The Little Things bug thread - V2

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Good Character
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Re: The Little Things bug thread - V2

Post by Good Character » Sun May 30, 2021 2:09 pm

fulminea wrote:
Sun May 30, 2021 9:22 am
I encountered a bug, found the followingbracers in a lootchest:

"tier2h Generated Loot Item"

description: "If you see this name or description, please report this bug to the development team."
Ditto. Found mine in the 2nd chest of the Skull Crags Vampire Dungeon.

Almaria
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Re: The Little Things bug thread - V2

Post by Almaria » Thu Jun 03, 2021 5:50 pm

Description - Palemaster Deathless Mastery touch cool down
==========

Steps to reproduce - constant
----------------------------

Expected result undominate on second use
-----------------------

Actual result - cool down prevents second use
-------------------

Screenshot(s) - self explanatory
--------------------

Notes

Since the update - the cool down means you cannot undominate your undead with a second use of the touch. The undominate on the radio menu doesn’t work

You can rest to break hostile but it also takes your buffs so you may get hacked to death :’)
---------

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Re: The Little Things bug thread - V2

Post by Batrachophrenoboocosmomachia » Thu Jun 03, 2021 5:51 pm

Irongron wrote:
Sat May 29, 2021 9:21 am
Drowble Oh Seven wrote:
Sat May 29, 2021 8:38 am
The entrance to the sewers in the Devil's Table doesn't seem to be accessible from the Table side of it. You can click on it all you want, but that door's not opening.
Image
The Door of Lies.

Image
Map
viewtopic.php?f=23&t=33754
Actually uh.. I'm pretty sure this one is my fault and I never got to fix it. I'm going to get on that. Sorry!

Done.


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Re: The Little Things bug thread - V2

Post by Good Character » Thu Jun 03, 2021 10:43 pm

Knight's ability "Final Stand" goes on cooldown as "Last Stand". It might be confusing in the heat of battle while trying to track Final Stand's cooldown.

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dominantdrowess
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Re: The Little Things bug thread - V2

Post by dominantdrowess » Tue Jun 08, 2021 4:08 pm

Image

I have been completely unable to get this dartboard to work by its listed instructions. It is in the Andunorian Hub Bar.

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Irongron
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Re: The Little Things bug thread - V2

Post by Irongron » Tue Jun 08, 2021 5:38 pm

dominantdrowess wrote:
Tue Jun 08, 2021 4:08 pm
Image

I have been completely unable to get this dartboard to work by its listed instructions. It is in the Andunorian Hub Bar.
viewtopic.php?f=23&t=33754

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dominantdrowess
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Re: The Little Things bug thread - V2

Post by dominantdrowess » Wed Jun 09, 2021 4:20 pm

Image

Found this earlier while doing a Spriggans/Rider's Peak circle.

Drogo Gyslain
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Re: The Little Things bug thread - V2

Post by Drogo Gyslain » Wed Jun 09, 2021 10:35 pm

Wands of Good Hope do not display their relevant Caster Level.

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LichBait
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Re: The Little Things bug thread - V2

Post by LichBait » Thu Jun 10, 2021 12:06 pm

A couple of Andunor things. I have the area names in the upper right corner.

Sharps - Module Bench - Moved out away from the far wall.

Image

Upper Hub - Tile Z axis

Image

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Pippo
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Re: The Little Things bug thread - V2

Post by Pippo » Sat Jun 12, 2021 9:05 am

Image

is this axe supposed to be a tool for gathering ore and cutting trees?
In both cases it does not show the proper message "your tool allows you to gather extra resources".

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Re: The Little Things bug thread - V2

Post by Good Character » Sat Jun 12, 2021 1:06 pm

Pippo wrote:
Sat Jun 12, 2021 9:05 am
Image

is this axe supposed to be a tool for gathering ore and cutting trees?
In both cases it does not show the proper message "your tool allows you to gather extra resources".
Neither.

The creator of the gathering tools stated that they're strictly confined to the resource-specific ones.

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Re: The Little Things bug thread - V2

Post by dominantdrowess » Sun Jun 13, 2021 5:13 pm

Image

A flying, floating crystal in The Sharps district, ramp outside the city.

"Underdark (Andunor) - The Sharps"

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Re: The Little Things bug thread - V2

Post by Elaetheus » Mon Jun 14, 2021 8:52 am

Certain new medium-heavy armour chest pieces do the infamous "jiggle" on female models. For the one I mention, this seems to happen only on large body types, so it's probably an oversight.

Here is the ID of the piece in question:

4+4: 132
5+2: 146
6+1: 160
7+1: 174
8+1: 190

Here's what it looks like:

Image

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FallenDabus
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Re: The Little Things bug thread - V2

Post by FallenDabus » Mon Jun 21, 2021 12:57 pm

PLC Bug 1

Location:
Sencliff Cove

Bug Description:
The latern at the southern crewhouse (crew house 3) is not connected to the wall.

Image


PLC Bug 2

Location:
Sencliff Cove

Bug Description:
Floating torch near the Sencliff Cove docks.

Image


PLC Bug 3

Location:
Sencliff (Undertunnels)

Bug Description:
Two floating braziers in the NW section of the Sencliff Undertunnels.

Image


PLC Bug 4

Location:
Sencliff (Undertunnels)

Bug Description:
Floating puddle and floating mold plcs in the central-southern passage of the Sencliff Undertunnels.

