Graphics UI and Font

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RedGiant
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Graphics UI and Font

Post by RedGiant » Sun May 23, 2021 12:45 am

So I am slowly working through all the issues with the latest Beam Dog update.

My #1 problem was the tiny, tiny UI, but I found a setting to disable UI scaling lock which enabled the larger values I needed.

Anyone figure out a short cut to restore normal font and combat colors? I hate the rolling scroll of the different damage types...and if you have a character that routinely uses several it can really clog up your screen.

*Edit: Found out how to enable damage totals only, which was hidden in my grosse new UI scale!. Still looking for wizarding help on font type and color scheme.
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MalKalz
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Re: Graphics UI and Font

Post by MalKalz » Sun May 23, 2021 3:56 am

You can't restore the normal font. They have switched to TTF fonts, which the original one does not use.

You can override the font by placing any ttf font into your override and naming it mordred_bold.ttf. You can experiment with them as you go.

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RedGiant
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Re: Graphics UI and Font

Post by RedGiant » Sun May 23, 2021 4:09 pm

Nice. Thanks!
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Kalos
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Re: Graphics UI and Font

Post by Kalos » Mon May 31, 2021 10:37 pm

Spyre wrote:
Sun May 23, 2021 3:56 am
You can't restore the normal font. They have switched to TTF fonts, which the original one does not use.

You can override the font by placing any ttf font into your override and naming it mordred_bold.ttf. You can experiment with them as you go.
Can someone detail how to do this exactly?

Thank you.

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MalKalz
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Re: Graphics UI and Font

Post by MalKalz » Tue Jun 01, 2021 1:25 am

Copy a ttf file into your override folder. Rename it to mordred_bold and log in. Keep experimenting until you are satisfied with how it looks in the GUI.

You can change other texts too by using the other files to override.

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