Arelith Updates: What They *Really* Mean

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P Three
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Re: Arelith Updates: What They *Really* Mean

Post by P Three » Thu Mar 09, 2017 10:47 am

Buckle up boys.
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Re: Arelith Updates: What They *Really* Mean

Post by susitsu » Thu Mar 09, 2017 6:10 pm

The Rambling Midget wrote:Image
Elbow deep...

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Re: Arelith Updates: What They *Really* Mean

Post by RedGiant » Sun Mar 12, 2017 11:12 pm

10 minutes after latest update: All masterly damask weapons from every store sell out as "patrons" gift their "protégés" in giddy first few moments of no level restrictions.
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Re: Arelith Updates: What They *Really* Mean

Post by Kuma » Tue Mar 14, 2017 5:33 am

Patch who knows

- RDDS breathe Greater Ruins
- idk what's going on any more nothing's documented any more

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Re: Arelith Updates: What They *Really* Mean

Post by Astral » Tue Mar 14, 2017 11:45 pm

And here I was waiting patiently for a pun about the IRL. Bad Kuma!
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Re: Arelith Updates: What They *Really* Mean

Post by Tranquility » Tue Mar 28, 2017 9:14 pm

Did you give up Kuma? Surely it's not over yet?

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Re: Arelith Updates: What They *Really* Mean

Post by Kuma » Wed Mar 29, 2017 9:25 am

THERE'S TOO MUCH

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Re: Arelith Updates: What They *Really* Mean

Post by Scurvy Cur » Fri Apr 28, 2017 12:43 am

Unsolicited Hijacking of this thread.

Update: 4/07/2017

- Devs settle years long debate over best dip class for weaponmasters; Rogue dip projected for extinction in several years as Darwinian pressure takes its toll.

- We really want you to use chainmail guys. Elves have some now too.

- If we keep giving enough grab-bag buffs to half orcs, they might stop competing with half elves for the title of "Most Mechanically Handicapped Race"

- Paladins now offered stylish accessorization options. Those aiming for a more minimalist or risque aesthetic will not longer be restricted to full plate. We expect this to resolve issues for players concerned about limited RP options available to the class.

Update: 4/10/2017

- One of the paladin crafting options accidentally wound up being really good for sorcerers. Sorry, fixed next reset.

Update: 4/19/2017

- Rangers have been great at printing corpses (mostly their own) since at least Everquest. Strength based ones will be a little slower to do so now.


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Re: Arelith Updates: What They *Really* Mean

Post by Exultate » Sat Apr 29, 2017 5:26 am

I have also decided to hijack this.

Update 4/20 (he he)

The Arelith admin team has decided that they have not been getting enough reports about people losing in PvP, and have changed the PvP death timer to give the losing party 20 minutes to think about possible rule-breaches.
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Re: Arelith Updates: What They *Really* Mean

Post by Kuma » Sat Apr 29, 2017 5:29 am

Exultate wrote:The Arelith admin team has decided that they have not been getting enough reports about people losing in PvP, and have changed the PvP death timer to give the losing party 20 minutes to think about possible rule-breaches.

OOOF

i hereby deputise exultate and scurvy for this thread now that i lost track

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Re: Arelith Updates: What They *Really* Mean

Post by Astral » Sat Apr 29, 2017 6:12 am

Exultate wrote: The Arelith admin team has decided that they have not been getting enough reports about people losing in PvP, and have changed the PvP death timer to give the losing party 20 minutes to think about possible rule-breaches.
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Re: Arelith Updates: What They *Really* Mean

Post by Barradoor » Sat Apr 29, 2017 7:12 am

Exultate wrote:I have also decided to hijack this.

Update 4/20 (he he)

The Arelith admin team has decided that they have not been getting enough reports about people losing in PvP, and have changed the PvP death timer to give the losing party 20 minutes to think about possible rule-breaches.
You rite tho
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Re: Arelith Updates: What They *Really* Mean

Post by susitsu » Sat Apr 29, 2017 1:02 pm

fkin rekt

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Re: Arelith Updates: What They *Really* Mean

Post by Exultate » Sun Apr 30, 2017 5:29 pm

Update 4/30

Parties of Gift of Humility Goblin Warlocks now inexplicably more wise and disciplined, likely to counteract the OOC effect that goblin roleplay has on the players.
Shadowy Reality wrote:Why can't new characters be mathematically inferior to old ones?
Flameborn wrote:You need to show more respect for your fellow players. Such a toxic attitude is terrible.

