Question: UD-'Surfacer'-Surfacer interactions

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ZogTheStout
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Question: UD-'Surfacer'-Surfacer interactions

Post by ZogTheStout » Sat Dec 20, 2014 3:49 am

So 1) I'm back, if anyone remembers me, and poking around and maybe staying, at least for a while. Enjoying it so far, lots of incredibly neat changes from what I remember =D.

2) I'm playing a (non-outcast) human who is seeming to have reason to spend time in the Underdark. It's plain to me that the conventions have changed significantly since I was last around (when it was acceptable for surfacers to go to Pit Town albeit with great suspicion, but it was basically mandatory that you treated UD races as 'probably about to try to kill me' or 'probably lying about not being about to try to kill me' at all times).

I think I'm toeing the line of 'this place is uncomfortable and alien and I don't like it here, but I've also got some measure of safety in places like Andunor and I'm not imminently and urgently about to be ganked by everything native' okay, but I was wondering if anyone had any tips, or wanted to point out any significant changes in either conventions or official policy which I might have missed since I last played regularly.

Thanks, and I missed y'all!
Last edited by ZogTheStout on Sat Dec 20, 2014 4:12 am, edited 1 time in total.

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The Rambling Midget
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by The Rambling Midget » Sat Dec 20, 2014 4:07 am

1. Welcome back.

2. Your non-outcast human character will have grown up hearing horror stories about the nasty creatures in the Underdark that come to the surface to take away naughty children in the night. It doesn't matter what the Andunor guards say about civility and neutral ground. They're still going to peel your skin off and make you watch them wear it as a coat. Be afraid.
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Razmo_de
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by Razmo_de » Sat Dec 20, 2014 1:28 pm

The Rambling Midget wrote:1. Welcome back.

2. Your non-outcast human character will have grown up hearing horror stories about the nasty creatures in the Underdark that come to the surface to take away naughty children in the night. It doesn't matter what the Andunor guards say about civility and neutral ground. They're still going to peel your skin off and make you watch them wear it as a coat. Be afraid.
At 2: Not so much. Since no one knows if you are an outcast or not, they must assume that you are. While you walk there and keep a low profile.

The horror-stories part is just a lazy excuse to ignore all of your characters experiences and default to a hostile interaction.

So yeah, things are been much nicer now there than in pit town. No one respected the pits mind-effects anyway.

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Yma23
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by Yma23 » Sat Dec 20, 2014 3:59 pm

It's pretty simple.

Andunor is a place full of very nasty, nasty folks. Most of whom are, in fact, monsters.

Can your human, Outcast or Othewise? Survive down there? Sure.

But he better be paranoid, he better be respecful, and he better be useful.

One wrong step and half the city would be more than happy to beat him down, drag him away, and enslave/torture/murder him

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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by Seven Sons of Sin » Sat Dec 20, 2014 4:47 pm

Welcome back, Calassus! :D

Andunor has become more like a UD-dominated Skullport. There's more fluidity, but there's definitely still superiority in the hands of the UDers.
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by The Rambling Midget » Sat Dec 20, 2014 7:54 pm

Razmo_de wrote:The horror-stories part is just a lazy excuse to ignore all of your characters experiences and default to a hostile interaction.
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by Rattus_norvegicus99 » Sun Dec 21, 2014 9:19 am

Yma23 wrote:It's pretty simple.

Andunor is a place full of very nasty, nasty folks. Most of whom are, in fact, monsters.

Can your human, Outcast or Othewise? Survive down there? Sure.

But he better be paranoid, he better be respecful, and he better be useful.

One wrong step and half the city would be more than happy to beat him down, drag him away, and enslave/torture/murder him
Exactly ... this goes for all surface races, regardless if they are outcast, free, slave or what have you.
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by Tashalar » Sun Dec 21, 2014 9:28 am

Rattus_norvegicus99 wrote:
Yma23 wrote:It's pretty simple.

Andunor is a place full of very nasty, nasty folks. Most of whom are, in fact, monsters.

Can your human, Outcast or Othewise? Survive down there? Sure.

But he better be paranoid, he better be respecful, and he better be useful.

One wrong step and half the city would be more than happy to beat him down, drag him away, and enslave/torture/murder him
Exactly ... this goes for all surface races, regardless if they are outcast, free, slave or what have you.
Azuilah's been down there for... five, maybe six IC years and I -still- try and hold to this.
(I hope that I have gotten this across sufficiently, Zog :) )
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Razmo_de
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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by Razmo_de » Sun Dec 21, 2014 11:37 am

The Rambling Midget wrote:"his people are completely literal, metaphors go over his head"
Sorry, http://tvtropes.org/pmwiki/pmwiki.php/Main/PoesLaw. I can't tell you from the people who do mean this stuff literally.
Well, I most often do find your point of view a balanced one. Its still hard to tell over the internet.

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Re: Question: UD-'Surfacer'-Surfacer interactions

Post by caldura firebourne » Mon Dec 22, 2014 6:57 pm

Best to view those of the UD as unpredictable at best, Kish has human allies, but the line between allies and food can change, depending on how useful they are, and sometimes how hungry she is.
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