EE: What do I need to know?

You have questions? We may have answers.

Moderators: Active DMs, Forum Moderators

Post Reply
QuestionGuy
Posts: 20
Joined: Sun Nov 06, 2016 1:38 am

EE: What do I need to know?

Post by QuestionGuy » Tue Mar 27, 2018 8:30 am

I've been seeing a lot of people unsure on what to do with Enhanced Edition coming up.

A lot of Questions.

Could the kind folks of our forums put down everything useful, resources, tips, troubleshooting? Try to keep it focused on just providing useful information, please.
PM me the questions you don't want to ask out loud. No Judgements made, completely anonymous.

User avatar
DM Spyre
Dungeon Master
Dungeon Master
Posts: 3046
Joined: Sat Jun 10, 2017 10:33 pm

Re: EE: What do I need to know?

Post by DM Spyre » Tue Mar 27, 2018 9:44 am

What You Need To Know Beforehand:


Release Date of EE: Neverwinter Nights: Enhanced Edition will be released on steam on March 27th, 2018. This release will be the launch of Neverwinter Nights: Enhanced Edition and mark the beginning of Arelith's journey over.

Arelith Migration: When Arelith will fully migrate is a question that is often asked. Arelith is intended to migrate over as of March 27th, 2018 in the evening. This is provided that all migration goes smoothly and that we have everything in a workable state for all players.

What does this mean for me then?

This will mean that you will need to acquire a copy of Neverwinter Nights: Enhanced Edition to continue playing the game, and on Arelith as all dedicated servers (minus Fixed Level) will be migrating over. You can purchase a copy of NWN: EE either through https://www.beamdog.com/ or via Steam when it is released there.

But there are two copies of the game? What one do I need?

There are two copies which is the NWN: EE and then the deluxe. To play on Arelith, you will only require the $19.99 USD version of the game. The deluxe edition offers premium modules; however, that is something for single player campaigns rather than Arelith.

What do I need to do before the release?


There are a few things that you will want to do before the official release to ensure a full migration of all 1.69 NWN characters are migrated to EE when release occurs.

1) Download either the steam version or the Beamdog client version of NWN: EE

Downloading from steam is simple. Purchase the game, download and it will be there. However, there have been many questions in regards to how to get the Beamdog client downloaded and where to find it:
  • To find the Beamdog client, visit: https://www.beamdog.com/
  • Make sure that you have already set up your Beamdog account to which you purchased the game.
  • At the bottom, click the download Beamdog client and follow the onscreen prompts to download the launcher.
  • Once downloaded, launch the client and log in with the credentials that you used to purchase the game (ie. your Beamdog account)
  • Find NWN: EE listed in the game list, and then download the game. If you are downloading before the official release, you will need to switch from English on the main game page on the client to English - Head Start to download the game.
  • Once installed, you are good to launch it from the client!
2) Link your NWN 1.69 CD Key to your EE for character / player name migration

A big thing to do is properly linking your CD key from NWN 1.69 to EE. And, I have received a lot of questions on how to properly do this as there may be some confusion from the instructions that Dunshine had presented.

Here are the steps:
  • From your NWN 1.69 Directory (so the current game of NWN you play), you will need to copy the file nwncdkey.ini
  • You will then need to locate your NWN EE directory to add this file to where their key is located. To do this, you will need to go into your Documents and then select the Neverwinter Nights folder. If the folder does not exist, you will need to launch NWN: EE for the first time to generate this.
  • Paste that document inside that folder and you should have both an nwncdkey.ini and a cdkey.ini file. See the attached image below:

  • You will then be able to log into EE with all your characters after the migration occurs by logging into each account to populate the vault.
  • Make sure you log into one character of each account to make it work smoothly for you. Otherwise you will run into CD KEY AUTHENTICATION ERRORS when trying to log into a character that belonged to a different account.
3) Make sure your Beamdog / Steam Client is up to date.

Arelith EE is currently running under version 8166. You will need to update to this to play on the server. So make sure you are always at the right version when joining the server.

Frequently Asked Questions:


Q: I keep getting a "Delete Character" message when creating a character and connecting:

A: You are receiving this because you are using a player name connected to 1.69 before migration. Once migration occurs, you will be able to login with that player name. For now, use a unique EE player name.

Q: What is the IP address for distant shores?

A: ee.arelith.com:5121

Q: Will there be a server wipe?

A: No. There will be no server wipe. The database and all characters will be migrated over to EE. You will have all characters there.

Q: What about my RPR and quarters?

