Drow Follower of Elistraee
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Re: Drow Follower of Elistraee
These are only my opinions, and I suppose from an outside party as I play an Orog and not a drow:
I think religion has very little to do with what goes around in Andunor. There are so many separate religions from the entire Sharps district, to the slimehouses in the city, and of course, the humans.
aaa3, You say that when you're not giving cookies and such you're considered 'weird'. But no matter how many different drow religions there are, even hated ones, being a hated religion and being anti-social are two different things.
Most drow are NOT anti-social. In fact drow are usually the furthest thing from being anti-social, and almost every drow city is littered with other races. The whole 'keep your friends close and your enemies closer' thing should be taken into account. To be honest, I doubt many would care if your drow wasn't worshiping Lolth(at this point there are actually few drow who do).
But no matter what race you play, if you play someone who is socially awkward, or not social at all, you run the risk of being frowned upon, or looked at as 'weird'. Almost every character no matter what race or religion, depends on a foundation of support from their allies, tools, friends, or what have you.
So when you pass by a large group of characters patrolling, and you act suspicious to the point when even an Orog scratches her head and thinks, "That was odd," then know it's not because of whatever religion you have... it's your actions that define you. And it's your actions that make characters think one way or another towards you.
I think religion has very little to do with what goes around in Andunor. There are so many separate religions from the entire Sharps district, to the slimehouses in the city, and of course, the humans.
aaa3, You say that when you're not giving cookies and such you're considered 'weird'. But no matter how many different drow religions there are, even hated ones, being a hated religion and being anti-social are two different things.
Most drow are NOT anti-social. In fact drow are usually the furthest thing from being anti-social, and almost every drow city is littered with other races. The whole 'keep your friends close and your enemies closer' thing should be taken into account. To be honest, I doubt many would care if your drow wasn't worshiping Lolth(at this point there are actually few drow who do).
But no matter what race you play, if you play someone who is socially awkward, or not social at all, you run the risk of being frowned upon, or looked at as 'weird'. Almost every character no matter what race or religion, depends on a foundation of support from their allies, tools, friends, or what have you.
So when you pass by a large group of characters patrolling, and you act suspicious to the point when even an Orog scratches her head and thinks, "That was odd," then know it's not because of whatever religion you have... it's your actions that define you. And it's your actions that make characters think one way or another towards you.
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Re: Drow Follower of Elistraee
I though the only reason why drows fear the surface were not the surfacers, but:
1. The power that Lolth give them, vanish under the sun light. (This is because the Goddess want them chained to her dark domains) - Like getting lowered or disrupted their SR, etc -
2. After all their lives living in the UD, the drow gets several penalties when being in the surface, like getting blind for a long time untill they could become to aclimate their vision in the day.
Those two are the main reasons why drows can't try to conquer the surface... But I noticed the Arelith drows suffer very slight penalties when in the surface during day light... I wonder why.
I must believe the Arelith drows will be so afraid from the surfacers IF the DM enforce that, but to me, the points 1 and 2 makes more sense and this is what I though worked for drows.
Well... am I wrong? I may be wrong, ofc...
1. The power that Lolth give them, vanish under the sun light. (This is because the Goddess want them chained to her dark domains) - Like getting lowered or disrupted their SR, etc -
2. After all their lives living in the UD, the drow gets several penalties when being in the surface, like getting blind for a long time untill they could become to aclimate their vision in the day.
Those two are the main reasons why drows can't try to conquer the surface... But I noticed the Arelith drows suffer very slight penalties when in the surface during day light... I wonder why.
I must believe the Arelith drows will be so afraid from the surfacers IF the DM enforce that, but to me, the points 1 and 2 makes more sense and this is what I though worked for drows.
Well... am I wrong? I may be wrong, ofc...
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.
