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Divine Power isn't offering any refunds on heals for healers

Posted: Sun Jun 05, 2022 4:44 pm
by LivelyParticle
Description
==========
Using Divine Power isn't offering any refunds on heals for healers

Steps to reproduce
----------------------------
As a healer, cast Divine Power and then cast any of the cure X wounds, healing circle, mass heal, or heal spells.

Expected result
-----------------------
Some of these spells should offer a 'free' cast or a chance at being not used up.

Actual result
-------------------
No refunds are offered

Screenshot(s)
--------------------
none

Misc Notes
----------------
none

Which Server(s)?
------------------------
Distant Shores

Gaming Platform(s)?
------------------------------
PC

Re: Divine Power isn't offering any refunds on heals for healers

Posted: Sun Jun 05, 2022 9:09 pm
by msheeler
This is also the case for Cloistered Clerics - no refunds on domain spells

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sun Jun 05, 2022 10:39 pm
by Aren
Aye, I assume it's because the temp HP was removed from Divine Power, and the refund chance was tied to the temp HP. Seems like the fix didn't work. Kenji, is it possible to tie the refund chance to the ability increase, or perhaps you could add like a 1ab bonus to Div Power for paths, and tie it to that?

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sun Jun 05, 2022 10:49 pm
by Kenji
The refund is already tied to the ability increase or Evangelist's AB increase. However, if the caster's stat is higher than 18 for the increased stats, there won't be any increase in stats, thus the detection script fails to detect any existing status effect from divine power.

The refund should still work for Evangelists overall, and will only work for Healers, Defilers, and Cloistered with less than 18 Con or 18 Int. What I'm going to do is introduce a series of changes and some variables to ensure this is no longer the problem.

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sun Jun 05, 2022 11:17 pm
by Aren
Kenji wrote:
Sun Jun 05, 2022 10:49 pm
The refund is already tied to the ability increase or Evangelist's AB increase. However, if the caster's stat is higher than 18 for the increased stats, there won't be any increase in stats, thus the detection script fails to detect any existing status effect from divine power.

The refund should still work for Evangelists overall, and will only work for Healers, Defilers, and Cloistered with less than 18 Con or 18 Int. What I'm going to do is introduce a series of changes and some variables to ensure this is no longer the problem.
Sounds good! Thanks for your time and effort, Kenji!

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Mon Jun 06, 2022 7:43 pm
by jubisloviu
Description
==========
You're able to summon undeads as a warpriest

Steps to reproduce:
1.be warpriest
2.use any of the undead summoning spells like Create Greater Undead

Expected result:
Like with gate, the combat log would say "You may not summon from x spell" and nothing happening

Actual result:
Undeads being summoned

Screenshot(s)
Image
Misc Notes
----------------

Which Server(s)?
Distant Shores, PGCC

Gaming Platform(s)?
PC

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Mon Jun 06, 2022 7:48 pm
by jubisloviu
Description
==========
Warpriest path getting +6CL instead of +3CL
Steps to reproduce
1.Be warpriest
2.Cast spells

Expected result
On this character it was a 23/4/3 warpriest/fighter/bard
By all calculations my True Caster level should be 26 and not 29

Actual result
Spell effects being applied to myself as 3 caster levels above the expected

Screenshot(s)
Image

Misc Notes


Which Server(s)?
Distant Shores, Surface, PGCC

Gaming Platform(s)?
PC

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Mon Jun 06, 2022 8:18 pm
by Exordius
The damage and healing from the new cantrips seems lesser then what was stated it would be on the announcement post?

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Wed Jun 08, 2022 1:24 pm
by WanderingPoet
Kalopsia wrote:
Sat Jun 04, 2022 10:45 pm
WanderingPoet wrote:
Sat Jun 04, 2022 9:06 pm
Kalopsia wrote:
Sat Jun 04, 2022 6:30 pm


And the cloistered path granted you a radial menu version of the spell?
Hmm! Okay, that's good to know. I think I know how to fix this.
Yup exactly, it granted me the spell. All the other spontaneously casted spells work well!
Should be fixed within the next few days! :)
Can confirm that this is 100% working now, thank you!

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Wed Jun 08, 2022 2:29 pm
by LivelyParticle
WanderingPoet wrote:
Wed Jun 08, 2022 1:24 pm
Kalopsia wrote:
Sat Jun 04, 2022 10:45 pm
WanderingPoet wrote:
Sat Jun 04, 2022 9:06 pm


Yup exactly, it granted me the spell. All the other spontaneously casted spells work well!
Should be fixed within the next few days! :)
Can confirm that this is 100% working now, thank you!
Yes! Thanks a ton Kalopsia. :)

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Wed Jun 08, 2022 2:32 pm
by Kalopsia
Great stuff! Thanks for letting me know :)

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sat Jun 11, 2022 8:22 am
by serono
Description
==========
Defiler Monk AC is 1/3 instead of 2/3. Used to be 1/2 but it was changed in the update from the 31.05.22.

