Cleric Path/Domain Mega Bug Report Thread

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LivelyParticle
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Divine Power isn't offering any refunds on heals for healers

Post by LivelyParticle » Sun Jun 05, 2022 4:44 pm

Description
==========
Using Divine Power isn't offering any refunds on heals for healers

Steps to reproduce
----------------------------
As a healer, cast Divine Power and then cast any of the cure X wounds, healing circle, mass heal, or heal spells.

Expected result
-----------------------
Some of these spells should offer a 'free' cast or a chance at being not used up.

Actual result
-------------------
No refunds are offered

Screenshot(s)
--------------------
none

Misc Notes
----------------
none

Which Server(s)?
------------------------
Distant Shores

Gaming Platform(s)?
------------------------------
PC

msheeler
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Re: Divine Power isn't offering any refunds on heals for healers

Post by msheeler » Sun Jun 05, 2022 9:09 pm

This is also the case for Cloistered Clerics - no refunds on domain spells

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Aren
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Aren » Sun Jun 05, 2022 10:39 pm

Aye, I assume it's because the temp HP was removed from Divine Power, and the refund chance was tied to the temp HP. Seems like the fix didn't work. Kenji, is it possible to tie the refund chance to the ability increase, or perhaps you could add like a 1ab bonus to Div Power for paths, and tie it to that?

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry


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Kenji
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Kenji » Sun Jun 05, 2022 10:49 pm

The refund is already tied to the ability increase or Evangelist's AB increase. However, if the caster's stat is higher than 18 for the increased stats, there won't be any increase in stats, thus the detection script fails to detect any existing status effect from divine power.

The refund should still work for Evangelists overall, and will only work for Healers, Defilers, and Cloistered with less than 18 Con or 18 Int. What I'm going to do is introduce a series of changes and some variables to ensure this is no longer the problem.

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Aren
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Aren » Sun Jun 05, 2022 11:17 pm

Kenji wrote:
Sun Jun 05, 2022 10:49 pm
The refund is already tied to the ability increase or Evangelist's AB increase. However, if the caster's stat is higher than 18 for the increased stats, there won't be any increase in stats, thus the detection script fails to detect any existing status effect from divine power.

The refund should still work for Evangelists overall, and will only work for Healers, Defilers, and Cloistered with less than 18 Con or 18 Int. What I'm going to do is introduce a series of changes and some variables to ensure this is no longer the problem.
Sounds good! Thanks for your time and effort, Kenji!

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry


jubisloviu
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by jubisloviu » Mon Jun 06, 2022 7:43 pm

Description
==========
You're able to summon undeads as a warpriest

Steps to reproduce:
1.be warpriest
2.use any of the undead summoning spells like Create Greater Undead

Expected result:
Like with gate, the combat log would say "You may not summon from x spell" and nothing happening

Actual result:
Undeads being summoned

Screenshot(s)
Image
Misc Notes
----------------

Which Server(s)?
Distant Shores, PGCC

Gaming Platform(s)?
PC

jubisloviu
Posts: 23
Joined: Fri Sep 17, 2021 12:15 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by jubisloviu » Mon Jun 06, 2022 7:48 pm

Description
==========
Warpriest path getting +6CL instead of +3CL
Steps to reproduce
1.Be warpriest
2.Cast spells

Expected result
On this character it was a 23/4/3 warpriest/fighter/bard
By all calculations my True Caster level should be 26 and not 29

Actual result
Spell effects being applied to myself as 3 caster levels above the expected

Screenshot(s)
Image

Misc Notes


Which Server(s)?
Distant Shores, Surface, PGCC

Gaming Platform(s)?
PC

Exordius
Posts: 542
Joined: Mon Apr 09, 2018 11:42 pm

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Exordius » Mon Jun 06, 2022 8:18 pm

The damage and healing from the new cantrips seems lesser then what was stated it would be on the announcement post?

