Cleric Path/Domain Mega Bug Report Thread

Bugs with Arelith (in-game and out) should be reported here.

Moderators: Forum Moderators, Active DMs, Contributors

User avatar
Kenji
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1496
Joined: Mon May 14, 2018 9:14 am
Location: Mechanics Dungeon

Re: Epic Cleric Dips do not allow Epic Caster Feats on General Feats

Post by Kenji » Mon Jun 27, 2022 6:15 am

This is a known issue, such is the limitation with cleric paths being chosen at cleric level 3. Not much we can do about this on the development end except recommend a different spread.

xorbaxian
Posts: 40
Joined: Sun Jun 12, 2022 1:37 pm

sun domain power bug

Post by xorbaxian » Tue Jun 28, 2022 12:24 am

the wiki notes the sun domain power is "Cast Sunfire once per minute." however, it appears to be once per rest. in any event, using the power and waiting a minute doesn't replenish the power.

User avatar
MissEvelyn
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 1584
Joined: Sun Jul 12, 2015 8:43 pm

Re: sun domain power bug

Post by MissEvelyn » Tue Jun 28, 2022 1:15 am

The Wiki definitely doesn't give us enough clarity. In one entry it talks about the "Common Cooldown Pool", which is 10 minutes unanimously for all Domain Powers.

But in the next breath, it lists different Domain powers as having different cooldowns. Sun's Sunfire / 1minute, Travel's Slow / 30 seconds, Fire's Meteor Swarm / 3 minutes, and so on.

The question is, Which cooldowns are actually affected by the Cleric Common Cooldown Pool?


User avatar
Kenji
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1496
Joined: Mon May 14, 2018 9:14 am
Location: Mechanics Dungeon

Re: sun domain power bug

Post by Kenji » Tue Jun 28, 2022 5:42 am

There is no more common cooldown pool for domain powers. Over the course of development for clerics, some of the mechanisms for domain powers have changed.

Upon usage, each and one of the domain powers regains a charge after an indicated time. It's technically not a cooldown anymore as one could rest and regain a charge and use it before the said charge is refreshed.

As for the domain power not regaining a charge, that is not intended behavior and will be looked into.

xorbaxian
Posts: 40
Joined: Sun Jun 12, 2022 1:37 pm

Re: sun domain power bug

Post by xorbaxian » Tue Jun 28, 2022 8:42 am

hi kenji,
Kenji wrote:
Tue Jun 28, 2022 5:42 am
As for the domain power not regaining a charge, that is not intended behavior and will be looked into.
i just got a reply from a related question, which leads me to propose some additional information. this anomaly occurred on the test server (pgccc), because i wanted to test out how different domain powers function before making my choice on the live server. you've mentioned before that the test server is 'special' in some cases (e.g. piety) in that not all of the functionality is present there. don't know if that's also the case here, but thought i'd throw that out there. if that is the reason, would it be too difficult to implement that functionality on the test server as well ? i think being able to test out different domains would fall into the category of why the test server exists.

xorbaxian
Posts: 40
Joined: Sun Jun 12, 2022 1:37 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by xorbaxian » Tue Jun 28, 2022 5:44 pm

Description of Bug Experienced:
the domain power for the forge domain doesn't work. although the action is taken and the domain power is used up, the impact script doesn't fire [or terminates prematurely].

Steps to reproduce the Bug:
1- create a cleric having the forge domain.
2- [optional] quickslot the forge domain power.
3- equip a melee non-magical weapon.
4- invoke the domain power, targeting your cleric's melee weapon.

Expected Result:
since the spell deafening clang is 1st level for a cleric with the forge domain, the character should be able to cast deafening clang as the domain power even at level 1, causing a +1 attack bonus and +1 sonic damage bonus to be applied to the equipped melee weapon.

Actual Result:
  • the server responds "Your connection to the divines are not powerful enough to channel this domain's divinity."
  • the melee weapon is unaffected.
Screenshot(s)
[none]

Additional Information/Notes
player name : xorbaxian
character name : test1
server : pgccc

User avatar
D4wN
Posts: 655
Joined: Sat Apr 20, 2019 12:46 am
Location: The Netherlands

Re: Cleric Path/Domain Mega Bug Report Thread

Post by D4wN » Wed Jun 29, 2022 5:28 am

Hello! Sun Domain used to give similar bonuses to Bless Weapon as normal Bless weapon, with the exception of divine damage and instead positive dmg to Undead and fire damage.

Now all the extra bonuses to outsiders, imps, dragons are gone?

This was the previous bonus I received:

Image

Image

I've not seen any announcements that would indicate a change to how the spell works for Sun Domain clerics.

This happens on all servers.