Steps to reproduce
----------------------------
Cleric with Defiler (or Healer) + Monk
27/3, armorskin, wisdom mod 14, dex mod 0, tumble 30 ranks

Expected result
-----------------------
Display AC of 27
Base 10
Dex 0
Wisdom 9.3333 (14* 2/3)
Tumble 6
AS 2

Actual result
-------------------
Display AC of 23
Base 10
Dex 0
Wisdom 4.66667 (14* 1/3)
Tumble 6
AS 2

Screenshot(s)
--------------------
none

Misc Notes
----------------
none

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sat Jun 11, 2022 8:35 pm
by Scraps
Description
==========
Death Domain Death Touch doesn't destroy Undead. Instead gives combat log Palemaster arm feedback and dominates the targeted undead.
Steps to reproduce
----------------------------
Cleric with Death Domain, use domain power on undead.
Expected result
-----------------------
A melee touch attack, followed by a saving throw that if failed results in the undead being destroyed.

Actual result
-------------------
Creature is dominated with will save, palemaster undead arm text is put into the combat log. This happens if the touch attack misses or hits.

Screenshot(s)
--------------------
https://gyazo.com/b551551ae22c49e12d420953a0c64d4e

Misc Notes
----------------
Th

Which Server(s)?
------------------------
Distant Shores

Gaming Platform(s)?
------------------------------
PC

Cloistered Path - no spontaneous spells

Posted: Sun Jun 12, 2022 10:09 pm
by xorbaxian
Description of Bug Experienced:
According to the article on the cloistered path,
Can spontaneously cast domain spells up to 4th level.
However, this is not the case.

Steps to reproduce the Bug:
- Logged in to test server.
- Leveled character to 9th-lvl cleric, cloistered path, domains 'Forge' and 'Sun'.
- Dragged healing spells to quickslots
- Dragged domain spells to quickslots
- Rested

Expected Result:
Both healing spells and domain spells should appear on the quickbar as 'S' spells when none are memorised.

Actual Result:
Healing spells appear on the quickbar as 'S' spells, but domain spells [e.g. Stoneskin, Undeath to Death] do not.

Screenshot(s)
Image

Additional Information/Notes
[none]

Cleric piety unaffected by undead, construct kills

Posted: Sun Jun 12, 2022 10:21 pm
by xorbaxian
Description of Bug Experienced:
According to the article on deity aspects, the nature aspect increases piety for killing certain types of creatures :
0.3% piety for killing ABERRATION, CONSTRUCT, OUTSIDER, UNDEAD
However, this is not the case.


Steps to reproduce the Bug:
- Logged in to test server.
- Leveled character to 9th-lvl cleric, deity 'adama' [aspects 'Nature', 'Knowledge and Invention'].
- checked piety. result = 0.
- killed some undead
- killed some golems
- checked piety. result still 0.

Expected Result:
piety should increase after killing undead and golems.

Actual Result:
piety did not increase at all.

Screenshot(s)
[none]

Additional Information/Notes
[none]

Re: Cloistered Path - no spontaneous spells

Posted: Mon Jun 13, 2022 8:27 am
by Kenji
The following bug fixes are in the pipeline:
  • Cleric Path Monk AC reduction
  • Death Domain power killing undead
xorbaxian wrote:
Sun Jun 12, 2022 10:09 pm
Can spontaneously cast domain spells up to 4th level.
However, this is not the case.
The spontaneous cast of domain spells is added via special ability in your dial menu, I'm afraid the healing being spontaneously cast is the hardcoded feature from vanilla NWN and does not function the same way our custom spontaneous spells do.

Try and look for those spontaneous spells from your dial menu and let me know if these domain spells exist there.
xorbaxian wrote:
Sun Jun 12, 2022 10:21 pm
Description of Bug Experienced:
According to the article on deity aspects, the nature aspect increases piety for killing certain types of creatures :
0.3% piety for killing ABERRATION, CONSTRUCT, OUTSIDER, UNDEAD
However, this is not the case.
Piety gain or loss shouldn't play a role on PGCC just so things like -pray can function without, can you test this on actual live servers?

Re: Cloistered Path - no spontaneous spells

Posted: Mon Jun 13, 2022 12:56 pm
by xorbaxian
hi kenji,

many thanks for your quick reply.
Kenji wrote:
Mon Jun 13, 2022 8:27 am
xorbaxian wrote:
Sun Jun 12, 2022 10:09 pm
Can spontaneously cast domain spells up to 4th level.
However, this is not the case.
The spontaneous cast of domain spells is added via special ability in your dial menu, I'm afraid the healing being spontaneously cast is the hardcoded feature from vanilla NWN and does not function the same way our custom spontaneous spells do.

Try and look for those spontaneous spells from your dial menu and let me know if these domain spells exist there.
AHA! they're under the 'more special abilities' subradial!
Image

thanks for pointing that out, i never would've gotten it otherwise.

if you like, i'll update the wiki to include this info.


