Cleric Path/Domain Mega Bug Report Thread

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WanderingPoet
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Mon Sep 05, 2022 7:32 pm

Kenji wrote:
Sun Sep 04, 2022 8:31 pm
WanderingPoet wrote:
Thu Sep 01, 2022 5:55 am
WanderingPoet wrote:
Wed Jul 27, 2022 5:22 pm




Anything I can do to help troubleshoot this for the devs? Or anything I can do to fix this myself? It's strange that it doesn't work for me, but works for someone else.

For clarity I did use a domain token to swap to Earth, maybe that's why? Rather than starting as Earth Domain.

I do have ESF trans/conj.
Hi this is still broken after testing again on the pgcc. Anything I can do to help resolve it?
Is it still not working with the recent update and reset?
Guerra wrote:
Sat Sep 03, 2022 11:31 pm
I'm not getting scribe scroll with magic domain. Was that removed? If so it's still on the wiki.
Magic domain doesn’t provide the feat on the character sheet but should still enable the capability to scribe scrolls. Go ahead and cast a spell on a blank scroll
It still doesn't work unfortunately. Still DC10 on the PGCC.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

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WanderingPoet
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Fri Sep 09, 2022 7:00 pm

Description of Bug Experienced:
Casting Elemental Swarm from a Scroll/Sequencer as a cleric without relevant domain (earth/air/fire/water/ooze) produces the wrong elementals, giving two elder elementals and two -greater- elementals.


Steps to reproduce the Bug:
Have a cleric with two domains that are not air/fire/earth/water/ooze
Have GSF Conjuration or animal domain
Cast Elemental Swarm from a true sequencers or a scroll

Expected Result:
Receive one elder air elemental, one elder earth elemental, one elder fire elemental and one elder water elemental

Actual Result:
Receive one elder air and elder fire, but receive a -greater- water and earth elemental

----
Cleric has animal/healing domain, and has GSF conjuration.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

It Jam
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Joined: Thu Aug 18, 2022 11:35 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by It Jam » Sat Sep 10, 2022 11:06 am

Description of Bug Experienced:
Evangelist doesn't grant bardsong feat or radial to path favored souls.


Steps to reproduce the Bug:
Have a path favored soul; Reach level 6 cleric (evangelist path); witness your charges with no feat or radial option.

Expected Result:
Evangelist gains bardsong at level 6 as written

Actual Result:
Evangelist does not gain bardsong properly, as favored soul path overwrites it somehow

Exordius
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Exordius » Sat Sep 10, 2022 10:00 pm

Its a tiny thing but the cleric spell cursed lightning is missing an n... its currently cursed lighting.

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Kenji
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Kenji » Wed Sep 14, 2022 3:26 am

WanderingPoet wrote:
Mon Sep 05, 2022 7:32 pm
Kenji wrote:
Sun Sep 04, 2022 8:31 pm
WanderingPoet wrote:
Thu Sep 01, 2022 5:55 am


Hi this is still broken after testing again on the pgcc. Anything I can do to help resolve it?
Is it still not working with the recent update and reset?
Guerra wrote:
Sat Sep 03, 2022 11:31 pm
I'm not getting scribe scroll with magic domain. Was that removed? If so it's still on the wiki.
Magic domain doesn’t provide the feat on the character sheet but should still enable the capability to scribe scrolls. Go ahead and cast a spell on a blank scroll
It still doesn't work unfortunately. Still DC10 on the PGCC.
I have isolated this bug to be only applicable to Earth domain power and Stonehold (specifically persistent AoE spells such as Grease, Entangle, Storm of Vengeance, and Stonehold will be avoided as Domain Powers from now on due to inconsistent DC values). As a fix, Earthquake will become the domain power instead.

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WanderingPoet
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Wed Sep 14, 2022 4:39 pm

Thanks Kenji! Your investigation is appreciated.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Raganak
Posts: 7
Joined: Thu Sep 15, 2022 7:17 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Raganak » Thu Sep 15, 2022 7:58 am

Domain:
-Air
Problems:
-It does not grant Air Elemental Stream.
-No acces to domain power. (It dissapears when tryin to slot it in the quick bar)
-It does not apear in the character sheet.
-Gust of wind from spellbook affects allies. It does not seem empowered.