Currently playing:
Thomas Castemont - Active

Liv McDowall - Shelved
Theodor Helbrecht - Rolled
Emma Young - Rolled
Ember Joyleaf-Underfoot - Rolled


serono
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 77
Joined: Thu Oct 03, 2019 8:10 am
Location: Germany

Re: Cleric Path/Domain Mega Bug Report Thread

Post by serono » Sun Jul 03, 2022 1:08 pm

Description
==========
Clerics with Defiler Path dont gain healing after casting inflict spells successfully.

Steps to reproduce
----------------------------
Cleric with Defiler Path
Cast inflict spells on enemies!

Expected result
-----------------------
from wiki: "All inflict spells siphon hitpoints at 50% of the damage dealt, Harm siphons hitpoints at 20% of the damage dealt"

Actual result
-------------------
No siphon.

Screenshot(s)
--------------------
Image

Misc Notes
----------------

Which Server(s)?
------------------------
PGCC, Skal

Gaming Platform(s)?
------------------------------
PC

Frailman
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 59
Joined: Mon Apr 06, 2020 7:53 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Frailman » Wed Jul 06, 2022 6:24 am

Defiler with Suffering and Death domain get double refreshes on first circle Inflict Moderate.
The inflicts are only maximized, not empowered by Death domain. Heals for only half damage, no stacking of Suffering and Defiler.
Could all be intended but the domains seem to be lore appropriate for a defiler so I figured it would work :)

User avatar
Kenji
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1496
Joined: Mon May 14, 2018 9:14 am
Location: Mechanics Dungeon

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Kenji » Wed Jul 06, 2022 7:15 am

xorbaxian wrote:
Tue Jun 28, 2022 5:44 pm
Expected Result:
since the spell deafening clang is 1st level for a cleric with the forge domain, the character should be able to cast deafening clang as the domain power even at level 1, causing a +1 attack bonus and +1 sonic damage bonus to be applied to the equipped melee weapon.
Since the innate level for Deafening Clang is level 1, technically a cleric must be level 2 before being able to use a level 1 domain power spell. Was your cleric a multiclass of level 1 or higher?
D4wN wrote:
Wed Jun 29, 2022 5:28 am
Hello! Sun Domain used to give similar bonuses to Bless Weapon as normal Bless weapon, with the exception of divine damage and instead positive dmg to Undead and fire damage.

Now all the extra bonuses to outsiders, imps, dragons are gone?

I've not seen any announcements that would indicate a change to how the spell works for Sun Domain clerics.

This happens on all servers.
Sun Domain Cleric spellbook-cast Bless Weapon should only give the bonus vs Undead and fire dmg. Sun Domain providing paladin bonus without it being cast from a paladin spellbook was probably an unintentional buff and has been fixed to the original intent:
Cleric Spellbook Bless Weapon from Sun/Moon: only those domain-related bonus, not paladin ones
Paladin Spellbook Bless Weapon, if dipped in Cleric with Sun/Moon Domains: Both Paladin bonuses and Sun/Moon domain bonus.
serono wrote:
Sun Jul 03, 2022 1:08 pm
Description
==========
Clerics with Defiler Path dont gain healing after casting inflict spells successfully.

Steps to reproduce
----------------------------
Cleric with Defiler Path
Cast inflict spells on enemies!

Expected result
-----------------------
from wiki: "All inflict spells siphon hitpoints at 50% of the damage dealt, Harm siphons hitpoints at 20% of the damage dealt"

Actual result
-------------------
No siphon.
I erroneously put Defiler being able to Siphon from Inflict spells when it's only Suffering Domain that does it.

Wiki has been corrected.
Frailman wrote:
Wed Jul 06, 2022 6:24 am
Defiler with Suffering and Death domain get double refreshes on first circle Inflict Moderate.
The inflicts are only maximized, not empowered by Death domain. Heals for only half damage, no stacking of Suffering and Defiler.
Could all be intended but the domains seem to be lore appropriate for a defiler so I figured it would work :)
A fix is in the pipeline.

xorbaxian
Posts: 40
Joined: Sun Jun 12, 2022 1:37 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by xorbaxian » Fri Jul 08, 2022 6:21 am

Kenji wrote:
Wed Jul 06, 2022 7:15 am
xorbaxian wrote:
Tue Jun 28, 2022 5:44 pm
Expected Result:
since the spell deafening clang is 1st level for a cleric with the forge domain, the character should be able to cast deafening clang as the domain power even at level 1, causing a +1 attack bonus and +1 sonic damage bonus to be applied to the equipped melee weapon.
Since the innate level for Deafening Clang is level 1, technically a cleric must be level 2 before being able to use a level 1 domain power spell.
i see. i guess this is a local customisation then ? [normally, a level-1 spell is castable by a level-1 cleric, not level 2.]
Kenji wrote:
Wed Jul 06, 2022 7:15 am
Was your cleric a multiclass of level 1 or higher?
yes ; ranger 3 + cleric 1.
following your info above, i levelled the character to rgr3/cle2, and was able to cast the spell. however, the spell wasn't targetable on the sword [had to target the character], and the bonuses lasted only 1 round. [the on-hit property remained.]