Kenji wrote:
Mon Jun 13, 2022 8:27 am
Piety gain or loss shouldn't play a role on PGCC just so things like -pray can function without, can you test this on actual live servers?
the reason i wanted to test it first is because my character will soon be multi-classing to cleric and the deity aspect is something i still have to decide... :roll:
but if you're pretty sure it works, i'll just go with it.

[sorry to be such a pain in the arse, i've only just started on arelith, still trying to figure things out...]

New cantrips wont function?

Posted: Fri Jun 17, 2022 7:53 pm
by Exordius
Logged in and noticed i now have flare and daze but if i try to memorize them nothing happens, they do not become usable and if i exit the spell menu they are erased from the slots?

Re: New cantrips wont function?

Posted: Fri Jun 17, 2022 8:51 pm
by Kenji
Is this the cleric cantrips/orisons? It might be from certain domains that I recently modified to see if vanilla NWN recognizes the lvl 0 entries.

It would appear that while the entries are recognized, it’s not supported to have domains provide cantrips and therefore it’s automatically wiped on rest or logging. We might have to contact beamdog and see if this can be fixed if we don’t find a solution on our end.

Re: New cantrips wont function?

Posted: Fri Jun 17, 2022 8:53 pm
by Exordius
Darn, i hope a way can be found then to make it work.

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sat Jun 18, 2022 12:27 am
by Exordius
Noticing a lot of spells and now domain powers are capped at dc 10, i think something is broken. Don't know if its only domain spells/powers or also all reflex spells.

Re: Cleric Path/Domain Mega Bug Report Thread

Posted: Sun Jun 19, 2022 6:29 am
by Kenji
Domain Power CL and DC fix are in the pipeline.

Cleric / Favoured Soul Synergy Issues

Posted: Mon Jun 27, 2022 3:46 am
by Zanithar
There are several issue I have run across so far with respect to this synergy. I have done some testing on PGCC and am currently building a caster and melee option on live to test since live tends to be a different experience. I'll try to collect them into different bug reports for different things within this thread and also offer other the opportunity to add to this with issues they have run into.

Description
==========
Favoured Soul / Evangelist Cleric does not synergize as expected.

Steps to reproduce
----------------------------
Create a 24 Favoured Soul / 3 Evangelist Cleric / 3 Bard and review effective bard song level and song charges.

Expected result
-----------------------
Favoured Soul levels would count towards path abilities for Effective Bard song levels and charges

Actual result
-------------------
Favoured Soul levels do not seem to be considered in the count.

Screenshot(s)
--------------------
N/A

Misc Notes
----------------
N/A

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

Re: Cleric / Favoured Soul Synergy Issues

Posted: Mon Jun 27, 2022 3:57 am
by Zanithar
Description
==========
Cleric Domain bonuses do not seem to apply properly in Favoured Soul synergy.

Steps to reproduce
----------------------------
Create a 24 Favoured Soul / 3 Cleric build with Favoured Soul as the starting build and Cleric added later then pick 2 Domains and review access to the underlying Domain abilities.

Expected result
-----------------------
Unknown what is by design and what is not. However some things seem to work and some do not.

Actual result
-------------------
No Domain Feats are added to the character, the following are what I have tested but I suspect nothing works currently:
- Darkness Domain - Immune to Darkness is not added
- Forge Domain - Weapon Prof and Dweomercraft Feats are not added
- Healing Domain - Overheal does not work, debug log says yes but no spell cast from FS spellbook overheals
- Knowledge - Scribe Scroll is not added
- Magic - Scribe Scroll is not added
- Suffering - Overheal does not work, debug log says yes but no Spell cast from FS spellbook overheals
- War - Weapon Proficiency (martial) is not added

Domain Powers do not scale with Charisma for DCs, the following are what I have tested but I suspect nothing works for Charisma currently:
- Earth Domain - Stonehold Domain Power sits at 12 DC for a 24 FS / 3 Cleric w/ Earth Domain and 38 Charisma

Screenshot(s)
--------------------
N/A

Misc Notes
----------------
N/A

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC

Epic Cleric Dips do not allow Epic Caster Feats on General Feats

Posted: Mon Jun 27, 2022 4:05 am
by Zanithar
Description
==========
Taking a Cleric dip in Epic levels across a General Feat does not allow Epic Spell or Epic Foci selection.

Steps to reproduce
----------------------------
Create a character as follows:
21 Favoured Soul Levels
3 Cleric Levels

On the 24th feat review what is an allowable selection by clerics.

Expected result
-----------------------
Access to Epic Foci feats and Epic Spells if pre-reqs are met

Actual result
-------------------
No Access to Epic Foci feats and Epic Spells if pre-reqs are met

Screenshot(s)
--------------------

Misc Notes
----------------

Which Server(s)?
------------------------
PGCC

Gaming Platform(s)?
------------------------------
PC