Perplexia wrote: ↑Tue Jun 06, 2023 2:24 pm
i was under the impression that the whole pariah/exile system was purely a mechanical thing, with many settlements opting for pariah in most cases so as to not completely stifle somebody's roleplay through the automatic ejection script
Bendir in particular differentiates between 'pariah' and 'unwelcome', with the latter effectively being an exile, but only enforced by other players, as opposed to the script
the last time i played a character who attained pariah status, it was handled in this way, which i accepted at the time as an OOC invitation to continue roleplaying with the settlement in question, and i suspect this is the case for many other characters who i would otherwise expect to be exiled instead
I believe unwelcome and exile works exactly the same. It is just the name that is the difference.
Eira wrote: ↑Tue Jun 06, 2023 2:25 pm
DMs have the ability to check logs for a thorough investigation. Admins can pull records of tells if someone is greentexting nasty things. Anything is possible to get to the bottom of. Sure, it takes work, but if you want to report the problem, the tools are there.
The mechanics exist so guards don't have to be online 24/7. There is a rule to not ignore NPC guards; when that is witnessed being ignored or broken, people should report it. The exile system is an example of representing NPC guard actions, by removing the person who is exiled; there are ways to counteract it as well.
If people do not report what they have a problem with, nothing will happen. Changing culture and upholding the rules is for both players and staff to work on, if they have a vision of improvement. Currently, there is a tendency to just let things slide, either thinking nothing will happen if they do report, thus ensuring nothing will ever happen, or that DMs will somehow see it all on their own. DMs are not omniscient.
Understandable. I have not heard of this. All I seen is people icly complain "The guards does nothing" about NPCs and use this to try to undermine elections and siting leaders. It is then reasonable to tell a DM about this.
Amateur Hour wrote: ↑Tue Jun 06, 2023 2:28 pm
LurkingShadow wrote: ↑Tue Jun 06, 2023 2:00 pm
...this is not the first time or the only current character that has issues with the two settlements in question. I know players feel left with no other option but to roll or flee because of elements on the server.
Not to speak to the particular incident, which I am certain I do not know everything about, but more generally, I have seen several cases in my two and a half years of what's basically the following:
Player John makes Alvin Animator.
Alvin starts in Cordor.
Alvin is found out as an animator in Cordor, gets outed and pariahed.
Alvin starts getting PvPed outside Cordor by Cordorians.
Player John rolls/shelves Alvin.
Player John makes Perry Palemaster.
Perry starts on Skal, but soon goes to Cordor.
Perry is discovered to be a palemaster in Cordor and gets pariahed.
Perry starts getting PvPed outside of Cordor by Cordorians.
Player John rolls/shelves Perry.
Player John makes Nancy Necromancer (a girl this time!)
Nancy starts in Cordor.
Nancy is found out as a necromancer in Cordor, gets outed and pariahed.
Player John says, "Why is Cordor bullying me?!?! I've played three characters, and this keeps happening."
Moral of the story: when you create characters who consistently end up on the bad side of a particular settlement or a group of people, consider what your characters have in common other than simply being played by you. If you keep trying to put a Banite dwarf in Brogendenstein, if you keep trying to put a drow supremacist in Shadowclaw territory, you're probably going to get the same results every time.
That I understand. But if its several players with several characters. Is the corridor bit to narrow in a settlement? If you make an Dwarf thats "Dwarf first, Gnomes are bad". Should all of those be thrown out?
What this thread is mainly about is to find how the server culture works. Im a rather new player and all servers have their own culture. Just look at what happended in the great split. Arelith and Amia became two vastly different things because the server culture differed between the different sides of the community. Then there is in server culture to. Myon has one, Cordor has one, Guldorand one and so on. We actively build something up, IC and OOC with how the culture works. To understand it is to master it, to be able to play. How far can you push it without exile or pariah? What will get you banned oocly? What are the rules, the two later are often universal and the same on most servers. Aka common sense and dont be an a****le.
I myself believe OOC communication is key to a proper server. It should not effect the IC but for every player to be comfortable an in understanding how it works, the server culture.