A: This will be migrated over as well. RPR is tied to your CD Key. So long as you followed step 2 above, you will see it migrated over. Quarters will be moved over with the database and owned by the same people.

Q: Will I still have all my gold in the bank?

A: Yes. This is tied to database migration and will be available.

Q: How do I change my player name?

A: Locate the file, nwnplayer.ini in your directory for EE. Scroll down to Player Name=XXXX and delete whatever name is there. Leave it blank and it will prompt you on each login for a player name.

Further questions? Contact me on Discord at DM Spyre#8042

Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.


QuestionGuy
Posts: 20
Joined: Sun Nov 06, 2016 1:38 am

Re: EE: What do I need to know?

Post by QuestionGuy » Tue Mar 27, 2018 6:31 pm

Q: What do I do if I don't get this done before the migration?
PM me the questions you don't want to ask out loud. No Judgements made, completely anonymous.

User avatar
ActionReplay
Project Lead
Project Lead
Posts: 1641
Joined: Mon Sep 08, 2014 5:09 pm
Location: Sweden

Re: EE: What do I need to know?

Post by ActionReplay » Tue Mar 27, 2018 6:36 pm

QuestionGuy wrote:Q: What do I do if I don't get this done before the migration?
A: You don't have to do this before migration, can do it 1 year from now.
Last edited by ActionReplay on Tue Mar 27, 2018 7:28 pm, edited 1 time in total.

QuestionGuy
Posts: 20
Joined: Sun Nov 06, 2016 1:38 am

Re: EE: What do I need to know?

Post by QuestionGuy » Tue Mar 27, 2018 6:37 pm

Q: How do I get a steam key from beamdog?
PM me the questions you don't want to ask out loud. No Judgements made, completely anonymous.

User avatar
Hunter548
Posts: 1869
Joined: Mon Sep 08, 2014 5:40 am

Re: EE: What do I need to know?

Post by Hunter548 » Tue Mar 27, 2018 6:53 pm

UilliamNebel wrote:
Wed Feb 12, 2020 10:24 pm
You're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.

User avatar
Baron Saturday
Posts: 2364
Joined: Mon Sep 08, 2014 4:34 am

Re: EE: What do I need to know?

Post by Baron Saturday » Tue Mar 27, 2018 7:13 pm

What do I do if I accidentally update EE past the version Arelith is using?

How do I prevent Steam from auto-updating EE before the server is using the new version?
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain

HurinWillSmite
Posts: 136
Joined: Mon Sep 08, 2014 8:37 am

Re: EE: What do I need to know?

Post by HurinWillSmite » Tue Mar 27, 2018 7:35 pm

-- Did not see this was a stickied note, will remove/shorten unrelated post --
Last edited by HurinWillSmite on Fri Mar 30, 2018 1:30 pm, edited 1 time in total.

Sab1
Posts: 1269
Joined: Fri Oct 17, 2014 8:44 pm

Re: EE: What do I need to know?

Post by Sab1 » Tue Mar 27, 2018 7:51 pm

So if we downloaded it, and migration has been moved back, I assume we just keep signing on with the old version.

User avatar
ActionReplay
Project Lead
Project Lead
Posts: 1641
Joined: Mon Sep 08, 2014 5:09 pm
Location: Sweden

Re: EE: What do I need to know?

Post by ActionReplay » Tue Mar 27, 2018 9:10 pm

Sab1 wrote:So if we downloaded it, and migration has been moved back, I assume we just keep signing on with the old version.
You can play on the Distant Shore server for now if you want. 1.69 servers are still up and its fine to play there as long as they're up. Though the main servers can be migrated tomorrow or a week from now to EE.

User avatar
DM Spyre
Dungeon Master
Dungeon Master
Posts: 3046
Joined: Sat Jun 10, 2017 10:33 pm

Re: EE: What do I need to know?

Post by DM Spyre » Tue Mar 27, 2018 9:13 pm

Baron Saturday wrote:What do I do if I accidentally update EE past the version Arelith is using?

How do I prevent Steam from auto-updating EE before the server is using the new version?
If you accidentally update to a more recent version of EE, you will be stuck at that version. They do not have a revert option. However, Arelith will be updating fairly quickly to each new version to reduce the risk of this happening.

I'll have to look into how to stop EE from auto-updating on steam. I do not use the steam version myself.

Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.


User avatar
Teshil
Posts: 191
Joined: Sun Jul 02, 2017 12:47 pm

Re: EE: What do I need to know?