Image

Character:
-Wood elf
-lvl 8 Cleric Cloistered
-Domains air and animal
-Deity Aerdrie Faenya
-No awards

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WanderingPoet
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Thu Sep 15, 2022 2:37 pm

Raganak wrote:
Thu Sep 15, 2022 7:58 am
Domain:
-Air
Problems:
-It does not grant Air Elemental Stream.
-No acces to domain power. (It dissapears when tryin to slot it in the quick bar)
-It does not apear in the character sheet.
-Gust of wind from spellbook affects allies. It does not seem empowered.

Image

Character:
-Wood elf
-lvl 8 Cleric Cloistered
-Domains air and animal
-Deity Aerdrie Faenya
-No awards
Try using -domain to swap your domain from Air to another and back again; that usually fixes it for Air domain. Might need a DM to give you tokens.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Raganak
Posts: 7
Joined: Thu Sep 15, 2022 7:17 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Raganak » Thu Sep 15, 2022 7:43 pm

It seemed to work, I will keep testing.

Merciful
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Merciful » Sat Sep 17, 2022 10:51 am

Warpriest/Ranger synergy is broken. It worked for a little while after implementation.

Currently, both wilderness movement speed and map reveal at least are not working.

Helsing
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Turn Undead/Defeaning Clang/Blessed Weapon with both Paladin and Cleric level

Post by Helsing » Tue Sep 20, 2022 12:36 pm

I was testing inquisitor path paladin with cleric dip because I think inquisitor specialized in Turn Undead could be a good synergy with cleric domains, there are some tests I've done, A -> B means cast A first then cast B:

Description
==========
testing turn undead, and casting both Defeaning clange/blessed weapon when have both paladin and cleric levels.

Steps to reproduce
----------------------------
detailed as below

Expected result
-----------------------
for defeaning clang/blessed weapon, i expected all additive effect shall stay on weapon no matter what order i cast both spells.
for blessing weapon/blessing weapon, as on wiki: +2d6 Divine dmg vs. undead from Paladin spellbook and 1 of the Damage vs. Undead from Sun OR Moon Domain will stack, but it actually not, also fire damage and magic damage vs shapeshifter is lost ocassionally. detail as below.
for turn undead, i expect to command magical beast when i have animal domain.

Actual result
-------------------
detailed as below

DETAIL
-------------------
Forge domain
Forge domain adds 1d8 vs construction to defeaning clang.
Bless weapon -> Defeaning clang, all vs xx damage from bless weapon is LOST.
Defeaning clang -> Bless weapon, both effect stays on the weapon.

Sun domain
Sun domain adds 1d6 positive vs undead and 1d6 general
enchant bonus depends on which is cast first, for example, if you use cleric's bless weapon first, your weapon will get bonus +x enchantment based on cleric's CL, then if you cast paladin's bless weapon, enchantment bonus won't change even if your paladin CL is higher, it keeps the cleric's one.
Bless weapon (cleric) -> Bless weapon (paladin), 1d6 positive vs undead is LOST.
Bless weapon (paladin) -> Bless weapon (cleric), same as above.

Moon domain
Moon domain adds 2d6 vs undead and shapeshifter
enchant bonus depends on which is cast first.
Bless weapon (cleric) -> Bless weapon (paladin), 2d6 magic vs undead is LOST.
Bless weapon (paladin) -> Bless weapon (cleric), 2d6 magic vs undead and vs shapeshifter is LOST.

Animal domain
based on this wiki page https://wiki.nwnarelith.com/Turn_Undead I shall be able to Command magic beasts if i have animal domain.
tested with Spider/Beholders in PGCC playground, only destroy/fear them instead of command, wondering if this is based on align.
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.

Raganak
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Raganak » Thu Sep 22, 2022 9:05 am

WanderingPoet wrote:
Thu Sep 15, 2022 2:37 pm
Raganak wrote:
Thu Sep 15, 2022 7:58 am
Domain:
-Air
Problems:
-It does not grant Air Elemental Stream.
-No acces to domain power. (It dissapears when tryin to slot it in the quick bar) Fixed!
-It does not apear in the character sheet.
-Gust of wind from spellbook affects allies and does not have bigger area.
Image

Character:
-Wood elf
-lvl 8 Cleric Cloistered
-Domains air and animal
-Deity Aerdrie Faenya
-No awards
Try using -domain to swap your domain from Air to another and back again; that usually fixes it for Air domain. Might need a DM to give you tokens.
It fixed the domain power, but everything else still the same.