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WanderingPoet
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by WanderingPoet » Wed Jun 08, 2022 1:24 pm

Kalopsia wrote:
Sat Jun 04, 2022 10:45 pm
WanderingPoet wrote:
Sat Jun 04, 2022 9:06 pm
Kalopsia wrote:
Sat Jun 04, 2022 6:30 pm


And the cloistered path granted you a radial menu version of the spell?
Hmm! Okay, that's good to know. I think I know how to fix this.
Yup exactly, it granted me the spell. All the other spontaneously casted spells work well!
Should be fixed within the next few days! :)
Can confirm that this is 100% working now, thank you!
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

LivelyParticle
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by LivelyParticle » Wed Jun 08, 2022 2:29 pm

WanderingPoet wrote:
Wed Jun 08, 2022 1:24 pm
Kalopsia wrote:
Sat Jun 04, 2022 10:45 pm
WanderingPoet wrote:
Sat Jun 04, 2022 9:06 pm


Yup exactly, it granted me the spell. All the other spontaneously casted spells work well!
Should be fixed within the next few days! :)
Can confirm that this is 100% working now, thank you!
Yes! Thanks a ton Kalopsia. :)

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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Kalopsia » Wed Jun 08, 2022 2:32 pm

Great stuff! Thanks for letting me know :)

serono
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by serono » Sat Jun 11, 2022 8:22 am

Description
==========
Defiler Monk AC is 1/3 instead of 2/3. Used to be 1/2 but it was changed in the update from the 31.05.22.

Steps to reproduce
----------------------------
Cleric with Defiler (or Healer) + Monk
27/3, armorskin, wisdom mod 14, dex mod 0, tumble 30 ranks

Expected result
-----------------------
Display AC of 27
Base 10
Dex 0
Wisdom 9.3333 (14* 2/3)
Tumble 6
AS 2

Actual result
-------------------
Display AC of 23
Base 10
Dex 0
Wisdom 4.66667 (14* 1/3)
Tumble 6
AS 2

Screenshot(s)
--------------------
none

Misc Notes
----------------
none

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

Scraps
Posts: 108
Joined: Tue May 22, 2018 4:09 am

Re: Cleric Path/Domain Mega Bug Report Thread

Post by Scraps » Sat Jun 11, 2022 8:35 pm

Description
==========
Death Domain Death Touch doesn't destroy Undead. Instead gives combat log Palemaster arm feedback and dominates the targeted undead.
Steps to reproduce
----------------------------
Cleric with Death Domain, use domain power on undead.
Expected result
-----------------------
A melee touch attack, followed by a saving throw that if failed results in the undead being destroyed.

Actual result
-------------------
Creature is dominated with will save, palemaster undead arm text is put into the combat log. This happens if the touch attack misses or hits.

Screenshot(s)
--------------------
https://gyazo.com/b551551ae22c49e12d420953a0c64d4e

Misc Notes
----------------
Th

Which Server(s)?
------------------------
Distant Shores

Gaming Platform(s)?
------------------------------
PC

xorbaxian
Posts: 40
Joined: Sun Jun 12, 2022 1:37 pm

Cloistered Path - no spontaneous spells

Post by xorbaxian » Sun Jun 12, 2022 10:09 pm

Description of Bug Experienced:
According to the article on the cloistered path,
Can spontaneously cast domain spells up to 4th level.
However, this is not the case.

Steps to reproduce the Bug:
- Logged in to test server.
- Leveled character to 9th-lvl cleric, cloistered path, domains 'Forge' and 'Sun'.
- Dragged healing spells to quickslots
- Dragged domain spells to quickslots
- Rested

Expected Result:
Both healing spells and domain spells should appear on the quickbar as 'S' spells when none are memorised.

Actual Result:
Healing spells appear on the quickbar as 'S' spells, but domain spells [e.g. Stoneskin, Undeath to Death] do not.

