Allow Poisons in Herbalism Bag

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Scurvy Cur
Posts: 1346
Joined: Tue Jan 27, 2015 3:48 am

Allow Poisons in Herbalism Bag

Post by Scurvy Cur »

Relocated from Feedback to Suggestions:

One of the things I've noticed lately regarding poisons is that, from time to time, something will go wrong and break a stack of poisons.

When this happens, that stack of poisons will cease delivering the intended effect, and will no longer be combinable with other stacks of the same poison.

Image

Both of these are carrion crawler poison, but the item reference ID has gotten messed up on the bottom stack, and it will no longer combine with the top stack and will not provide the on-hit effect.

I've been unable to determine what causes this to happen, but I think a workaround may be possible.

Item containers work by deleting items placed in them, and creating a record of the items, then creating new items when they're removed from the container. This might allow "broken" stacks to be replaced with freshly-generated functional stacks, if we let poisons go in herbalism bags.

I know some folks have asked for a poison/potion bag as well, but in the interests of not adding yet another container to the long list of containers characters already need to pick up, I am still at least mildly in favor of adding poisons to the already-existing container that most sensibly fits them.

Thanks.

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The GrumpyCat
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Joined: Sun Jan 18, 2015 5:47 pm

Re: Allow Poisons in Herbalism Bag

Post by The GrumpyCat »

I believe poisons now go in Trap box? I'd personally count this as completed?

This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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