godsaves?

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KillGorPrime
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godsaves?

Post by KillGorPrime » Sat Apr 06, 2024 5:21 am

"Godsave Boons on enchanting and crafting have been revised to be less RNG-intensive, and are now based solely on your current piety. The chance of a godsave is also now equal to your piety."

does this mean if piety is 100 percent you will not fail a dwemorcrafting no matter what the percent?

can someone elaborate on this further?

~ Egg Rogol, the druid o' salt.
~ Jizzim Sweetjam, crippled spellslinging hafling.
~ Wioz, The wise hobgoblin.


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DM Herald
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Re: godsaves?

Post by DM Herald » Sun Apr 07, 2024 8:14 am

This means if your piety is 100%, and you have not had a god save recently, then your next non-hard 5% enchantment can be saved if it fails. If an enchantment will cause your character to lose XP, then it cannot be god saved.


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KillGorPrime
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Re: godsaves?

Post by KillGorPrime » Sun Apr 07, 2024 10:09 am

DM Herald wrote:
Sun Apr 07, 2024 8:14 am

This means if your piety is 100%, and you have not had a god save recently, then your next non-hard 5% enchantment can be saved if it fails. If an enchantment will cause your character to lose XP, then it cannot be god saved.

what does 5% non hard mean, and what determins weather id losexp, also what is a godsave?... and how do i know if iv had one lately. im noob to dwemoring lol

~ Egg Rogol, the druid o' salt.
~ Jizzim Sweetjam, crippled spellslinging hafling.
~ Wioz, The wise hobgoblin.


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DM Herald
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Re: godsaves?

Post by DM Herald » Sun Apr 07, 2024 5:53 pm

A god save can trigger on a variety of events such as crafting, disguises and death in combat. In the context of crafting, before you commit to the crafting, you are given a conversation box that will give you the percent chance of success, and warn you that the item will be destroyed if you fail the enchantment. That conversation will also state the amount of XP your character would lose if you fail, if applicable.


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KillGorPrime
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Re: godsaves?

Post by KillGorPrime » Sun Apr 07, 2024 10:35 pm

DM Herald wrote:
Sun Apr 07, 2024 5:53 pm

A god save can trigger on a variety of events such as crafting, disguises and death in combat. In the context of crafting, before you commit to the crafting, you are given a conversation box that will give you the percent chance of success, and warn you that the item will be destroyed if you fail the enchantment. That conversation will also state the amount of XP your character would lose if you fail, if applicable.

so what..? basically as long as the percentage of success is bigger than 5 percent, i wont lose xp on failure and i have 100 piety with any god, and i havent had a god save recently, it wont fail the enchant, or it just will save the item from destruction?

~ Egg Rogol, the druid o' salt.
~ Jizzim Sweetjam, crippled spellslinging hafling.
~ Wioz, The wise hobgoblin.


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Re: godsaves?

Post by DM Herald » Mon Apr 08, 2024 2:57 am

As long as the item enchantment confirmation message does not state you will lose XP on failure, your piety is at 100%, and you have not had a god save recently, then if the enchantment fails, it will instead succeed. To be safe, you may also wish to be with a deity with a domain of knowledge and invention.


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Re: godsaves?

Post by neowarrior » Mon Apr 08, 2024 7:47 pm

In fact, even at 1% it will still suceed at 100% piety. There even a 0% that it can accour as long as you dont lose xp (this is very hard to achive tho). Its great in all but it kinda killed enchaments as fun, when they removed that 5% luck tho. Use to be that the 5% luck could kick in after the 700ths items you got made with the rare duble enchament (a 5% on another 5% risky business) making you have some OP eqipment that one would class as legendary.

They changed it because, well I guess being rich should mean you should't get to have busted wepons and armour (even if you paid millions to do it).


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Iceborn
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Re: godsaves?

Post by Iceborn » Wed Apr 10, 2024 1:15 am

The "new" system is a lot more balanced, and without the possibility of having broken gear there's also no need to chase the RNG and go mad trying to become mega optimal.
Still, this all may be moot with the - hopefully imminent - deployment of the new dweomering system.

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