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Re: Arelith Updates: What They *Really* Mean

Post by StealthyKraken » Sun Apr 30, 2017 6:38 pm

Exultate wrote:Update 4/30

Parties of Gift of Humility Goblin Warlocks now inexplicably more wise and disciplined, likely to counteract the OOC effect that goblin roleplay has on the players.

It's all fun and games until 40 caster cleric goblins run around imploding people left and right.

... as an aside, entirely unrelated, anyone down for this new goblin clan with me?
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Re: Arelith Updates: What They *Really* Mean

Post by Nitro » Sun Apr 30, 2017 7:20 pm

No no, ganksquad of 12 goblin monks will clearly be the top meta.

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Re: Arelith Updates: What They *Really* Mean

Post by susitsu » Mon May 01, 2017 3:01 am

the hivemind lives

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Re: Arelith Updates: What They *Really* Mean

Post by One Two Three Five » Mon May 01, 2017 3:45 am

Alternate Translation:
Goblins, please stop talking like that.
The devil does not need any more advocates
Clerics are just socially acceptable warlocks.

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Re: Arelith Updates: What They *Really* Mean

Post by Scurvy Cur » Mon May 01, 2017 4:59 am

Update: 4/30/2017

- Our most recent update has been a reversion of the mechanical knowledge of a large portion of the playerbase, disguised as a goblin buff. Players spotted anticipating a swarm of goblin caster clerics, having apparently forgotten that there's a cap on soft bonuses.


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Re: Arelith Updates: What They *Really* Mean

Post by Kuma » Sun May 31, 2020 12:18 am

Patch 31/05/2020

Cordor Press: Famed gnome inventor Leeuwenhoek invents marvelous new machine, the microscope! Elves seen for the first time by human eyes.

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Re: Arelith Updates: What They *Really* Mean

Post by AstralUniverse » Tue Jun 02, 2020 2:42 pm

I had some hysterical laughs from this thread back then. Please bring it back.
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Re: Arelith Updates: What They *Really* Mean

Post by Scurvy Cur » Mon Sep 14, 2020 7:48 pm

Changelog, Sept 13-14 2020:

- Div/Dex gets a love tap and a menacing warning to stop being OP, or further spankings will follow until the meta improves.

- Drow buffed, nerfed, reverted. Counseling and whiplash therapy now available for confused drow players. We have charts for those of you who can't read paragraphs.

- Don't think we didn't notice how many drow y'all made in the last 12 hours.

- Paladin players earnestly consider orog crusade. God wills it.

- After careful consideration of feedback, the team has decided that the actual objective was to nerf humans all along. Sources report humans now seen scrabbling in the bottom of the race dumpster along with half elf, fighting over which gets to be second worst. Human monks, no longer able to afford their entire class kit, reportedly shoved into lockers by their superior half elven counterparts.


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Re: Arelith Updates: What They *Really* Mean

Post by andthenthatwasthat » Wed Sep 16, 2020 2:05 am

Scurvy's posts in this thread always depress me... Cause they are true. :(

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Re: Arelith Updates: What They *Really* Mean

Post by Arcbled » Fri Sep 18, 2020 7:09 am

-"This is all well and good, but how does this nerf monks? It's been a couple months and the quotas aren't met."

-Too many wild elves are wearing suits and filing for their 401k. -1AC in the hopes of encouraging them to wear loinclothes again.

-Too many rangers have taken philosophy 101 at their local community college, so we've kicked out all the ambidextrous people who smell of wet dogs.
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Re: Arelith Updates: What They *Really* Mean

Post by Nitro » Fri Oct 02, 2020 4:37 pm

-Wiki contributors collectively suffer an aneurysm at the notion that all summons now have to list their INT score as well for leadership viability.

-Local troglodytes running for president now get pity votes from their leadership dump incredible charisma.

-Local druids seen crying as their summons are too dumb to get inspired like all those stupid necromancers.

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