Description of Bug Experienced:
The smite ability available through the 'Good' domain power for clerics stops recharging sometimes. I believe it is due to its specific cooldown script not restarting after server transitions. The domain power stops recharging whether or not the domain ability had a charge when changing servers.
Steps to reproduce the Bug:
-Rest to refresh the Good domain power.
-Travel to another server through a portal or other server transition.
-Use the Good domain bonus ability in combat.
-Good domain power stops working until the player's next rest.
Expected Result:
From the wiki: "Domain Power: Divine Smite / min" So, the Domain power should be recharging after a 1 minute cooldown after every use.
Actual Result:
The Good domain power stops recharging after using it after a server transition, or never recharges if already spent when going through the server transition.
Screenshot(s)
Additional Information/Notes
-The domain will never recharge on a specific server without first resting on that server, so it is for this reason I suspect the script responsible for tracking the domain cooldown is being started OnPlayerRest(when a player rests) but not being restarted OnClientEnter(when a player joins a server), or whatever equivalent events are being used to start cooldown tracking for each PC.
-There is likely the same issue with the Evil domain power if it is implemented in the same way, but I have not tested it.
-Also notable is that this Good domain power cooldown is not tracked by the '-cd' command output, so apparently some additional work is needed to bring it in line with other cooldown tracked feats, powers, and abilities.
\
-I have compared this against my Sun domain ability, which always works even after server transitions, and its cooldown is being tracked by the '-cd' command output.
Which server(s)?
All servers.
Platforms
tested on PC
Thanks for taking the time to read this. I hope it makes tracking this bug down easier.
~ make club a finesse weapon