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Re: Coming Soon to Arelith
Posted: Tue May 31, 2022 9:23 pm
by Party in the forest at midnight
1st one, Captain planet, are we going to get 5 druid paths, one of them seemingly much less cool than all of the others? And if you get all 5 paths doing a ritual you can summon something?
The 2nd one, incoming anarchist/vigilante class? Hoarran temple? Hoarran rituals that summon a revenant to go after a target?
All of these things are seemingly unrelated enough that it's making me really curious what's coming.
Re: Coming Soon to Arelith
Posted: Tue May 31, 2022 10:16 pm
by MathAenya
Kenji wrote: ↑Tue May 31, 2022 6:43 pm
From Kenji
========
- Trash barrels are now separated between recyclable and non-recyclable
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 6:51 am
by Kenji
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 7:03 am
by Dreams
Kenji wrote: ↑Thu Jun 02, 2022 6:51 am
Nautilus PrC (3 level dip class)
Pre-reqs: 6 BAB
Skills: Disable Trap, Discipline, Open Lock, Sail, Search, Tumble, UMD
Level 1: EDR I, 5% DI Physical, Immune to Drown
Level 2: EDR II, 10% DI Physical, Gains normal underwater movement speed
Level 3: EDR III, 15% DI Physical, special ability: Anchor-throw (1/round attack ability with damage calculated in a spreadsheet but roughly laid out something along the lines of weapon base damage + STR mod + CLd6 cold damage + CL(sail skill/character level) - distance in meters from shoreline + underwater modifier of meters beneath sea level as physical damage)
How far off am I?
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 7:17 am
by yoimtide
Dreams wrote: ↑Thu Jun 02, 2022 7:03 am
Kenji wrote: ↑Thu Jun 02, 2022 6:51 am
Nautilus PrC (3 level dip class)
Pre-reqs: 6 BAB
Skills: Disable Trap, Discipline, Open Lock, Sail, Search, Tumble, UMD
Level 1: EDR I, 5% DI Physical, Immune to Drown
Level 2: EDR II, 10% DI Physical, Gains normal underwater movement speed
Level 3: EDR III, 15% DI Physical, special ability: Anchor-throw (1/round attack ability with damage calculated in a spreadsheet but roughly laid out something along the lines of weapon base damage + STR mod + CLd6 cold damage + CL(sail skill/character level) - distance in meters from shoreline + underwater modifier of meters beneath sea level as physical damage)
How far off am I?
I hope you aren't far off at all because that sounds great.
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 11:09 am
by Drowboy
artificer
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 11:53 am
by Vylarah
Warforged.
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 3:15 pm
by Archnon
New Golems that are actually useful!!!!
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 5:34 pm
by Kenji
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 6:02 pm
by Party in the forest at midnight
Enemies with climb checks involved in fighting them.
Re: Coming Soon to Arelith
Posted: Thu Jun 02, 2022 6:04 pm
by Wrips
Some transmutation stuff?
Re: Coming Soon to Arelith
Posted: Wed Jun 08, 2022 9:03 pm
by Flower Power
Golems get a cosmetic makeover, but that's it.
Re: Coming Soon to Arelith
Posted: Thu Jun 09, 2022 7:31 am
by MathAenya
Golems can now be climbed on
Re: Coming Soon to Arelith
Posted: Mon Jun 13, 2022 6:40 am
by Kenji
Re: Coming Soon to Arelith
Posted: Mon Jun 13, 2022 6:52 am
by Party in the forest at midnight
Spelljammers are introduced. Space exploration achieved.
Re: Coming Soon to Arelith
Posted: Mon Jun 13, 2022 7:09 am
by Exordius
Ugh i hate when that happens in Skyrim, best to fight giants from a position they cant reach same with the mastodons.
Re: Coming Soon to Arelith
Posted: Mon Jun 13, 2022 7:44 am
by Kuma
more interesting and entertaining boss fight mechanics?
Re: Coming Soon to Arelith
Posted: Mon Jun 13, 2022 10:35 am
by Good Character
Fire giants can now one shot you with greater efficiency.
Re: Coming Soon to Arelith
Posted: Thu Jun 16, 2022 12:12 am
by TurningLeaf
New mini sized race introduced, this is every fight
Re: Coming Soon to Arelith
Posted: Fri Jun 17, 2022 8:23 am
by MathAenya
Kenji wrote: ↑Mon Jun 13, 2022 6:40 am
Arelith will become a Kerbal Space Program simulator for people with low RPR
Re: Coming Soon to Arelith
Posted: Sun Jun 19, 2022 9:40 am
by Aren
Kenji wrote: ↑Mon Jun 13, 2022 6:40 am
More giant races.
Colossal weapons.
New feat: Knock Up. Your enemy gets knocked up. 9 months later you have to transfer 5000 gold every month in childsupport.
Re: Coming Soon to Arelith
Posted: Sun Jun 19, 2022 10:02 am
by God_In_Action
Large size player races (ogres, minotaurs, and firbolgs) can now be mounted during both PvP and as rideable mounts.
Climb skill vs Discipline
Ride skill check
Re: Coming Soon to Arelith
Posted: Thu Aug 11, 2022 8:01 am
by Kenji
I still say we head south to Baldur's Gate.
Re: Coming Soon to Arelith
Posted: Thu Aug 18, 2022 12:41 am
by Kenji
I know a druid who can hook you up with some good stuff!