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Paint
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Paint » Tue Sep 27, 2022 3:52 am

Just putting a note here that FvS isn't getting the swashbuckler goodies through the Seeker path. Is this intentional or a bug? 22 FS/5 Swash/3 Seeker cleric.

Helsing
Posts: 169
Joined: Tue Aug 30, 2022 5:49 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Helsing » Tue Sep 27, 2022 4:00 am

Description
==========
testing turn undead, and casting both Defeaning clange/blessed weapon when have both paladin and cleric levels.

Steps to reproduce
----------------------------
detailed as below

Expected result
-----------------------
for defeaning clang/blessed weapon, i expected all additive effect shall stay on weapon no matter what order i cast both spells.
for blessing weapon/blessing weapon, as on wiki: +2d6 Divine dmg vs. undead from Paladin spellbook and 1 of the Damage vs. Undead from Sun OR Moon Domain will stack, but it actually not, also fire damage and magic damage vs shapeshifter is lost ocassionally. detail as below.
for turn undead, i expect to command magical beast when i have animal domain.

Actual result
-------------------
detailed as below

DETAIL
-------------------
Forge domain
Forge domain adds 1d8 vs construction to defeaning clang.
Bless weapon -> Defeaning clang, all vs xx damage from bless weapon is LOST.
Defeaning clang -> Bless weapon, both effect stays on the weapon.

Sun domain
Sun domain adds 1d6 positive vs undead and 1d6 general
enchant bonus depends on which is cast first, for example, if you use cleric's bless weapon first, your weapon will get bonus +x enchantment based on cleric's CL, then if you cast paladin's bless weapon, enchantment bonus won't change even if your paladin CL is higher, it keeps the cleric's one.
Bless weapon (cleric) -> Bless weapon (paladin), 1d6 positive vs undead is LOST.
Bless weapon (paladin) -> Bless weapon (cleric), same as above.

Moon domain
Moon domain adds 2d6 vs undead and shapeshifter
enchant bonus depends on which is cast first.
Bless weapon (cleric) -> Bless weapon (paladin), 2d6 magic vs undead is LOST.
Bless weapon (paladin) -> Bless weapon (cleric), 2d6 magic vs undead and vs shapeshifter is LOST.

Animal domain
based on this wiki page https://wiki.nwnarelith.com/Turn_Undead I shall be able to Command magic beasts if i have animal domain.
tested with Spider/Beholders in PGCC playground, only destroy/fear them instead of command, wondering if this is based on align.
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.

Cowbot
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Cloistered Cleric and Spontaneous Refund

Post by Cowbot » Wed Oct 05, 2022 3:30 pm

Hello, I was experimenting on PGCC and I think I found some bugs.

First, as a cloistered cleric spontaneous casting seems to not function correctly with spell refund. When I spontaneously cast identify, it said it was spell level 7 with a refund chance of 40%. It should be level 1 and 100% chance.

That made me think, "Ok, maybe it is doing it according to the spell slot I'm burning instead of the spell itself."

Then I spontaneously cast True Sight and it said the detected spell level is 10.

Later, I cast it again, and it said it was level 8.

A level 8 spell slot was not burned when I spontaneously cast it. It was using level 4 spell slots, which is the correct spell level for me for True Sight.

Cowbot
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Turn Undead Dominates Statues

Post by Cowbot » Wed Oct 05, 2022 5:29 pm

As a cleric with the Knowledge domain, if I turn undead near the elven statues in the Elven Burial Grounds (The Lye) then I dominate them.

They are level 1 constructs so, in that regard, I should be able to dominate them. However, I don't think this is intended. They're statues.

If I remove them from my party, they *wander off* and vanish.

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Re: Cloistered Cleric and Spontaneous Refund

Post by Kenji » Thu Oct 06, 2022 10:04 pm

Cowbot wrote:
Wed Oct 05, 2022 3:30 pm
Hello, I was experimenting on PGCC and I think I found some bugs.

