Uaimh Ann) - going along the easternmost wall of the caves (in a tunnel, if I remember) south of the locked chamber that needs a key caused me to become stuck, but upon -makesafe, I teleported into the chamber that needs a key, which also contains a thing labeled "invisible object". I could only get out with DM assistance. I had entered through the southeasternmost cave in this area, and the -makesafe that returns people there should be fixed.

EDIT: also, not sure if this is bug-worthy, but... I found a bone object on a phase spider south of Guldorand, in the Jormundul Rocks area. Spiders don't have bones.

donarek
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Re: The Little Things bug thread - V2

Post by donarek » Sun Mar 14, 2021 4:05 pm

No transition in doorway at Guldroand Cargo House

Location: Guldorand (Fortress City) Cargo House

Problem: The door to right (north) from main entance can only be opened and closed, but there is no transition leading further, like there is correctly at similar door to the south.

Screen shot: Image

Characters:
Cecil - Active
Qtar Thepetor - Lost in the Void
Rudolfo - Teleported thru the roof


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Inordinate
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Re: The Little Things bug thread - V2

Post by Inordinate » Tue Mar 16, 2021 6:52 pm

The trigger for the text pop up in the landing area of Greyport's gondola transport can be triggered twice by walking through the area, though it vary wildly at when it does actually trigger so I'm not sure exactly what makes it go off and what doesn't.

Area: Underdark (Andunor) Greyport
Image
Text: Image
If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep

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Dalek Caan
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Re: The Little Things bug thread - V2

Post by Dalek Caan » Thu Mar 18, 2021 10:38 am

Guldorand (Fortress City) The Eagle - Upstairs
Bookshelves in South-East corner cannot be accessed (placement?)

Guldorand (Fortress City) Temple of Kelemvor
Bookshelves not accessible:
First and third on the left

Guldorand - Town Port (Townhouse)
Drawer (=chest) only accessible if you drive a character really close and then click.
The door to the quarter is next to the more southern transition from the Fortress City to the Docks. I can't say anything about the other quarters, but I assume it's generally an issue with the fixture model or something.

Guldorand (Fortress City) House Kendrick (not technically Fortress City?)
NPC is named Malcolm Kendick, prominently missing an "r".

Altair01
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Re: The Little Things bug thread - V2

Post by Altair01 » Thu Mar 18, 2021 12:01 pm

In the PGCC at least (I didn't check the live servers), the preview properties popup for the ten foot pole crafting option (carpentry>quarterstaff>Ten Foot Pole) incorrectly indicates that it gives +5 to perform. The crafted item correctly (according to a recent patch) does not give any bonus to perform.

This probably dates back to the patch that gives perform-boosting items a bluff bonus instead of a larger perform bonus. I have not checked all these items but can do so if you need; send me a PM.

Pippo
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Re: The Little Things bug thread - V2

Post by Pippo » Sun Mar 21, 2021 9:53 pm

Obtained some obsidian from an obsidian deposit (stinger caves) and the background of the item in the square is white, and not transparent.

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Wed Mar 24, 2021 2:46 am

The Spell Focus: Enchantment given by the helmet of domination does not grant the +2 Perform / Leadership / Bluff normally given by the feat.

Unsure if this is intentional.

Altair01
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Re: The Little Things bug thread - V2

Post by Altair01 » Fri Mar 26, 2021 12:44 pm

Smithing craft #1088 (bulk ingot (Brass)) produces 10 brass ingots and costs 40 crafting points. By contrast, smithing craft #511 (ingot (Brass)) produces 1 brass ingot and costs 2 crafting points. Thus, using craft #511 ten times produces 10 brass ingots at the cost of 20 crafting points - half the cost of smithing craft #1088 for the same amount of brass ingots produced. This is probably unintentional, and either craft #511 should cost twice as many crafting points as it does, or craft #1088 should cost half as many crafting points.

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Re: The Little Things bug thread - V2

Post by Arienette » Mon Mar 29, 2021 2:58 pm

Orc Citadel entrance door locks behind you and wont open.

I have the proper key, was able to get in. Now ready to leave, still have the key, but the door is locked

Maffa
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Re: The Little Things bug thread - V2

Post by Maffa » Thu Apr 01, 2021 7:49 pm

western portion of the exterior of the logjam in westcliff is missing, the wing behind the bench. you can see the missing textures and the big blue beyond.