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Re: Drow Follower of Elistraee
If surfacers get penalties in the UD, sure..The Man of the Moon wrote:I though the only reason why drows fear the surface were not the surfacers, but:
1. The power that Lolth give them, vanish under the sun light. (This is because the Goddess want them chained to her dark domains) - Like getting lowered or disrupted their SR, etc -
2. After all their lives living in the UD, the drow gets several penalties when being in the surface, like getting blind for a long time untill they could become to aclimate their vision in the day.
Those two are the main reasons why drows can't try to conquer the surface... But I noticed the Arelith drows suffer very slight penalties when in the surface during day light... I wonder why.
I must believe the Arelith drows will be so afraid from the surfacers IF the DM enforce that, but to me, the points 1 and 2 makes more sense and this is what I though worked for drows.
Well... am I wrong? I may be wrong, ofc...
Re: Drow Follower of Elistraee
Bimbobasher
It has nothing to do with religion. Most of drow aee evil, you are chaotic evil,
And come on you cross three drow you see first in the life, who are armed up to the teeth and will ever so willingly join them to venture to places you have never been to?
As every drow you know anyone would stab you to back, murder you, sacrifice you to whatever god they follow.
Especially when they are nobles. They can do anything with you in caverns and you cant say a sh..
But wait, when you refuse to join unknown group of villains your the one whos weird
It has nothing to do with religion. Most of drow aee evil, you are chaotic evil,
And come on you cross three drow you see first in the life, who are armed up to the teeth and will ever so willingly join them to venture to places you have never been to?
As every drow you know anyone would stab you to back, murder you, sacrifice you to whatever god they follow.
Especially when they are nobles. They can do anything with you in caverns and you cant say a sh..
But wait, when you refuse to join unknown group of villains your the one whos weird
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Re: Drow Follower of Elistraee
I think you're missing the point. It's sort of a symptom of ideas thought of UD RP, and the Underdark in general.
I think there's a vast difference between a CE loner running around like a crazy hermit, and a CE civilization. This as well with socializing and groups.
If there are creatures armed to the teeth and willing to have me join them... then yes. Better to have those people on your side than against you, right?
Likewise they'd have a harder time even wanting to get rid of you if they have a use for you, as a possible ally. As for Drow nobles being able to do whatever they want... this is Andunor, not Udos. The First Matron that demands complete servitude from everyone will be the first to fall.
So to answer your statement, yes, it IS weird to refuse an offer to join up with a well-armed, skilled group, cause it could mean so many things:
First and foremost is that YOU consider them enemies. The fact you use the word villains(when you would be considered such as well) just proves all the more you'd consider them an enemy, and so they'd likely make comments like "We should keep an eye on that one," or "I sense trouble from that one"
Secondly, you consider them not of use. So that could even be constrained as an insult. So in a sense an unwillingness to join a group offering a place could be far more detrimental than jumping on the bandwagon. I mean, if the lynch mob is after you, you'd know it. And if they're not after you and want you to join in on the fun, and you refuse, then yes, expect to be considered strange and ostracized... because in actuality, the one doing the ostracizing, is you.
Lastly, you're right. You're in a city full of CE creatures who'd torture you and kill you. Alone. With no support. No allies. And no way to survive if a mob of creatures decide they want to play with parts of your body and discard other parts.
In the end the UD, like most RP everywhere is this simple: Join a club or you'll be hit by a club.
I think there's a vast difference between a CE loner running around like a crazy hermit, and a CE civilization. This as well with socializing and groups.
If there are creatures armed to the teeth and willing to have me join them... then yes. Better to have those people on your side than against you, right?
Likewise they'd have a harder time even wanting to get rid of you if they have a use for you, as a possible ally. As for Drow nobles being able to do whatever they want... this is Andunor, not Udos. The First Matron that demands complete servitude from everyone will be the first to fall.