Frailman
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 59
Joined: Mon Apr 06, 2020 7:53 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Frailman » Fri Jul 08, 2022 7:24 am

Domain powers seem to randomly fizzle out and not happen, and then not come back until resting. I get the full "Is casting.." "casts..." in the log as well as the character animation of casting the spell but nothing comes out, no cd or refresh is triggered. -cd does nothing.

Leika
Posts: 9
Joined: Sat Jul 09, 2022 4:28 am

Extended Divine Power/Divine Favor Refund

Post by Leika » Wed Jul 20, 2022 5:36 am

Description of Bug Experienced:
(please include information of what you did, that lead up to the bug, what you expected to happen there, and what actually happened, then move on to describe below:)

If Divine Power is extended, it does not add its refund chance past the duration of a normal unextended Divine Power.

e.g. Extended Divine Power lasts 32 min. Normal Divine Power lasts 16 min. Refund chance only lasts 16 min, even on extended Divine Power

*edit: Reading through other bugs, this might not even be tied to the extended versions. But sometimes it does seem to offer higher refund chance than below. I am not sure why it is sometimes close to 100% and sometimes very low.

Steps to reproduce the Bug:
Cast Divine Power, then Divine favor.
Test level 1 domain spell (spontaneous cast and slotted)
This has a 100% chance to refund during normal Divine Power/Divine Favor (*edit: this seemed to be the case, but did not test this part out)
The chance dropped to below 100% (i.e. 1 out of 9 sells were refunded) after Divine Power reached the 16 min. on an extended Divine Power cast.

Expected Result:
Expected result would be that refund chance would last the full duration on extended Divine Power.

Actual Result:
Refund chance only lasts the duration of unextended Divine Power.

Screenshot(s)
Image
Image
Image

Additional Information/Notes
Build: Cleric (Cloistered)
Domains: Knowledge/Magic
Race: Half-elf

Arjay670
Posts: 8
Joined: Thu Feb 17, 2022 5:02 pm

[PGCC] Evangelist cleric does not get spontaneous bless/prayer/etc

Post by Arjay670 » Wed Jul 20, 2022 12:25 pm

Description of Bug Experienced:
While testing an evangelist cleric on the PGCC, I tried to spontaneously cast the spells that the path says that they get. These spells remain greyed out in the toolbar.


Steps to reproduce the Bug:
Rested several times, even memorized the spells, and tried to cast them.

Expected Result:
Spells (Bless, Aid, Prayer, Word of Faith) should appear as castable with (s) as their number of casts available in the toolbar.

Actual Result:
Spells remain grayed out and uncastable. Casting those memorized reduces them to zero casts. Healing spells are able to be spontaneously cast as with the standard cleric path.

Screenshot(s)
Image

User avatar
Kenji
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1496
Joined: Mon May 14, 2018 9:14 am
Location: Mechanics Dungeon

Re: [PGCC] Evangelist cleric does not get spontaneous bless/prayer/etc

Post by Kenji » Wed Jul 20, 2022 2:12 pm

Arjay670 wrote:
Wed Jul 20, 2022 12:25 pm
Description of Bug Experienced:
While testing an evangelist cleric on the PGCC, I tried to spontaneously cast the spells that the path says that they get. These spells remain greyed out in the toolbar.
Try looking at the dial options under cleric, path-specific spontaneous casting work differently than vanilla's way of doing spontaneous casting.

User avatar
WanderingPoet
Posts: 759
Joined: Sat Apr 22, 2017 5:51 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Thu Jul 21, 2022 6:51 am

Description of Bug Experienced:
Earth Domain (at least) still has DC 10 for domain power


Steps to reproduce the Bug:
Cast Earth Domain Power

Expected Result:
DC 32 for stonehold, same as casting it from spell book

Actual Result:
DC is 10 instead

Image
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Xanrick
Posts: 4
Joined: Wed Oct 31, 2018 2:47 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Xanrick » Fri Jul 22, 2022 10:29 pm

WanderingPoet wrote:
Thu Jul 21, 2022 6:51 am
Description of Bug Experienced:
Earth Domain (at least) still has DC 10 for domain power


Steps to reproduce the Bug:
Cast Earth Domain Power

Expected Result:
DC 32 for stonehold, same as casting it from spell book

Actual Result:
DC is 10 instead

Image
Is this in the live server or on PGCC? DC seems right on PGCC:

https://imgur.com/a/yfPrTKU

User avatar
WanderingPoet
Posts: 759
Joined: Sat Apr 22, 2017 5:51 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Fri Jul 22, 2022 11:05 pm

Xanrick wrote:
Fri Jul 22, 2022 10:29 pm
Both PGCC and on Live.

