Rystefn wrote:My problem with the new system is that it's now 2-3 times more profitable to solo than to find a group. And that's assuming you got your full share, which, frankly, isn't very likely.
I've noticed that I'm starting to avoid groups now. I hate soloing, and going with a group eats up way more gold than I could possibly make in a trip. Soloing, I break even and might gain an extra 2-3 thousand depending on what I'm doing. Groups though? Always a loss and 60% of the time people bail on me when it's time for gold handouts. People are going to say, "Find different people to travel with!" when it's not that easy. My odd playing times, IG conflict, and level of my main character makes it to where I can only travel with two or three people that I trust. Those two or three people aren't always on when I'm on or they are busy and can't do anything - so you know - I end up blowing several thousand on a trip to have someone use a lense and then log out.
Another thing - People aren't as inviting to adventurers, and It's a shame to says that I am part of that crowd. I used to rile up groups to go somewhere - getting five or six people parties to venture with me wherever. Now - it's just not cost effective and I end up losing money because I'm only getting 10% of the cost that the trip took, or the gold collector split it with a friend and ditched the rest of us.
The two things that came out of it that are actually positive? I make my own spell components - and I am a WAYYY better Wizard from soloing.