Arelith Updates: What They *Really* Mean

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Kuma
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Re: Arelith Updates: What They *Really* Mean

Post by Kuma » Mon Nov 23, 2020 4:34 am

added scent as a skill

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Re: Arelith Updates: What They *Really* Mean

Post by Eira » Thu Nov 26, 2020 6:45 pm

Under the new management's "keep our city clean" initiative, the streets of Andunor are now completely free of slime trails, to be replaced with the more thematic blood splatters from running into flying knives.

I exist to describe the world around us.

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Keth'ym Evanara - wandering better paths
Veriel Xyrdan - married and happy
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Re: Arelith Updates: What They *Really* Mean

Post by Jack Oat » Fri Nov 27, 2020 3:10 am

"nae runnin in teh halls" now mechanically enforced by three dozen Dwarven Earthkin Defenders with debilitating knives for your calves.

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Re: Arelith Updates: What They *Really* Mean

Post by DangerDolphin » Fri Nov 27, 2020 6:32 pm

Eira wrote:
Thu Nov 26, 2020 6:45 pm
Under the new management's "keep our city clean" initiative, the streets of Andunor are now completely free of slime trails, to be replaced with the more thematic blood splatters from running into flying knives.
IMO slimes should be really clean, aren't they acidic and dissolve everything? Not to mention the Gelatinous Cubes which seem to just absorb and eat everything they find.

#JusticeForSlimes

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Re: Arelith Updates: What They *Really* Mean

Post by andthenthatwasthat » Wed Dec 02, 2020 12:23 am

Shifting internal organs at will (aka the epic damage reduction feat) is now within reach even for otherwise fragile elves.

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Re: Arelith Updates: What They *Really* Mean

Post by Mythic » Sun Dec 06, 2020 8:24 pm

Flayed Skin and Spare spikes now 9.99 Spiders at the spiders web arena. Sale will not last!
Howling around all year long

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Re: Arelith Updates: What They *Really* Mean

Post by a shrouded figure » Mon Dec 14, 2020 4:49 pm

Policed called on Elven house party supplying underage characters with golems.

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Re: Arelith Updates: What They *Really* Mean

Post by Archnon » Mon Dec 14, 2020 5:07 pm

a shrouded figure wrote:
Mon Dec 14, 2020 4:49 pm
Policed called on Elven house party supplying underage characters with golems.
Gnomish golem syndicate implicated in the bust. Investigation traces syndicates roots all the way to the Turret.

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Re: Arelith Updates: What They *Really* Mean

Post by andthenthatwasthat » Sun Jan 10, 2021 1:34 pm

Wizards no longer feign interest in nature and ranging to get that coveted ESF. They all hanged their hiking boots to become loremasters.

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Re: Arelith Updates: What They *Really* Mean

Post by mirvv » Thu Jan 14, 2021 7:53 pm

Sibayad obelisk loaded!
https://youtu.be/-Q6HXVeqCjg?t=112
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Re: Arelith Updates: What They *Really* Mean

Post by Scurvy Cur » Wed Feb 24, 2021 8:31 pm

Changelog, Feb 24, 2021:

- We weren't sure you were feeling enough pressure to buy more INT, so we've attached a mechanical bonus to a language. Time to make some room for it on everything you build.

- For completely unrelated reasons, Jotun becomes the second official state language of Cordor.


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Re: Arelith Updates: What They *Really* Mean

Post by Eira » Wed Feb 24, 2021 9:02 pm

Scurvy Cur wrote:
Wed Feb 24, 2021 8:31 pm
Changelog, Feb 24, 2021:

- We weren't sure you were feeling enough pressure to buy more INT, so we've attached a mechanical bonus to a language. Time to make some room for it on everything you build.

- For completely unrelated reasons, Jotun becomes the second official state language of Cordor.
The Ancient Jotun Altar finally wised up to the people just talking gibberish in their best approximation of a Norwegian accent.