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fulminea
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Re: The Little Things bug thread - V2

Post by fulminea » Sun Apr 04, 2021 8:03 am

The sencliff update is great, thanks for all the work put in. I did notice, however, the ladder leading up from behind the bar to the private quarter above the feasthall seems bugged. Can't be used anymore.

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Surrender The Throne
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Re: The Little Things bug thread - V2

Post by Surrender The Throne » Thu Apr 08, 2021 9:27 pm

The meant-to-be-helpful ingame book Arelith Common Questions Answered is completely OOC and has a lot of outdated information in it.
It's time to kill the king
It's written in the scripture

Good Character
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Re: The Little Things bug thread - V2

Post by Good Character » Fri Apr 09, 2021 8:00 pm

Bethany Magyr inside of Guldorand Founders' Council interior (specifically "Guldorand (Fortress City) Guldorand Founders' Council) has two misspellings in her description.

Demending = Demanding
Judgement = Judgment

Also, in her "Do (which should say Does) the Founders' Council rule this city?" answer she misspells Guldorand as "Guldotand". Currently is misspelled as "currenty".

In the "I'd like you to explain just what the Founders' Council is" answer, misspelled the with "thoe". Disparate as "disperate". Second 'to' in "The elves of Evermeet did not wish to be seen to..." should be removed. "Many of us worked hard ot.." - 'ot' to 'to'.

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Xantor_Stromgate
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Typo for the Kendrick House and others in Guldorand.

Post by Xantor_Stromgate » Sat Apr 10, 2021 3:40 pm

- Malcolm Kendrick is spelled Malcolm Kendick. His surname is missing the 'r'.

- The marker for the Area Transition in the Elven Quarter says, "Cental City" instead of "Central City".
It's all peaches 'n' cake!

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Irongron
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Re: Typo for the Kendrick House and others in Guldorand.

Post by Irongron » Sat Apr 10, 2021 8:47 pm

Xantor_Stromgate wrote:
Sat Apr 10, 2021 3:40 pm
- Malcolm Kendrick is spelled Malcolm Kendick. His surname is missing the 'r'.

- The marker for the Area Transition in the Elven Quarter says, "Cental City" instead of "Central City".
Time to check my R key.

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Mon Apr 12, 2021 5:21 am

Parry AC does not apply to a spear, even when using the one-handed attack mode.

Bastard swords work just fine with it, so assume this is a bug.

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Kuma
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Re: The Little Things bug thread - V2

Post by Kuma » Tue Apr 13, 2021 12:18 pm

Guldorand (City Port) Merego's Winery - it's actually meant to be Merogo's, not Merego's. This is reflected in the wine merchant in Bendir still talking about Merogo, and I remember the old vineyard being called Merogo's.

Affected items:
Flag outside
Map pin
Area name
NPC dialog

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4. No full screen images of the NWN gnome model (might frighten the children)


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Irongron
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Re: The Little Things bug thread - V2

Post by Irongron » Tue Apr 13, 2021 1:16 pm

Definitely 'Merego', if an NPC says otherwise thats the typo.

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Kuma
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Re: The Little Things bug thread - V2

Post by Kuma » Tue Apr 13, 2021 1:55 pm

Irongron wrote:
Tue Apr 13, 2021 1:16 pm
Definitely 'Merego', if an NPC says otherwise thats the typo.
Huh, really? I could've sworn it was Merogo.

Either way that means the NPC in Bendir is the issue!

House Freth: Reference Information
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"What's a heretic?": a guide to religious schism terminology

Irongron wrote:

4. No full screen images of the NWN gnome model (might frighten the children)


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Irongron
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Re: The Little Things bug thread - V2

Post by Irongron » Tue Apr 13, 2021 2:11 pm

I only know because it is still file name used by the old area, and of the conversation file. I know this was often misspelt by players so not surprised the same mistake was made when someone added them to the Hawknest.

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garrbear758
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Re: The Little Things bug thread - V2

Post by garrbear758 » Tue Apr 13, 2021 3:30 pm

Drowble Oh Seven wrote:
Mon Apr 12, 2021 5:21 am
Parry AC does not apply to a spear, even when using the one-handed attack mode.

Bastard swords work just fine with it, so assume this is a bug.
Other way around. It working with bastard sword is the bug.
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