Half-Giant Bug Report Thread Consolidation

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Lord Of The Nine
Posts: 27
Joined: Sat Aug 17, 2019 10:27 pm

Half Giant Bidding on Radiant Homes

Post by Lord Of The Nine » Mon Aug 01, 2022 3:32 pm

Description

Trying to bid on active available homes in the Radiant as a NG Half Stone Giant Radiant Member and option to bid is unavailable despite others bidding on home and home being shown as for sale.

Steps to reproduce

Clicked quarter sale sign multiple times to check, no option to bid.

Expected result

Being able to bid on the quarter.

Actual result

Not allowed to bid on the quarter.

Screenshot(s)


Misc Notes

Kenji asked me to submit this bug report.

Which Server(s)?

Surface

Gaming Platform?

PC

Sandrow
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Posts: 132
Joined: Sat Jan 15, 2022 1:04 am

Half-giant couldn't hold two ten-feet-pole at the same time.

Post by Sandrow » Sat Aug 06, 2022 4:47 am

Description of Bug Experienced:
(please include information of what you did, that lead up to the bug, what you expected to happen there, and what actually happened, then move on to describe below:)

I tried to borrow my teammate's ten feet pole to disable a difficult trap. But I couldn't hold two at the same time even if I'm a half giant

Steps to reproduce the Bug:
equip one ten feet pole, and then another


Expected Result:
Hold both pole to acquire +10 in disable traps. Since they are large weapon. A giant race should equip both at the same time.


Actual Result:
Can equip on with a shield. But not two at the same time.

Screenshot(s)


Additional Information/Notes
Giant races already lose access to climbing light pikes (tiny weapon) to +10 climb. Please give us the favour to hold two ten feet pole!

Sandrow
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Re: Half-giant couldn't hold two ten-feet-pole at the same time.

Post by Sandrow » Sat Aug 06, 2022 5:02 am

See this on wiki page "It is mechanically impossible to wield a large weapon on the left hand."
Well, no hope for a fix then.

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Kenji
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Re: Half-giant couldn't hold two ten-feet-pole at the same time.

Post by Kenji » Sat Aug 06, 2022 7:47 am

Engine limitation, while possible to script or do some .2da magic around (and can cause unintentional errors as the engine might not support it) to dial-wield two large weapons, it was never intended for anyone to put large weapons in the offhand.

Rico_scorpion
Posts: 242
Joined: Tue Mar 24, 2020 9:07 am

Half giant (fire) VFX scaling on colossal weapons/blade

Post by Rico_scorpion » Sun Aug 07, 2022 4:51 pm

Hi,

Not really a bug but rather an oversight?

The colossal weapons (at least the sword) didn't get a pass for the VFX from spellsword (and others).
So while minotaur gets a blade fully coated in a cool vfx, WITH runes on the blade, the half giant (fire) (and i suspect others as well), just get a tiny bit of vfx at the base of the blade and no runes (I suppose the runes are stuck within the blade if that's a matter of vfx scaling).

Anyway, cheers!

Tahira Waynolt
Posts: 37
Joined: Wed Oct 24, 2018 7:26 am

Re: Half giant (fire) VFX scaling on colossal weapons/blade

Post by Tahira Waynolt » Tue Aug 09, 2022 4:28 pm

Weapon VFX is horrid on gloaming aswell cause of scaling issues

Geneticservant
Posts: 1
Joined: Wed Aug 10, 2022 12:07 pm

Half giant (fire) unable to take colossal hammer as weaponmaster superior focus

Post by Geneticservant » Wed Aug 10, 2022 12:12 pm

Bug: Half-giant weapon master (fire half-giant) is not able to see or take colossal hammer as a superior weapon focus upon first weaponmaster levelup

Steps to reproduce: Make a fire half giant, level 1-6 fighter to meet prerequisites for weaponmaster, level to 7 and attempt to select colossal hammer from superior weapon focus list

Expected result: Colossal hammer is available on the list and is pickable, and functions like all other options

Actual result: Colossal hammer is not available, all others are available to choose. Colossal axe, armament, and sword are pickable as are all other normal options. Hammer is just not there.

*cries tears of flame*
Last edited by Geneticservant on Wed Aug 10, 2022 2:27 pm, edited 1 time in total.

Zanth
Posts: 3
Joined: Mon Jul 05, 2021 12:24 am

Re: Half giant (fire) unable to take colossal hammer as weaponmaster superior focus

Post by Zanth » Wed Aug 10, 2022 1:15 pm

Reproducible on PGCC.

Screenshot attached.

It does have a 'Colossal Armament' choice, but I'm not sure what that is.

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Kenji
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Half-Giant Bug Report Thread Consolidation

Post by Kenji » Thu Aug 18, 2022 3:06 am

For ease of bookkeeping, I'm merging all half-giant-related bug reports.

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