So to answer your statement, yes, it IS weird to refuse an offer to join up with a well-armed, skilled group, cause it could mean so many things:
First and foremost is that YOU consider them enemies. The fact you use the word villains(when you would be considered such as well) just proves all the more you'd consider them an enemy, and so they'd likely make comments like "We should keep an eye on that one," or "I sense trouble from that one"
Secondly, you consider them not of use. So that could even be constrained as an insult. So in a sense an unwillingness to join a group offering a place could be far more detrimental than jumping on the bandwagon. I mean, if the lynch mob is after you, you'd know it. And if they're not after you and want you to join in on the fun, and you refuse, then yes, expect to be considered strange and ostracized... because in actuality, the one doing the ostracizing, is you.
Lastly, you're right. You're in a city full of CE creatures who'd torture you and kill you. Alone. With no support. No allies. And no way to survive if a mob of creatures decide they want to play with parts of your body and discard other parts.
In the end the UD, like most RP everywhere is this simple: Join a club or you'll be hit by a club.
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Re: Drow Follower of Elistraee
Kuma goes off on this stuff, but someone can correct me if I'm wrong-The Man of the Moon wrote:I though the only reason why drows fear the surface were not the surfacers, but:
1. The power that Lolth give them, vanish under the sun light. (This is because the Goddess want them chained to her dark domains) - Like getting lowered or disrupted their SR, etc -
2. After all their lives living in the UD, the drow gets several penalties when being in the surface, like getting blind for a long time untill they could become to aclimate their vision in the day.
Those two are the main reasons why drows can't try to conquer the surface... But I noticed the Arelith drows suffer very slight penalties when in the surface during day light... I wonder why.
I must believe the Arelith drows will be so afraid from the surfacers IF the DM enforce that, but to me, the points 1 and 2 makes more sense and this is what I though worked for drows.
Well... am I wrong? I may be wrong, ofc...
Your Number 2 is largely correct, but Number 1 is up for debate-
The drow were on the losing side of history. Lolth (early called some long elven word) rebelled against Corellon - I don't think drow opted to go to the Underdark. Rather, they were exiled. Forced into the worst places in the world, because they were seen unfit and too traitorous to dwell on the surface.
Similar is said of the duergar. The non-monster UD races did not opt in to the Underdark, in most cases, they were forced to be there.
Which is also why I never understood their reasoning for not making a mass exodus and reclaiming a foothold in the surface realm.
But you know Greenwood
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Re: Drow Follower of Elistraee
Drow being anti-social:
Drow would do anything to survive, one of the main things is hiding their true religion. Be it Eilistraee drow, hiding their true faith in fear from Vhaeraunites, or La'Laskra devoted, masking that the god was a human servant of Loviatar. And the best way to hide your secretive faith or motives, is to act like any other drow.
Cause lets face it, a drow can not act like an elf that's been wrongfully cast in the Underdark, cause EVERYONE was wrongly cast towards the Underdark in their deity's perspective. Be social, blend in (unless you serve Fenmarel Mestarine, then elven god of the lone wolf, he loaths drow btw), hide your motives.
Faith also leads towards why drow fear the surface, it's not the blindness or penalties all that much, more so the fear of being in the open, under the watchful eyes of the Seldarine, even Eilistraee drow would be fearful or nervous under their judging gaze... not to mention the danger coming from the surface races.
Another factor that would have drow fear the surface, would be the alien elements of rain, wind, random animal sounds and most importantly, open spaces, would presents an ambush from various angles... oh and a roofless sky makes them nervous above all else.
Drow would do anything to survive, one of the main things is hiding their true religion. Be it Eilistraee drow, hiding their true faith in fear from Vhaeraunites, or La'Laskra devoted, masking that the god was a human servant of Loviatar. And the best way to hide your secretive faith or motives, is to act like any other drow.
Cause lets face it, a drow can not act like an elf that's been wrongfully cast in the Underdark, cause EVERYONE was wrongly cast towards the Underdark in their deity's perspective. Be social, blend in (unless you serve Fenmarel Mestarine, then elven god of the lone wolf, he loaths drow btw), hide your motives.