Cloistered Cleric with 22 cleric levels and earth/animal domains.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

User avatar
Maladus
Posts: 808
Joined: Sun Oct 18, 2015 4:43 am

Moon Domain Moon Beam

Post by Maladus » Tue Jul 26, 2022 2:51 pm

Description of Bug Experienced:
My cleric took the Moon Domain as one of his two domains. I've used the Moonbeam Domain power several times, and occasionally it will stop refreshing and will become unusable until I complete a rest. Unfortunately, the bug doesn't happen with any sense of regularity so it is hard to pin down exact repro steps. I think that it occurs mostly when in Defensive Casting mode and my character fails a Concentration check but I cannot confirm that 100%

Steps to reproduce the Bug:
  • Create a cleric with Moon Domain as one of its domains
  • Activate Defensive Casting mode
  • Cast the Moon Domain power repeatedly until it stops to refresh
Expected Result:
I would expect the failed cast to expend the usage of the ability but then refresh after 30 seconds.

Actual Result:
The domain ability does not refresh when the bug occurs.

User avatar
WanderingPoet
Posts: 759
Joined: Sat Apr 22, 2017 5:51 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Wed Jul 27, 2022 5:22 pm

WanderingPoet wrote:
Thu Jul 21, 2022 6:51 am
Description of Bug Experienced:
Earth Domain (at least) still has DC 10 for domain power


Steps to reproduce the Bug:
Cast Earth Domain Power

Expected Result:
DC 32 for stonehold, same as casting it from spell book

Actual Result:
DC is 10 instead

Image
WanderingPoet wrote:
Fri Jul 22, 2022 11:05 pm
Xanrick wrote:
Fri Jul 22, 2022 10:29 pm
Both PGCC and on Live.

Cloistered Cleric with 22 cleric levels and earth/animal domains.
Anything I can do to help troubleshoot this for the devs? Or anything I can do to fix this myself? It's strange that it doesn't work for me, but works for someone else.

For clarity I did use a domain token to swap to Earth, maybe that's why? Rather than starting as Earth Domain.

I do have ESF trans/conj.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Lord of Lotus
Posts: 2
Joined: Sun Mar 07, 2021 6:36 pm

Divine Favor

Post by Lord of Lotus » Wed Jul 27, 2022 9:38 pm

Divine Favor does not have any effect after recent updates. Please look into this

Nelly Hope
Posts: 14
Joined: Thu Oct 15, 2020 7:19 pm

Cloister Cleric Spell Failure

Post by Nelly Hope » Thu Jul 28, 2022 10:21 am

Description
==========
Spell failure when not equipped with spell failure items

Steps to reproduce
----------------------------
Wear a spell failure item and cast until you get a spell failure. Remove spell failure item

Expected result
-----------------------
No more spell failure chance

Actual result
-------------------
Spell failure chance remains

Screenshot(s)
--------------------

Misc Notes
----------------
The spell failure chance will be reset after leaving and rejoining the server

Which Server(s)?
------------------------
Distant shores

Gaming Platform(s)?
------------------------------
PC

User avatar
Kenji
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1496
Joined: Mon May 14, 2018 9:14 am
Location: Mechanics Dungeon

Re: Divine Favor

Post by Kenji » Thu Jul 28, 2022 9:05 pm

Lord of Lotus wrote:
Wed Jul 27, 2022 9:38 pm
Divine Favor does not have any effect after recent updates. Please look into this
I've had both reports of Divine Favor working and not working after the recent update. Can you provide more details such as what path your cleric is, what level of cleric is your character, and anything else you can think of?

Gracklstugh
Posts: 26
Joined: Wed Dec 22, 2021 2:54 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Gracklstugh » Thu Jul 28, 2022 10:33 pm

Casting from a scroll also doesn't seem to work when it comes to Divine Favor.

Zanth
Posts: 3
Joined: Mon Jul 05, 2021 12:24 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Zanth » Fri Jul 29, 2022 12:18 pm

I'm seeing the same issue with divine favor.

Steps to reproduce: Cast a memorized divine favor.
Expected result: AB goes up.
Actual result: AB unchanged on character sheet.
Screenshot: Blacktooth posted one in development forums this morning on discord. Same as my experience.
Misc Notes: My character is 27 cleric / 3 bard. General path. Seems broken for last few days. Pretty sure it worked fine a week ago. Attempted using both regular and extended divine favor. Also reproducible with or without other buffs (e.g., Divine Power, although in the past it always stacked with divine power).
Servers: C&P, Surface
Platforms: PC

Post Reply