I exist to describe the world around us.

Akorae

Keth'ym Evanara - wandering better paths
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Re: Arelith Updates: What They *Really* Mean

Post by Bunnysmack » Wed Feb 24, 2021 9:54 pm

Disguising Shadowvar tracks so they look like ruby deposits will no longer lure your enemies into a grizzly demise.
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Re: Arelith Updates: What They *Really* Mean

Post by Curve » Wed Feb 24, 2021 11:29 pm

Changelog, Feb 24, 2021:

Discord required to know what is going on. Reasonable humans are sad.

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Re: Arelith Updates: What They *Really* Mean

Post by DangerDolphin » Thu Feb 25, 2021 12:15 am

Curve wrote:
Wed Feb 24, 2021 11:29 pm
Changelog, Feb 24, 2021:

Discord required to know what is going on. Reasonable humans are sad.
Welcome to 2016

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Re: Arelith Updates: What They *Really* Mean

Post by AstralUniverse » Thu Feb 25, 2021 4:33 am

Maurs boon disabled to prevent every possible character on Arelith fluenting Jotun for ancient powers.
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I've spoken with Kenji and warpriest will be allowed to take elemental avatar so keep this in mind too


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Re: Arelith Updates: What They *Really* Mean

Post by Curve » Thu Feb 25, 2021 12:14 pm

DangerDolphin wrote:
Thu Feb 25, 2021 12:15 am
Curve wrote:
Wed Feb 24, 2021 11:29 pm
Changelog, Feb 24, 2021:

Discord required to know what is going on. Reasonable humans are sad.
Welcome to 2016
If you didn’t have a contributor tag I would not respond to this. But, there is an update thread. Despite this being the norm since 2016 I don’t think it is unreasonable to expect updates to be documented on the forums. It is hard to keep up with changes when you have to seek them out on multiple platforms.

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Re: Arelith Updates: What They *Really* Mean

Post by MalKalz » Thu Feb 25, 2021 1:06 pm

Updates are meant to be on the forums as well as Discord.

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Re: Arelith Updates: What They *Really* Mean

Post by Batrachophrenoboocosmomachia » Thu Feb 25, 2021 2:25 pm

Yep, this was on me, sorry folks. Updates should be posted in both places, just got behind on it here- they're up now.

Done.


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Re: Arelith Updates: What They *Really* Mean

Post by Skibbles » Tue Mar 02, 2021 1:26 am

Changelog, Mar 1, 2021

Live next reset
============
- The reason we can't have nice things.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.

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Re: Arelith Updates: What They *Really* Mean

Post by godhand- » Mon May 31, 2021 11:43 pm

Clerics protection domain sanctuary lasts as long as i do in bed and can be saved against.
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Re: Arelith Updates: What They *Really* Mean

Post by Rei_Jin » Tue Jun 01, 2021 3:55 am

Update: Shaman can now speak to all the things that want to murder them painfully in the wild, in the hopes of convincing them to make their death swift and merciful. They must, of course, still learn how to speak to all the things that want to murder them in the cities and towns.

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Re: Arelith Updates: What They *Really* Mean

Post by Archnon » Wed Jun 30, 2021 12:14 am

Forecast predicted an elvish monknado and the threat of flying monks proved insufferable

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Re: Arelith Updates: What They *Really* Mean

Post by Dachlatte » Mon Jul 05, 2021 1:36 pm

Another sail update slowly works Arelith towards a Waterworld scenario. Bye bye dryland.

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Re: Arelith Updates: What They *Really* Mean

Post by DM Monkey » Tue Jul 06, 2021 12:30 pm

Archnon wrote:
Wed Jun 30, 2021 12:14 am
Forecast predicted an elvish monknado and the threat of flying monks proved insufferable
Flying monkeys are still on the books, stay tuned!

Try harder! Help set a good example of roleplay for the server culture.


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