Post
by Dinosaur Space Program » Mon Apr 13, 2015 10:13 pm
I had a 17+ monk levels character at one point who contracted lycanthropy and would not turn. She would tick off the confused status effect for roughly 3 seconds and then revert to normal. That is the only reason I knew she had it (besides her wrestling greater lycanthropes and some player lycans beforehand). I put it down to monks after a certain amount of levels became immune to the effects of lycanthropy due to their high end control by Arelith mechanics. I guess maybe she was just bugged instead! She cured it regardless.
Given Selune coming up and a lot of RP I see that concerns Selune, I would like to drop this tidbit into this thread. Werewolves, the only kind of lycanthrope people on Arelith can turn into, are always CE. An afflicted lycanthrope (Pretty much everyone but 5%ers) assume that alignment as long as they are in that form. By the 3.5 edition monster manual rules, anyone who Knows of their condition and takes control of it permanently assumes the alignment of their disease.
This isn't something I see a lot of good aligned or neutral aligned people doing. 'Yes, I will harbor this disease though it actively warps my personality and soul, because it's pretty baller.'
And a tidbit further on this, Selunites actively work to Murder evil lycanthropes, aka werewolves. They see them cured or killed before they can spread the disease further or kill people, as per 3.5 Faiths and Pantheons entry. So I also do not see any Selunites harboring lycanthropy, especially when there is an active useful cure on board.
Now, I am not posting these tidbits in a 'You must conform!' fashion. Rather, I find a lot of people aren't aware of canonical rules or fluff concerning things and this might be a good thing to put here for people to know. Special snowflakes do keep coming up on the forums, and while I believe RP should be allowed some flexible room, I also do not believe it should constantly spiral away from setting facts which should serve as guidelines. Information on this sort of thing is pertinent for those that can't find it due to most wiki sites being all about the 4th edition stuff.
As another note: Because of the way divine classes work on Arelith and in fact in canon for the most part, Selune cannot have paladins because she is firmly chaotic as a god. The Sun Soul order does exist and has a segment for Selune within it, and as much as I would love to say that COT should allow for Selune on monks? It actually doesn't have any real backing to it as you cannot be a lawful cleric of Selune. If you want to play a sun soul monk of Selune, you are better off going monk/fighter/rogue and following her as then you have no divine classes stipulating your deity has to match your alignment and no classes that RP divine connection to a deity that is opposite of you on the scale.
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