Arcane Flux (For Everyone)

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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Inordinate
Arelith Silver Supporter
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Joined: Fri Dec 30, 2016 5:15 am

Arcane Flux (For Everyone)

Post by Inordinate »

When activated, Arcane Flux will replenish the next hostile spell cast via the Spellsword or Wizard spellbook. Dispels and spell breaches are exempt. Casting a wizard cantrip has a 5% chance to activate Arcane Flux. For Generalist Wizards, this chance increases to 10%. Wild Mages cannot access Arcane Flux.

This suggestion makes more sense considering the feedback I've given in the feedback threads about Wiz/Sorc in general here and here. I think in the interim while the FEEDBACK I made there is debated this SUGGESTION should be implemented.

Flux for Everyone!
Sorcerers and Wild Mages should absolutely be benefiting from Arcane Flux given how offensive-oriented they both are. They should be able to sustain themselves quite a bit more than they do now so that life isn’t all about spamming cantrips behind a summon.

Additionally, Arcane Flux percentages should be increased across the board, with Sorc/WM/Generalists getting 15% and Specialists getting 10%.

If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep
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