Screenshot(s)
Image

Additional Information/Notes
[none]

xorbaxian
Posts: 40
Joined: Sun Jun 12, 2022 1:37 pm

Cleric piety unaffected by undead, construct kills

Post by xorbaxian » Sun Jun 12, 2022 10:21 pm

Description of Bug Experienced:
According to the article on deity aspects, the nature aspect increases piety for killing certain types of creatures :
0.3% piety for killing ABERRATION, CONSTRUCT, OUTSIDER, UNDEAD
However, this is not the case.


Steps to reproduce the Bug:
- Logged in to test server.
- Leveled character to 9th-lvl cleric, deity 'adama' [aspects 'Nature', 'Knowledge and Invention'].
- checked piety. result = 0.
- killed some undead
- killed some golems
- checked piety. result still 0.

Expected Result:
piety should increase after killing undead and golems.

Actual Result:
piety did not increase at all.

Screenshot(s)
[none]

Additional Information/Notes
[none]

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Kenji
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Re: Cloistered Path - no spontaneous spells

Post by Kenji » Mon Jun 13, 2022 8:27 am

The following bug fixes are in the pipeline:
  • Cleric Path Monk AC reduction
  • Death Domain power killing undead
xorbaxian wrote:
Sun Jun 12, 2022 10:09 pm
Can spontaneously cast domain spells up to 4th level.
However, this is not the case.
The spontaneous cast of domain spells is added via special ability in your dial menu, I'm afraid the healing being spontaneously cast is the hardcoded feature from vanilla NWN and does not function the same way our custom spontaneous spells do.

Try and look for those spontaneous spells from your dial menu and let me know if these domain spells exist there.
xorbaxian wrote:
Sun Jun 12, 2022 10:21 pm
Description of Bug Experienced:
According to the article on deity aspects, the nature aspect increases piety for killing certain types of creatures :
0.3% piety for killing ABERRATION, CONSTRUCT, OUTSIDER, UNDEAD
However, this is not the case.
Piety gain or loss shouldn't play a role on PGCC just so things like -pray can function without, can you test this on actual live servers?

xorbaxian
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Re: Cloistered Path - no spontaneous spells

Post by xorbaxian » Mon Jun 13, 2022 12:56 pm

hi kenji,

many thanks for your quick reply.
Kenji wrote:
Mon Jun 13, 2022 8:27 am
xorbaxian wrote:
Sun Jun 12, 2022 10:09 pm
Can spontaneously cast domain spells up to 4th level.
However, this is not the case.
The spontaneous cast of domain spells is added via special ability in your dial menu, I'm afraid the healing being spontaneously cast is the hardcoded feature from vanilla NWN and does not function the same way our custom spontaneous spells do.

Try and look for those spontaneous spells from your dial menu and let me know if these domain spells exist there.
AHA! they're under the 'more special abilities' subradial!
Image

thanks for pointing that out, i never would've gotten it otherwise.

if you like, i'll update the wiki to include this info.


Kenji wrote:
Mon Jun 13, 2022 8:27 am
Piety gain or loss shouldn't play a role on PGCC just so things like -pray can function without, can you test this on actual live servers?
the reason i wanted to test it first is because my character will soon be multi-classing to cleric and the deity aspect is something i still have to decide... :roll:
but if you're pretty sure it works, i'll just go with it.

[sorry to be such a pain in the arse, i've only just started on arelith, still trying to figure things out...]

Exordius
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New cantrips wont function?

Post by Exordius » Fri Jun 17, 2022 7:53 pm

Logged in and noticed i now have flare and daze but if i try to memorize them nothing happens, they do not become usable and if i exit the spell menu they are erased from the slots?

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Kenji
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Re: New cantrips wont function?

Post by Kenji » Fri Jun 17, 2022 8:51 pm

Is this the cleric cantrips/orisons? It might be from certain domains that I recently modified to see if vanilla NWN recognizes the lvl 0 entries.

