Post
by Sockss » Thu Feb 15, 2018 7:21 pm
Druid's are the masters of lockpicking; despite not being able to lock pick. A red dragon fully buffed will tear down a lot of things, or a totem shape!
Personally I feel that the high lock DC is very necessary as the system is right now, however some changes could facilitate a more healthy thievery system - and would cause less 'RP gating'.
Quarter chests could have a similar dialogue as the doors. They have a separate lock/trap strength. Separate keys handed out for their use and a separate tax placed. (Quarter entry DC's could then be lowered to more reasonable levels, but the integrity of player storage can be maintained)
As the above, aside from Quarter Chests have a lower DC and a treasure storage system is introduced at your local bank. Said system is expensive, but very well protected - likely only affordable by active factions.
Instead of just lock DC's and door strength to get past, there could be options for other security features which could be looted, bought, crafted, etc. Some could even be tied to the noble background, some to whether you're a council member etc..
So depending on the quarter, a rogue will need a group to pull off an effective heist. (This moves away from the quite binary system that we have at the moment)
For example:
NPC guards (Hired mercenaries / militia, Bought/Found/Crafted golems, Tamed Animals) - All manner of things which would attack an intruder.
Monitoring... Penguin (In various flavours of invisible or stealth ability and spot) - Would record details of visitors. Even when destroyed it could leave a varying amount of trace evidence, unless a skilled person disabled it or cleaned up the mess. Spot could be vs disguise checks.
Alarms - Which if set off could alert NPC Guards (Which might wait outside the building) / Owner / PC Guards / Faction members. To various degrees based on the alarm.
Of course these will all come with an upkeep cost.
It'd add a lot more involvement, for example it would be very advantageous to scope out a quarter before burgling it. Plus there'd always be some form of risk involved!
(As a shameless plug for rogues, they could also receive some skill bonuses based on rogue level - so they'd be more skillful than clerics or bards)
Edit:
Hell you could even have a CCTV system. You could lug around a special crystal ball which lets you scry your quarter.
Last edited by
Sockss on Thu Feb 15, 2018 7:25 pm, edited 3 times in total.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.