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Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 7:10 am
by Nevrus
NicholasDeLeone wrote:
Wed Sep 08, 2021 7:07 am
Description of Bug Experienced:
Hideous Laughter DC bugged, lower than should be.


Steps to reproduce the Bug:
Be hag warlock, base 18 wisdom 25 after buffed. Cast Hideous Laughter on target.

Expected Result:
Spell save DC 19 (10+2(Level)+7)

Actual Result:
Spell save DC 16
Did you mean Charisma? Warlock is a charisma caster.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 7:21 am
by NicholasDeLeone
Yes I did, sorry I'm tired. My number the save DC was was also typoed, but yeah still wrong.

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Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 10:51 am
by Kalopsia
NicholasDeLeone wrote:
Wed Sep 08, 2021 7:21 am
Yes I did, sorry I'm tired. My number the save DC was was also typoed, but yeah still wrong.

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Thanks for the report!
Tasha's is a bit awkward in that racial types affect the DC. Have a look at the NWNwiki article :)

Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 12:08 pm
by NicholasDeLeone
Thanks,

Did you see my report before that about fathomless summons. Not sure if it got burried because of the page before.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 12:13 pm
by MRFTW
NicholasDeLeone wrote:
Wed Sep 08, 2021 12:08 pm
Thanks,

Did you see my report before that about fathomless summons. Not sure if it got burried because of the page before.
The release notes do specify that without abyssal, fey or internal pact, summons will default to the players law-chaos axis, but always summon evil monsters.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 12:17 pm
by Kuma
Based on the warlock spell list alone you will not actually get any use out of knowing the Water stream directly. It only effects higher level summon creature spells which you won't have. You can access these through scrolls, if your lore is high enough, but otherwise it just seems to be for flavour.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Wed Sep 08, 2021 9:41 pm
by kinginyellow
Not sure if a bug, or if the patch just hasn't been pushed live yet, but Haste isn't replenishing on a Greater Star Pact.

Edit: I'm a dummy, update hadn't happened. Its working as intended.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Tue Sep 14, 2021 5:09 pm
by Skeletor
Not sure why, but after the patch that changed blast damage to half-magic half-elemental, the acid beam on the standard shape doesn't kill trolls anymore. Haven't tried other elements.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Tue Sep 14, 2021 6:33 pm
by Naghast
Description of Bug Experienced:
acid damage dealt by eldritch blast does not count towards letting you kill the trolls


Steps to reproduce the Bug:
cast regular eldritch blast, with acid damage selected, on a frost troll in ice roads

Expected Result:
removal of their immortality, which would allow you to actually kill them.

Actual Result:
...you can shoot all you want, it won't remove their immortality.

Additional Information/Notes
i also had 3 wights (undead summons, vamp stream) attempt to eat said troll alive. while i was shooting it with acid.
and used infestation of maggots on it.
neither acid eb's damage, nor dropping it's con below 3, nor draining it's lvl below 1, could kill it.

but the moment i threw an acid flask on it (which dealt whole 4 acid damage) it became killable.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Tue Sep 14, 2021 8:05 pm
by Kalopsia
I'll include a workaround for the troll issue in an upcoming update. Stay tuned! :)

Re: [MEGATHREAD] New Warlock Bugs

Posted: Fri Sep 17, 2021 9:26 pm
by Gazfrost
Bug: When using Eldritch Blast with a Xbox user is in the party, their game will crash.

Bug: This is someone else's problem, they had a old Warlock on Xbox but when changed to new Warlock class the Xbox player can not select any Warlock spells when their character levels up.

Re: [MEGATHREAD] New Warlock Bugs

Posted: Fri Sep 17, 2021 10:58 pm
by Kaeldre
Description of Bug Experienced:
Weapon attack bonuses detracts your ranged touch attack ab when using precision blast.

Steps to reproduce the Bug:
Create a warlock and level to 30 and pick precision blast.
Buy a weapon without attack bonus (I used a bronze mace).
Buy weapons with different attack bonus values (I used iron, steel and greensteel maces).
Equip the different weapons and use eldritch blast against an enemy.

Expected Result:
The ranged touch ab should stay the same.

Actual Result:
The ranged touch ab is reduced by the same amount as the equipped weapon's attack bonus.

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Additional Information/Notes:
I made sure to wait long between casts so that the switching penalty did not interfere with the results shown above.
I should add that if you do not pick precision blast then this bug does not occur, hence why the feat should be to blame.