Spell Focus Conjuration effect on Cure Wounds spells
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Spell Focus Conjuration effect on Cure Wounds spells
I've read the NWN Wiki regarding the Spell Focus, as well as Greater and Epic Spell Focus as such;
"A character with this feat is adept in a certain school of magic, granting a +2 bonus to spell save DC for all spells cast from that school."
How do these feats affect conjuration spells like cure serious, or critical wounds? Do they increase the amount of hit points a cleric is able to heal at all?
Would taking these Spell Focus feats be beneficial at all to a Cleric who has chosen the healing domain, and who is focusing on healing skills?
"A character with this feat is adept in a certain school of magic, granting a +2 bonus to spell save DC for all spells cast from that school."
How do these feats affect conjuration spells like cure serious, or critical wounds? Do they increase the amount of hit points a cleric is able to heal at all?
Would taking these Spell Focus feats be beneficial at all to a Cleric who has chosen the healing domain, and who is focusing on healing skills?
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Re: Spell Focus Conjuration effect on Cure Wounds spells
By default, spell focus feats do nothing whatsoever to any aspect of any spell apart from increase the DC, which is entirely separate from damage/healing rolls.
Cure X Wounds spells have no DC, and thus are unaffected by spell focus feats, and this has not been changed on Arelith.
Conjuration feats will still benefit any spellcaster who wants to summon allies, though, because the allies you summon will be more powerful if you have the feats.
Cure X Wounds spells have no DC, and thus are unaffected by spell focus feats, and this has not been changed on Arelith.
Conjuration feats will still benefit any spellcaster who wants to summon allies, though, because the allies you summon will be more powerful if you have the feats.
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Re: Spell Focus Conjuration effect on Cure Wounds spells
What are the best ways for a cleric to increase healing abilities, and total number of points healed using Spells, feats, and skills?
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Re: Spell Focus Conjuration effect on Cure Wounds spells
A cleric with a high number of skill points in heal, taken in conjunction with a high wisdom modifier, some gear, and even in some cases an epic skill focus in the heal skill, using the best available crafted heal kits can restore easily upwards of 80 HP per use of a healing kit twice per round.
Additionally, taking the healing domain, along with still spell, silent spell, or quicken spell will permit a cleric to fill every spell slot from level 5 to level 9 with either heal, greater restoration, mass heal, or a metamagiced version of one of the above; additionally this does/will eventually add 50% bonus healing to the heal spell, bumping the cap to 15 HP/Level.
Additionally, taking the healing domain, along with still spell, silent spell, or quicken spell will permit a cleric to fill every spell slot from level 5 to level 9 with either heal, greater restoration, mass heal, or a metamagiced version of one of the above; additionally this does/will eventually add 50% bonus healing to the heal spell, bumping the cap to 15 HP/Level.
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Re: Spell Focus Conjuration effect on Cure Wounds spells
If you're set on using spells, either devote a bunch of slots to Mass Heal, which is unchanged, or take Empower Spell. Your best option is to take Healing Doman and Maximize Spell. While Maximize won't do anything for Heal or Mass Heal, it will allow you to heal 78HP with Cure Critical Wounds. With the domain power alone, Heal will restore 450HP at max level, which is enough for all but the most CON heavy characters.
However, if you can spare the skill points, Heal is a much better way to go. Assuming you have 20WIS, +1 kits with maxed Heal and ESF: Heal will restore 50-70HP. With gear and a little more WIS, you can easily reach 80-100HP per kit.
Load up on Heal spells. If your people are taking enough damage to wipe out all of your castings, they need a tactician, not a doctor.
However, if you can spare the skill points, Heal is a much better way to go. Assuming you have 20WIS, +1 kits with maxed Heal and ESF: Heal will restore 50-70HP. With gear and a little more WIS, you can easily reach 80-100HP per kit.
Load up on Heal spells. If your people are taking enough damage to wipe out all of your castings, they need a tactician, not a doctor.
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Re: Spell Focus Conjuration effect on Cure Wounds spells
Tangentially relevant: Did I misunderstand the Heal spell change? I thought it was taken to its PnP level, in which the max amount healed is capped at 150.
Is it just a flat 10/caster level all the way up to 300, instead?
Not complaining but changes some future plans for sure.
Is it just a flat 10/caster level all the way up to 300, instead?
Not complaining but changes some future plans for sure.
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Re: Spell Focus Conjuration effect on Cure Wounds spells
It's uncapped.
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Re: Spell Focus Conjuration effect on Cure Wounds spells
If you use healing circle in the middle of a bunch of undead, it will provide a bonus to the DC of the fort save they have to make.
That's pretty much the only occasion it benefits 'healing spells'. In Vanilla NWN, undead don't get actual saving throws vs. Heal, or the Cure (blank) wounds spells- if they hit, they hit. (Remember, this game can lie to you about Very Important Things.)
That's pretty much the only occasion it benefits 'healing spells'. In Vanilla NWN, undead don't get actual saving throws vs. Heal, or the Cure (blank) wounds spells- if they hit, they hit. (Remember, this game can lie to you about Very Important Things.)
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Re: Spell Focus Conjuration effect on Cure Wounds spells
NWNWiki has done a pretty good job of cataloging those lies.Aelryn Bloodmoon wrote:(Remember, this game can lie to you about Very Important Things.)
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Re: Spell Focus Conjuration effect on Cure Wounds spells
Though the wiki has gotten several more niche mechanics wrong in the past. A result, I'm fairly sure results from difficulty testing them. Use the wiki when you have questions, but verify with personal testing where possible.
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Re: Spell Focus Conjuration effect on Cure Wounds spells
Scurvy Cur wrote:Additionally, taking the healing domain, along with still spell, silent spell, or quicken spell will permit a cleric to fill every spell slot from level 5 to level 9 with either heal, greater restoration, mass heal, or a metamagiced version of one of the above; additionally this does/will eventually add 50% bonus healing to the heal spell, bumping the cap to 15 HP/Level.
Care to elaborate on this a bit? What is meant by a "Metamagical version"? I have also never read anything about getting the cap bumped to 15HP/lvl. Where are you reading this? Can anyone verify?
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Re: Spell Focus Conjuration effect on Cure Wounds spells
There is no cap. It's just 10HP/lvl. Healing Domain/Empower increases it by 50% to 15HP/lvl. The only real "cap" is the level limit.Gable Morninglord wrote:Care to elaborate on this a bit? What is meant by a "Metamagical version"? I have also never read anything about getting the cap bumped to 15HP/lvl. Where are you reading this? Can anyone verify?
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Re: Spell Focus Conjuration effect on Cure Wounds spells
A version of the spell to which a metamagic modifer has been applied; thus rendering it usable in a separate spell slot from normal.Gable Morninglord wrote: Care to elaborate on this a bit? What is meant by a "Metamagical version"?
For example, in the case of a cleric with the healing domain, the following distribution of spells would normally be possible with no metamagic use, assuming a +14 wis modifier:
Level 5: 9x Heal
Level 6: 8x Heal
Level 7: 7x Greater Restoration
Level 8: 7x Mass Heal
Level 9: No healing spells of this level.
However with use of metamagic, say, quicken spell or silent spell, the following distribution becomes possible:
Level 5: 9x Heal
Level 6: 8x Heal
Level 7: 7x Greater Restoration
Level 8: 7x Mass Heal
Level 9: 7x Silent Mass Heal or 7x Quickened Heal