First, as a cloistered cleric spontaneous casting seems to not function correctly with spell refund. When I spontaneously cast identify, it said it was spell level 7 with a refund chance of 40%. It should be level 1 and 100% chance.

That made me think, "Ok, maybe it is doing it according to the spell slot I'm burning instead of the spell itself."

Then I spontaneously cast True Sight and it said the detected spell level is 10.

Later, I cast it again, and it said it was level 8.

A level 8 spell slot was not burned when I spontaneously cast it. It was using level 4 spell slots, which is the correct spell level for me for True Sight.
Spontaneous casts don't offer refunds. It must be spellbook casts.

Cowbot
Posts: 42
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Re: Cloistered Cleric and Spontaneous Refund

Post by Cowbot » Fri Oct 07, 2022 6:51 pm

Kenji wrote:
Thu Oct 06, 2022 10:04 pm
Spontaneous casts don't offer refunds. It must be spellbook casts.
I checked and for Identify it is, in fact, removing my level 1 spells for identify, regardless of message. So, it seems to be working. However, I still get the "Your faith has replenished your spell!" message, and the debug messages are telling me I should have a refund chance (though the level is incorrect).

Pardon the confusion, I believed the combat log messages.

In related news: the number of times I can spontaneously cast a domain spell is incorrect when placed on the skill bar.

NAUX
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by NAUX » Tue Jan 10, 2023 12:18 am

Seeker Cleric does not synergize with Swashbuckler and feats are not awarded despite meeting level split to obtain them.

Helsing
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Good/Evil domain smite is not instant attack

Post by Helsing » Tue Jan 31, 2023 9:33 am

Not sure if this is intented or a bug, I tested in PGCC and the smites from good/evil domain has animation and is not instant smite like the real ones.

Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.

Exordius
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Cleric/Shaman elemental swarm broken

Post by Exordius » Thu Feb 02, 2023 3:55 am

If you try to multiclass cleric/shaman the elemental swarm spell is permanently set to the vanilla summons and you cannot change it using the streams.


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Re: Cleric/Shaman elemental swarm broken

Post by Sandrow » Thu Feb 02, 2023 7:35 am

You better provide a detailed bug report following the template here viewtopic.php?f=12&t=22680.

For now, I assume you picked a cleric domain which might locks your elemental swarm stream


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Re: Cleric/Shaman elemental swarm broken

Post by Exordius » Thu Feb 02, 2023 7:02 pm

Current domains at testing were animal and healing, neither of which offer elemental swarm. Every time i cast it gives me 1 of each element as is standard but streams wont change them.


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Cleric Domain Spells Disappearing on Server Change

Post by Enforced Legal Personality » Thu Feb 09, 2023 11:59 pm

This is happening with any Inflict Wounds spell from the death domain. The prepared spell will be completely erased when I move to another server, the spell book then needs to be reloaded (or spells added manually), and then a rest is required to get them back.


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Kenji
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Re: Cleric Domain Spells Disappearing on Server Change

Post by Kenji » Mon Feb 27, 2023 12:03 pm

NAUX wrote:
Tue Jan 10, 2023 12:18 am

Seeker Cleric does not synergize with Swashbuckler and feats are not awarded despite meeting level split to obtain them.

Should be fixed by now but let me know if they still do not appear.

Enforced Legal Personality wrote:
Thu Feb 09, 2023 11:59 pm

This is happening with any Inflict Wounds spell from the death domain. The prepared spell will be completely erased when I move to another server, the spell book then needs to be reloaded (or spells added manually), and then a rest is required to get them back.

A longstanding issue with how vanilla domain.2da works. Likely an engine issue and not much can be done on our end... Or maybe we can, might take some SQL and database magic, which is beyond my purview. Might need Mord or Hoodoo to look into this.

Exordius wrote:
Thu Feb 02, 2023 3:55 am

If you try to multiclass cleric/shaman the elemental swarm spell is permanently set to the vanilla summons and you cannot change it using the streams.

A fix is in the pipeline.

Helsing wrote:
Tue Jan 31, 2023 9:33 am

Not sure if this is intented or a bug, I tested in PGCC and the smites from good/evil domain has animation and is not instant smite like the real ones.

A fix is in the pipeline.


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