Weave Master - Legacy Sorcerer Path

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Twily
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Weave Master - Legacy Sorcerer Path

Post by Twily » Mon Jul 04, 2022 1:58 am

With the recent updates to Invoker, Weave Master has had some things effected. I have found two bugs so far.

Bug 1:
Extend no longer adds +6 seconds to a Weave Masters cooldowns.

Bug 2: This bug is actually a HUGE deal
Casting a spell does not replenish ALL casts, only 1 cast.
This means if your cast is spent by being interrupted, unequipping or reequipping items with bonus spell slots(focus staves?) or counter spelling, you cannot cast a spell to get all of your casts back. You can quickly end up in a position where you have no casts and need to rest.

These both started within the last week or two.
Last edited by Twily on Fri Jul 08, 2022 1:23 am, edited 2 times in total.

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Re: Weave Master - Legacy Sorcerer Path - Major Bug Present

Post by Kenji » Thu Jul 07, 2022 4:47 pm

Remove all legacy paths like kensai and weavemaster and make them their default class again, as the long-term solution is my take.

Before anyone replies about their RP concept changed with a mechanical change, players had well over the years to finish their character arc since the path removal from the selection. That should be ample time to prepare for the eventuality of when a legacy non-supported path got broken and left behind.

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Re: Weave Master - Legacy Sorcerer Path - Major Bug Present

Post by -XXX- » Thu Jul 07, 2022 6:31 pm

no 2 isn't such a big deal IMO.
It merely means that weave masters now behave like standard sorcerers where gear swapping and counterspelling is concerned.
Downgrade from what it was before for sure, but probably closer to how it always should've been in the first place.

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Re: Weave Master - Legacy Sorcerer Path - Major Bug Present

Post by Kalopsia » Thu Jul 07, 2022 8:59 pm

I've been working on an experimental fix for the effects of metamagic on spell cooldowns. Due to the inavailability of these paths nowadays, it wasn't possible to test the code, so please have a look in a few days and let me know if this works as expected again :)

The spell replenishment part however is no bug. Our spell script was recently streamlined and ancient Weave Master code migrated to the new spell replenishment function we use nowadays. The old "restore all spells of a circle" approach was only done because NWN didn't allow for anything else back then; infinite counterspells were never part of the design but rather an undesired side effect.

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Re: Weave Master - Legacy Sorcerer Path - Major Bug Present

Post by Kenji » Thu Jul 07, 2022 10:08 pm

Praise Kalopsia for doing gods' work

I will get my salt another time :face_with_monocle:

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Re: Weave Master - Legacy Sorcerer Path - Major Bug Present

Post by Twily » Thu Jul 07, 2022 10:31 pm

Kalopsia wrote:
Thu Jul 07, 2022 8:59 pm
I've been working on an experimental fix for the effects of metamagic on spell cooldowns. Due to the inavailability of these paths nowadays, it wasn't possible to test the code, so please have a look in a few days and let me know if this works as expected again :)

The spell replenishment part however is no bug. Our spell script was recently streamlined and ancient Weave Master code migrated to the new spell replenishment function we use nowadays. The old "restore all spells of a circle" approach was only done because NWN didn't allow for anything else back then; infinite counterspells were never part of the design but rather an undesired side effect.
Thank you so much!
I truly appreciate you taking the time to help fix such an old class. :D

And regarding number 2, I guess I'll just accept it as a nerf then. :lol:

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Re: Weave Master - Legacy Sorcerer Path

Post by -XXX- » Mon Jul 11, 2022 7:46 am

Something that's become mildly relevant with the advent of the summon sequencers:

Description
==========
Weave masters cannot use mass zoo spells.

Steps to reproduce
----------------------------
Cast a mass zoo spell as a sorcerer with the weave master path.

Expected result
-----------------------
All the targets within the AoE get buffed.

Actual result
-------------------
The caster gets buffed which triggers the spell's cooldown that prevents the spell from getting applied to any other targets within the AoE.

Which Server(s)?
------------------------
PGCC

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Re: Weave Master - Legacy Sorcerer Path

Post by Kalopsia » Mon Jul 11, 2022 5:40 pm

-XXX- wrote:
Mon Jul 11, 2022 7:46 am
Something that's become mildly relevant with the advent of the summon sequencers:

Description
==========
Weave masters cannot use mass zoo spells.

Steps to reproduce
----------------------------
Cast a mass zoo spell as a sorcerer with the weave master path.

Expected result
-----------------------
All the targets within the AoE get buffed.

Actual result
-------------------
The caster gets buffed which triggers the spell's cooldown that prevents the spell from getting applied to any other targets within the AoE.

Which Server(s)?
------------------------
PGCC
A fix will go live when the summon sequencers do :)

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Re: Weave Master - Legacy Sorcerer Path

Post by -XXX- » Mon Jul 11, 2022 5:41 pm

Kalopsia wrote:
Mon Jul 11, 2022 5:40 pm
A fix will go live when the summon sequencers do :)
You're awsome <3

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