Enchantment Basin Success Percentage Formula
Posted: Thu Jul 19, 2018 5:45 pm
Mithreas wrote: ↑Thu Jul 19, 2018 6:18 am10k is the magic number.
The game computes the value of the item with the property you are meaning to add. It then uses "how close are you to 10k" to determine the % chance, and if less than 5% or more than 95%, applies a cap.
Example 1:Example 2:Code: Select all
So let's say you add +1 to a skill, a value of about 100g. 100 / 10,000 = 0.01 or 1%. 100%-1% = 99% chance of success. 99% is greater than 95%, so 95% cap applies, and the chance presented is 95%.
Example 3:Code: Select all
You have an item worth 7.5k, and want to add +1 to a stat, which will take the item to 9.7k value. 9,700/10,000 = 97% 100%-97% = 3% chance of success 3% is less than 5%, so the min 5% chance applies.
Enchantment focused characters essentially discount the item value - 35% for ESF, 20% for GSF and 10% for SF. This is applied before working out the % chance. So let's take each of our three examples, but add a spell focus to each.Code: Select all
You have an item worth 10k. You want to add another property worth 3k to it, total 13k. 13k/10k = 130% 100%-130% = -30% This is an "impossible" item - so you get a 5% chance but no god save for auto success.
Example 1, with spell focus enchantment:Example 2, with Greater Spell Focus Enchantment:Code: Select all
you add +1 to a skill, a value of about 100g. SF: enchantment: 100g x 0.9 = 90g 90 / 10,000 = 0.009 or 0.9%. 100%-0.9% = 99.1% chance of success. 99.1% is greater than 95%, so 95% cap applies, and the chance presented is 95%.
Example 3, with Epic Spell Focus Enchantment:Code: Select all
You have an item worth 7.5k, and want to add +1 to a stat, which will take the item to 9.7k value. GSF enchantment applies: 9700 x 0.8 = 7760. 7760/10,000 = 77.6% 100%-77.6% = 32.4% chance of success. (Rounded down to 32%).
This demonstrates why enchantment spell focuses rock.Code: Select all
You have an item worth 10k. You want to add another property worth 3k to it, total 13k. 13000x0.65 = 8450 8450/10k = 84.5% 100%-84.5% = 15.5% 15.5% is rounded down to 15% success rate - and god saves apply as usual.
There are a couple of other minor tweaks in the system (e.g. to stop people enchanting cheap items using ESF and then selling them to merchants for a profit) but hopefully that explains it.
Feel free to wikify
-Mith