Secret Doors
Moderators: Forum Moderators, Active DMs
Secret Doors
For now I've just found a secret door in what I think was a crate. If you checked it, you could pass through a hole to the other side of the wall.
There are not many secret doors on the server, or its just that I haven't found them?
If 'm not remebering badly, you could create a secret door that you will not see if you didn't pass a spot or search check. If you detected it, it could be used like a normal door to pass through a wall ,and it even dissapered some time after, I think.
There were some of them I an server in which I helped long time ago.
That kind of thing made dungeons more interesting. They could be even be activated or not on server restart. I like that kind of things because is makes a dungeon less just go via the short path, so I just kill the necessary baddies and finish it ASAP.
-
- Posts: 898
- Joined: Mon Feb 10, 2020 11:37 pm
Re: Secret Doors
However, I personally have never heard of the doors you might be referring to if you mean the ones that Ravenloft: POTM has. If they do exist, that sounds amazing as they were one of my favorite parts of POTM.
Re: Secret Doors
https://nwnlexicon.com/index.php?title= ... cret_Doors
Re: Secret Doors
Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: Secret Doors
But i do like the idea with spot/search
"You notice a loose brick on the wall"
Then it appear, and is clickable..
Perhaps some secret caverns, even some that is ridiculous hidden, and has a 2-3 level exploring
Dormant Character: Tabitha Fuzzypaw - Shelved, searching all corners for treasures and secrets.
Misty Scrollsinger - Still searching answers, but is now elsewhere
Rolled Character: Björn Njald - sailed on new adventures
Re: Secret Doors
It you take the time to look around, maybe you could find some loot, etc.
Talking about this it's making me want to undust aurora toolkit.
I'll have to look for a little module in which I tried some of this things.
Re: Secret Doors
That is also a very great idea! Perhaps it could use somehow the Spawn mechanic that makes monsters appear.. randomized.. THAT would make people be more search oriented/exploring..Cabarcos wrote: ↑Mon Jun 14, 2021 4:49 pmIt's interesting because it can add more inmersion. Even so, the same idea could be applied to chest, etc.
It you take the time to look around, maybe you could find some loot, etc.
Talking about this it's making me want to undust aurora toolkit.
I'll have to look for a little module in which I tried some of this things.
I always hated the "lets do this dungeon, then lets us sprint through the dungeon, kill everything as fast as we can, and get the loot"
It always felt so un-immersive, realising its a game about loot, rather an immersive RPG, with interesting dungeons to enchance the rp element.
Dormant Character: Tabitha Fuzzypaw - Shelved, searching all corners for treasures and secrets.
Misty Scrollsinger - Still searching answers, but is now elsewhere
Rolled Character: Björn Njald - sailed on new adventures
Re: Secret Doors
There are a few others like it and similar around the module. I 'think' they are very rare, either that or I haven't found many after being here this long.