It would appear that while the entries are recognized, it’s not supported to have domains provide cantrips and therefore it’s automatically wiped on rest or logging. We might have to contact beamdog and see if this can be fixed if we don’t find a solution on our end.

Exordius
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Re: New cantrips wont function?

Post by Exordius » Fri Jun 17, 2022 8:53 pm

Darn, i hope a way can be found then to make it work.

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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Exordius » Sat Jun 18, 2022 12:27 am

Noticing a lot of spells and now domain powers are capped at dc 10, i think something is broken. Don't know if its only domain spells/powers or also all reflex spells.

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Kenji
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Re: Cleric Path/Domain Mega Bug Report Thread

Post by Kenji » Sun Jun 19, 2022 6:29 am

Domain Power CL and DC fix are in the pipeline.

Zanithar
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Cleric / Favoured Soul Synergy Issues

Post by Zanithar » Mon Jun 27, 2022 3:46 am

There are several issue I have run across so far with respect to this synergy. I have done some testing on PGCC and am currently building a caster and melee option on live to test since live tends to be a different experience. I'll try to collect them into different bug reports for different things within this thread and also offer other the opportunity to add to this with issues they have run into.

Description
==========
Favoured Soul / Evangelist Cleric does not synergize as expected.

Steps to reproduce
----------------------------
Create a 24 Favoured Soul / 3 Evangelist Cleric / 3 Bard and review effective bard song level and song charges.

Expected result
-----------------------
Favoured Soul levels would count towards path abilities for Effective Bard song levels and charges

Actual result
-------------------
Favoured Soul levels do not seem to be considered in the count.

Screenshot(s)
--------------------
N/A

Misc Notes
----------------
N/A

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

Zanithar
Posts: 90
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Re: Cleric / Favoured Soul Synergy Issues

Post by Zanithar » Mon Jun 27, 2022 3:57 am

Description
==========
Cleric Domain bonuses do not seem to apply properly in Favoured Soul synergy.

Steps to reproduce
----------------------------
Create a 24 Favoured Soul / 3 Cleric build with Favoured Soul as the starting build and Cleric added later then pick 2 Domains and review access to the underlying Domain abilities.

Expected result
-----------------------
Unknown what is by design and what is not. However some things seem to work and some do not.

Actual result
-------------------
No Domain Feats are added to the character, the following are what I have tested but I suspect nothing works currently:
- Darkness Domain - Immune to Darkness is not added
- Forge Domain - Weapon Prof and Dweomercraft Feats are not added
- Healing Domain - Overheal does not work, debug log says yes but no spell cast from FS spellbook overheals
- Knowledge - Scribe Scroll is not added
- Magic - Scribe Scroll is not added
- Suffering - Overheal does not work, debug log says yes but no Spell cast from FS spellbook overheals
- War - Weapon Proficiency (martial) is not added

Domain Powers do not scale with Charisma for DCs, the following are what I have tested but I suspect nothing works for Charisma currently:
- Earth Domain - Stonehold Domain Power sits at 12 DC for a 24 FS / 3 Cleric w/ Earth Domain and 38 Charisma

Screenshot(s)
--------------------
N/A

Misc Notes
----------------
N/A

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

Zanithar
Posts: 90
Joined: Sat Feb 02, 2019 12:46 am

Epic Cleric Dips do not allow Epic Caster Feats on General Feats

Post by Zanithar » Mon Jun 27, 2022 4:05 am

Description
==========
Taking a Cleric dip in Epic levels across a General Feat does not allow Epic Spell or Epic Foci selection.

Steps to reproduce
----------------------------
Create a character as follows:
21 Favoured Soul Levels
3 Cleric Levels

On the 24th feat review what is an allowable selection by clerics.

Expected result
-----------------------
Access to Epic Foci feats and Epic Spells if pre-reqs are met

Actual result
-------------------
No Access to Epic Foci feats and Epic Spells if pre-reqs are met

Screenshot(s)
--------------------

Misc Notes
----------------

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

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