How to make sailing fun for Team Good

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Lewtzy
Posts: 92
Joined: Wed Jan 22, 2020 2:02 pm

How to make sailing fun for Team Good

Post by Lewtzy » Fri Oct 20, 2023 11:21 am

Sailing as a non-evil or non-questionable sailor is not really enjoyable.

I see many old pirates who are looking to even out the scales by sailing for team good after their pirate story has ended. But...
They find themselves in a rut having less fun mostly due to having to pass on a lot of ships passing them by due to their good alignment.
This together with the (sometimes) Scarcity of ships can be a real downer for new crewmembers as well.

Is it perhaps possible to make the Good aligned ships only encounter the "Evil" aligned NPC ships?
This would include but not be limited to:
Timberfleet
Hrafnagar
Starlight
Ironhelm
First Sister
Second Sister
Leviathan
Guldorand Galleon

I purposefully left out the Troubadour and the Sea Leopard as they are long term lease non-settlement bound ships. And included the Hrafnagar as it is a specifically Cordor Bound rental.
The same can be said for the Iron throne ships of course.

Perhaps some sort of toggle on the sign is possible (might be asking too much here).

What ships classify as evil? In my opinion, these:
Longship
Nelanther Vessel
Nelanther Warship
Pirate Ship
Prisoner Ship
Privateer
Undead Galleon

If there are any questions, feel free ofc.


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