My character has high spot and when I examine tracks out and about, I can get a lot of information from them.
When investigating a break in on a door, the tracks appear and when I look at them I get nothing (to be clear, I went to open the door, saw the message of tampering, then used -investigate, which created tracks that I then clicked on as I would any other tracks. In the combat log, it displays the "You find the following tracks" message, then nothing).
I'm honestly not sure if this is a bug or by design, but it seems really weird that I'm very good at reading regular tracks in the wilderness, but when using -investigate on a door that has signs of tampering, I seem unable to find any information.
I guess the question is, are tracks made in this way treated differently in terms of skill checks than tracks left by traversal?
The wiki says:
When someone attempts to bash your door it will store their tracks.
Likewise, if someone tries to pick your door, it will store their tracks, however, it will store the hide DC using sleight of hand to hide their evidence (details).Anyone interacting with the door will be notified that something seems amiss if they beat the lowest sleight of hand DC or 10 for bash attempts.
Using -investigate at a door will spawn the tracks, regardless of who you are.
That implies to me that the tracks generated should work like any other tracks, aside from sleight of hand being used. I've beat their "lowest sleight of hand DC" to see the tampering (not sure what it means by lowest), but then can't see anything about them in the tracks. Is it just that their sleight of hand beats my spot? If sleight of hand is being used instead of hide, does stuff like ranger levels still add to the DC?
It may be that whoever did it was a master sneak, but it drives me crazy that I notice the tampering and then can't find any more information with my ridiculous eagle eyes.