Post by Teshil » Tue Mar 27, 2018 9:25 pm

Excellent guide.
From your NWN 1.69 Directory (so the current game of NWN you play), you will need to copy the file cdkey.ini
I think you meant to say copy nwncdkey.ini there. I didn't see a cdkey.ini in my 1.69 folder

Also, I noticed that I had to run NWN-EE first before getting the Neverwinter Nights folder in Documents. Just installing it didn't create it.

Morderon
Technical Lead
Technical Lead
Posts: 1271
Joined: Mon Sep 08, 2014 2:24 am

Re: EE: What do I need to know?

Post by Morderon » Tue Mar 27, 2018 10:46 pm

To avoid auto updating the steam game. Step 1: Library -> Right click game -> Properties -> Update tab. Select only update game when i launch it in the drop down.

Step 2: NEVER EVER launch the game through steam unless you want to update it. Use a shortcut to the game or one of the bat files in the link below.

viewtopic.php?f=14&t=17397&p=145697#p145697

User avatar
DM Spyre
Dungeon Master
Dungeon Master
Posts: 3046
Joined: Sat Jun 10, 2017 10:33 pm

Re: EE: What do I need to know?

Post by DM Spyre » Wed Mar 28, 2018 2:26 am

Teshil wrote:Excellent guide.
From your NWN 1.69 Directory (so the current game of NWN you play), you will need to copy the file cdkey.ini
I think you meant to say copy nwncdkey.ini there. I didn't see a cdkey.ini in my 1.69 folder

Also, I noticed that I had to run NWN-EE first before getting the Neverwinter Nights folder in Documents. Just installing it didn't create it.
Yes. That is correct. I was writing this in a hurry at work. But I’ll update it to make it more clear.

Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.


Silme Yanta
Posts: 21
Joined: Mon Nov 24, 2014 3:38 am

Re: EE: What do I need to know?

Post by Silme Yanta » Wed Mar 28, 2018 9:25 pm

If you're running Linux the "cdkey.ini" file will be in "~/.local/share/Neverwinter Nights"

I haven't seen this mentioned anywhere before.

User avatar
Fizzicist
Posts: 13
Joined: Sat Feb 07, 2015 8:13 pm
Location: US EST

Re: EE: What do I need to know?

Post by Fizzicist » Wed Mar 28, 2018 11:21 pm

I have two separate cdkey games now.
1. Can I load both of these cdkey files into the same EE file location per the instructions?
2. Above = "yes", I'm assuming all toons from both cdkeys can now be played?
3. Will there be a potential muling problem from toons from separate cdkeys now converged into the EE public key?

DM Always This Late
Posts: 833
Joined: Sun Jun 11, 2017 1:18 am

Re: EE: What do I need to know?

Post by DM Always This Late » Sat Mar 31, 2018 12:11 am

Bump
I loved and I loved and I lost you... And it hurt like hell.

User avatar
CrawlerShiso
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 15
Joined: Mon Feb 23, 2015 4:09 am
Location: West Europe

Re: EE: What do I need to know?

Post by CrawlerShiso » Tue May 01, 2018 10:56 pm

I've got the steam version, moved the old cdkey file into the folder with the EE cdkey file; used my old login name, but none of my characters pop up and if I make a new character, I get the "Delete Character" window. What is the next step?
  • Tylond'onel - Died of violent causes

  • Daedric Snowshepard - Found a way to preserve his sister (Rolled)

  • Kol'rath - In hiding and training (Shelved)

  • Alaith - Who can guess? (Shelved)

  • Gardungokark - Looking at shadows (Shelved)


StrykerMontgomery
Posts: 371
Joined: Thu Dec 10, 2015 10:14 pm

Re: EE: What do I need to know?

Post by StrykerMontgomery » Wed May 16, 2018 3:06 pm

I had a backed up copy of my CD key. (At least think it was the cd key I used as i no longer had NWN installed. Following these insructions to where to put my key didn't seem to work. I also don't remember my user account name.
Currently played characters:
Have not played for over a year, thinking of returning again

User avatar
The Kriv
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 578
Joined: Thu Sep 11, 2014 1:44 am

Re: EE: What do I need to know?

Post by The Kriv » Thu May 17, 2018 4:39 am

Fizzicist wrote:
Wed Mar 28, 2018 11:21 pm
I have two separate cdkey games now.
1. Can I load both of these cdkey files into the same EE file location per the instructions?
2. Above = "yes", I'm assuming all toons from both cdkeys can now be played?
3. Will there be a potential muling problem from toons from separate cdkeys now converged into the EE public key?
Did this get a definitive answer?
-Unit of beauty required to launch one ship = 1 milihelen

Post Reply