Faith also leads towards why drow fear the surface, it's not the blindness or penalties all that much, more so the fear of being in the open, under the watchful eyes of the Seldarine, even Eilistraee drow would be fearful or nervous under their judging gaze... not to mention the danger coming from the surface races.
Another factor that would have drow fear the surface, would be the alien elements of rain, wind, random animal sounds and most importantly, open spaces, would presents an ambush from various angles... oh and a roofless sky makes them nervous above all else.
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Re: Drow Follower of Elistraee
IndifferentPerson wrote:If surfacers get penalties in the UD, sure..The Man of the Moon wrote:I though the only reason why drows fear the surface were not the surfacers, but:
...
2. After all their lives living in the UD, the drow gets several penalties when being in the surface, like getting blind for a long time untill they could become to aclimate their vision in the day.
...
Certainly, drows have infravision or the skill to see in the darkness, while standard surfacers haven't.
So the same as a drow, could get blinded in the surface's day, surfacers should have penalties when moving through the underdark (unless they used light spells or carried torchs, or they found an enlighted area)
But it is not the same severity to live always in the shadows and get caught by the day light than those living in the day/night cycle, that then won't get blinded as severity when going from darkness to day.
Also, that was one of the countermeasures to balance a class than gets many powers (as a high SR, perhaps, that now, in Arelith, requires a normal reward on epic sacrifice).
Sorry if I went a bit off theme, just answering.
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.
Thank you
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Re: Drow Follower of Elistraee
Heh, I've always thought it'd be fun to have a server where you don't play as the standard races, but instead you play as a dungeon monster. You live in a dungeon and have to conduct raids on farmlands and such, and occasionally adventurers spawn in your dungeon of which you have to defend. If you fail, you lose gold. The stronger you get, the higher in the monster chain you get, until you become the boss.Mithreas wrote:Or maybe we should just ban humans
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Re: Drow Follower of Elistraee
They made a module for this around the end of 2nd ed called Reverse Dungeon. I never played it, but the concept always sounded really cool to me.Urch wrote:Heh, I've always thought it'd be fun to have a server where you don't play as the standard races, but instead you play as a dungeon monster. You live in a dungeon and have to conduct raids on farmlands and such, and occasionally adventurers spawn in your dungeon of which you have to defend. If you fail, you lose gold. The stronger you get, the higher in the monster chain you get, until you become the boss.Mithreas wrote:Or maybe we should just ban humans
Layla Rashmi: Fighting off alien monsters and sleeping with Amazon Moon Maidens... FOR SCIENCE!
Re: Drow Follower of Elistraee
they actually did make a video game based on this. don't recall the name, but i know it exists.
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Yevon - it would have been safer for me to walk around Wharftown proclaiming Bane to be the god of love and pink frills.
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Yevon - it would have been safer for me to walk around Wharftown proclaiming Bane to be the god of love and pink frills.
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Re: Drow Follower of Elistraee
Dungeon Keeper?
Re: Drow Follower of Elistraee
YES! thank you coffeeeshop
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Yevon - it would have been safer for me to walk around Wharftown proclaiming Bane to be the god of love and pink frills.
- Jjjerm
Yevon - it would have been safer for me to walk around Wharftown proclaiming Bane to be the god of love and pink frills.
Re: Drow Follower of Elistraee
Good arguments have already been given reguarding this already - But I have my own.aaa3 wrote:Bimbobasher
It has nothing to do with religion. Most of drow aee evil, you are chaotic evil,
And come on you cross three drow you see first in the life, who are armed up to the teeth and will ever so willingly join them to venture to places you have never been to?
As every drow you know anyone would stab you to back, murder you, sacrifice you to whatever god they follow.
Especially when they are nobles. They can do anything with you in caverns and you cant say a sh..
But wait, when you refuse to join unknown group of villains your the one whos weird
I tend to rp my drow more sociable than perhaps he otherwise should be because...
