Well, you're not trying to game the system either. If the purpose of making a character was to get to level 26 ASAP you'd have different priorities on what you'd spend your time on.MissEvelyn wrote: ↑Sun Mar 31, 2019 5:44 pmMaybe it's just me, but I've yet to get a character to epic levels without coming to love the character and getting attached, making it harder for me to roll her.
Not only that, I've only ever gotten 2 characters that high in my +10 years here.
Honestly I feel there should be a "time played" portion on the Epic Sacrifice roll by tracking total ticks. Rolling a character that has 2000 hours played should be a much bigger sacrifice than rolling a character that rushed to 26 in 50 hours.