Description of Bug Experienced:
All of the swinging pendulum traps in Sibayad (Canyon of the Lost Kings) King's Tomb, and the area before it have a DC of 0
Steps to reproduce the Bug:
Step onto the traps
Expected Result:
Dangerous traps
Actual Result:
Very safe traps
Screenshot(s)
Additional Information/Notes
Traps that have a 0 DC
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Re: Traps in Sibiyad tombs have a 0 DC
This bug happened in Maur recently. Was fixed after reset.
CORRECTION: IS STILL BROKEN~ The tentacle trap and hand trap are broken.
CORRECTION: IS STILL BROKEN~ The tentacle trap and hand trap are broken.
Last edited by dominantdrowess on Fri Dec 31, 2021 10:50 pm, edited 1 time in total.
Re: Traps in Sibiyad tombs have a 0 DC
I did a recent behind the scenes overhaul of one of the systems possibly causing this weirdness.
Please keep this info coming! Area devs will need to update any vars to the newer expected values if they don't resolve themselves.
Please keep this info coming! Area devs will need to update any vars to the newer expected values if they don't resolve themselves.
Irongron wrote:I've literally never used -guard on anyone.
Re: Traps in Sibiyad tombs have a 0 DC
Same problem in the Deep wells on one of the first levels (the one with the dirt walkways and construct enemies (greatswords, axes, bows and such)
Re: Traps that have a 0 DC
To add to this report the traps in the tombs also have no cooldown period unlike before, not sure what the value was but now they can activate a huge number if times at once.