It's fun.
Sure, I could run around silently grinding the same areas again, and again, and again, and again - Or I could join up with a neat party, take a risk, get more reward maybe, and get some fun rp and interaction! This isn't a single player game after all, and there's nothing wrong with bending a character concept a bit if it brings you, and those about you, more entertainment.
More to the point, I think at the point where you argue that the correct way to roleplay a character, is to avoid roleplay with all other characters... something has gone wrong somewhere.
Re: Drow Follower of Elistraee
Some things to the original poster. Facts:
1. What indifferent person said about good alignment is right, needs a normal award.
2. Being anywhere on the surface WILL get you hunted down by some surfacers (at least 30%). When you choose to live anywhere near settlements, expect the mob to come.
Suggestion:
If you want to do interaction with surfacers (you could choose instead to do your stuff fully below ground), try to have and encourage peaceful interaction with surfacers. Talk with them, be nice, etc., really tea&crumpets style. Know as a player though, that you will fail in the grand scheme of things and yield to/flee the ~30% being hostile. Don't be stupid and exchange niceties settlements/cities (there are exceptions). Have an overarching goal you want to push with this, beyond simple smalltalk.
PS: Regarding drow daylight penalties. I almost wish they would implement them. They are really crippling:
http://www.dnd-wiki.org/wiki/Light_Sens ... e_Ability)
1. What indifferent person said about good alignment is right, needs a normal award.
2. Being anywhere on the surface WILL get you hunted down by some surfacers (at least 30%). When you choose to live anywhere near settlements, expect the mob to come.
Suggestion:
If you want to do interaction with surfacers (you could choose instead to do your stuff fully below ground), try to have and encourage peaceful interaction with surfacers. Talk with them, be nice, etc., really tea&crumpets style. Know as a player though, that you will fail in the grand scheme of things and yield to/flee the ~30% being hostile. Don't be stupid and exchange niceties settlements/cities (there are exceptions). Have an overarching goal you want to push with this, beyond simple smalltalk.
PS: Regarding drow daylight penalties. I almost wish they would implement them. They are really crippling:
http://www.dnd-wiki.org/wiki/Light_Sens ... e_Ability)
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Re: Drow Follower of Elistraee
Seven Sons of Sin wrote:Kuma goes off on this stuff, but someone can correct me if I'm wrong-The Man of the Moon wrote:I though the only reason why drows fear the surface were not the surfacers, but:
1. The power that Lolth give them, vanish under the sun light. (This is because the Goddess want them chained to her dark domains) - Like getting lowered or disrupted their SR, etc -
2. After all their lives living in the UD, the drow gets several penalties when being in the surface, like getting blind for a long time untill they could become to aclimate their vision in the day.
Those two are the main reasons why drows can't try to conquer the surface... But I noticed the Arelith drows suffer very slight penalties when in the surface during day light... I wonder why.
I must believe the Arelith drows will be so afraid from the surfacers IF the DM enforce that, but to me, the points 1 and 2 makes more sense and this is what I though worked for drows.
Well... am I wrong? I may be wrong, ofc...
Your Number 2 is largely correct, but Number 1 is up for debate-
The drow were on the losing side of history. Lolth (early called some long elven word) rebelled against Corellon - I don't think drow opted to go to the Underdark. Rather, they were exiled. Forced into the worst places in the world, because they were seen unfit and too traitorous to dwell on the surface.
Similar is said of the duergar. The non-monster UD races did not opt in to the Underdark, in most cases, they were forced to be there.
Which is also why I never understood their reasoning for not making a mass exodus and reclaiming a foothold in the surface realm.
But you know Greenwood
Araushnee.
And this is also part of the whole Faer'zress thing, and why Drow magic is SUPPOSED to be wonky on the surface.
"Fail your Death Attack? Boomstick. Immune to sneak attacks? Boomstick. Gnome? Boomstick." ~ Baron Saturday