Image


PLC Bug 5

Location:
Arelith (At Sea) Cargo Ship

Bug Description:
Floating sapphire deposit in the sea.

Image


PLC Bug 6

Location:
Arelith (At Sea) Cargo Ship (Hold)

Bug Description:
Floating dirt plc in cargo ships.

Image


Water Tile Walkmesh Issue?

Location:
Arelith (At Sea) Cargo Ship
Arelith (At Sea) Cordorian Ships

Bug Description:
It appears certain water titles have a walkmesh that allows enemies to spawn in the ocean. This is a rather regular occurrence. Also happens with merchant ships and cordorian ships.

Image

Image

Image
Natasha Dryby ~ Songstress of the Sea!
Shaelin Durothil ~ Divine Seeker of Sehanine (retired)
Yowyn ~ Svirfneblin Druidess (retired)

Popkhorne
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Re: The Little Things bug thread - V2

Post by Popkhorne » Wed Jun 23, 2021 12:42 pm

The robe and cloak models shown in the following screenshot are very popular, but there's some bad clipping on the back if you try using them together. Can this be adjusted?

Image

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ReverentBlade
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Re: The Little Things bug thread - V2

Post by ReverentBlade » Thu Jun 24, 2021 12:04 am

The loading screen for "Cordor (The Walled City) Seragrino Street (Guild)" is inappropriate for the area.

The area's ambient sound effects are also very strange for an interior area, it sounds like a busy marketplace.

Also the NPC house cat is still broken.

Pippo
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Re: The Little Things bug thread - V2

Post by Pippo » Fri Jun 25, 2021 8:33 pm

The description of the Lightning Shield scroll (at least, the one being sold by the umberlite priest at the Sencliff temple, has as only description 'Wand Mastery IV'.

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LichBait
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Re: The Little Things bug thread - V2

Post by LichBait » Sun Jun 27, 2021 2:14 pm

First off, Greyport update. Amazing! Just a few nettling things found. Included map in screenies to narrow down areas.

Area: Underdark (Andunor) Greyport (The Red Tower)
Problem: The pets in the rooms (at least confirmed with the Squig) go hostile like normal nature life.

Area: Underdark (Andunor) Greyport (Temple)
Problem: NPC only sells a singular item/reset of certain stock.

Image

Area: Underdark (Andunor) Greyport (The Red Tower)
Problem: Hover 'Shroom.

Image

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LichBait
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Re: The Little Things bug thread - V2

Post by LichBait » Mon Jun 28, 2021 2:37 am

Area: Underdark (Andunor) Greyport (Port Authority)
Problem: Floor Tile Z-Axis

Image

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Ayiesha Dahyarif
Ilphaeryl Xun'viir


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LichBait
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Re: The Little Things bug thread - V2

Post by LichBait » Tue Jun 29, 2021 6:54 pm

Area: Underdark (Andunor) Greyport
Problem: Z-Axis placables.

Image

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Ayiesha Dahyarif
Ilphaeryl Xun'viir


Pippo
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Re: The Little Things bug thread - V2

Post by Pippo » Thu Jul 01, 2021 4:45 pm

Also, there seems to be an invisible barrier around here. Can't even open the barrel and the crate.

Image

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dominantdrowess
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Re: The Little Things bug thread - V2

Post by dominantdrowess » Wed Jul 07, 2021 6:22 am

Andunor Hub, Goblin Med-kit vendor:

https://i.gyazo.com/afccf3fcdb6c1c3f847 ... fa2ee6.mp4

The +3 Medkit and the +3 Medkit x10 stacks cannot be stacked, because they are graphical different.

(The singles do not fit the new +3 graphic)

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Re: The Little Things bug thread - V2

Post by dominantdrowess » Wed Jul 07, 2021 9:15 pm

Image

Uldren's Wake:

There's a Bebilith, and because of the nature of their model, and hit-box, he - though not a hostile enemy - spawns right on top of the door-lever, which prevents people from going through unless they kill him, or move their camera awkwardly and zoom in. This has been an issue for many years.

I think these entities should PROBABLY be hostile given the ones on the other side of the Abyssal portal are.. and they seem like they're associated with the Uldrenites we just killed to find them while the world is shaking itself apart.. but if the idea is to show a shaking nightmare realm while trying to escape to a portal ... having to move your camera to zoom in on a tiny door lever because of a click-box model mechanic kind of distracts from this -- since these entities never go hostile. (Though I've noticed many people kill them anyways - and I heard you weren't supposed to kill non-hostile NPC's intentionally?)

Suggestion: Adding the animal AI that causes them to go hostile if you get close could be useful? Just thoughts..
Last edited by dominantdrowess on Wed Jul 21, 2021 10:45 am, edited 1 time in total.

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Beholder
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Re: The Little Things bug thread - V2

Post by Beholder » Thu Jul 08, 2021 12:09 pm

The brass gears that drop from the Minogons in the Underdark and the Mylock cave above close to Weatherstone don't work for the
Astrolabe, despite having the same name for what's needed, which is bothersome to find out this is the 'wrong' brass gear after getting there through some struggle.

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Archnon
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Re: The Little Things bug thread - V2

Post by Archnon » Fri Jul 09, 2021 3:31 am

Not sure if this is intentional or not but the quartz node in the Hag's lair in the shadowplane is still quartz. I reckon it should be obsidian at this point, given that is what most of the recipes are.

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