What group concept would you like to see?

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Hazard
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Re: What group concept would you like to see?

Post by Hazard » Sat May 08, 2021 2:49 am

I think an entire flock of warlocks (infernal/abyssal) would be pretty cool. Seeing all those pokemon and blasts.
It's simple, but awesome.

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D4wN
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Re: What group concept would you like to see?

Post by D4wN » Sat May 08, 2021 3:21 am

I've always wanted to do a group of information brokers. Completely neutral, no sides. Just people who trade in information, secrets, lore etc. Maybe for my next character idea! :)
Currently playing:
Theodor Helbrecht - Active
Emma Young - Active
Ember Joyleaf-Underfoot - Shelved

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Opustus
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Re: What group concept would you like to see?

Post by Opustus » Sat May 08, 2021 4:27 am

Oh oh oh.

Commiserating UD cavaliers and a bard playing coconuts.
Characters: all poor babies suffering from neglect

Good Character
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Re: What group concept would you like to see?

Post by Good Character » Sat May 08, 2021 3:38 pm

Opustus wrote:
Sat May 08, 2021 4:27 am
Oh oh oh.

Commiserating UD cavaliers and a bard playing coconuts.
I really broke out into laughter with this one.

gix gix
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Re: What group concept would you like to see?

Post by gix gix » Sat May 08, 2021 4:39 pm

as soon as it is possible:
a bunch of goblin riders on worgs and spiders....

sadly goblins can't mount horses up to now till they are technically shaped"

Hazard
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Re: What group concept would you like to see?

Post by Hazard » Sun May 09, 2021 2:22 pm

An entire faction of pure class commoners.

Cowbot
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Re: What group concept would you like to see?

Post by Cowbot » Mon May 10, 2021 5:12 am

I agree with the commoner faction.

I think having a pool of relatively easily-influenced commoners would open up tons of fun RP for all sorts of groups across the server. Just make a group of very pliable people, open to corruption, redemption, extortion, or protection. I think a healthy and stable neutral group would be great.

Evil groups need people who can get desperate enough to sell their souls, and good groups need people to help overcome addiction, family disputes, or other things.

It's something I've considered playing before. Just play someone whose soul job it is to make friends and be fun to be around, and then have them get mistreated by every evil faction on the server.

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Edens_Fall
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Re: What group concept would you like to see?

Post by Edens_Fall » Mon May 10, 2021 3:41 pm

ReverentBlade wrote:
Fri May 07, 2021 3:23 am
A goodly Mulhorandi regiment that cleans up Sibayad and manages to twist the arms of the dev staff into giving the poor place proper settlement mechanics. I have a shelved PC ready and waiting.
Less goodly and more neutrality. Sibayad is the closest the surface has to a neutral trade town (in between settlement army raids or knightly orders) and would be a shame to lose that.
Current PC - Adelyn Belle'rose
Emilia Sabine von Brandt - Killed with Daughter Elizabeth
Michaela Quinn - Killed by fallen Paladin
Annalisa Bradford - Sacrificed to Dark Gods
Vaen Xyvil'kor - Killed in The Xyvil'kor War

Amateur Hour
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Re: What group concept would you like to see?

Post by Amateur Hour » Mon May 10, 2021 8:38 pm

Cowbot wrote:
Mon May 10, 2021 5:12 am
I agree with the commoner faction.

I think having a pool of relatively easily-influenced commoners would open up tons of fun RP for all sorts of groups across the server. Just make a group of very pliable people, open to corruption, redemption, extortion, or protection. I think a healthy and stable neutral group would be great.

Evil groups need people who can get desperate enough to sell their souls, and good groups need people to help overcome addiction, family disputes, or other things.

It's something I've considered playing before. Just play someone whose soul job it is to make friends and be fun to be around, and then have them get mistreated by every evil faction on the server.
Thirding the commoner faction! I know it's annoying as heck to build a commoner (I did the math...at least 542.5 hours at RPR 20 without a MoD) but having a group of people to consistently do commoner RP with would be helpful to that end.
Solveigh Arnimayne - Shelved until ca. A.R. 180 or later
"Drow Twin" - Shelved
Ninim Adanion - Shelved...but contact her "through the embassy" as needed!
Mari

xanrael
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Re: What group concept would you like to see?

Post by xanrael » Tue May 11, 2021 3:34 am

Coven of witches and friends being hag-like and operating in the wilderness as opposed to settlements. Meetings in the middle of the woods in the middle of the night. Making odd deals etc. It's not a unique idea and has happened before to some extent a few times but with more and more activities being planned well in advance I miss some of the random events I'd encounter out in the wilderness before.

Maybe my recent playtime just hasn't lined up well and it is a "just me" thing.

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Grimspark
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Re: What group concept would you like to see?

Post by Grimspark » Tue May 11, 2021 7:41 am

gix gix wrote:
Sat May 08, 2021 4:39 pm
as soon as it is possible:
a bunch of goblin riders on worgs and spiders....

sadly goblins can't mount horses up to now till they are technically shaped"
I'm in where do I sign up!? we'll just start it now and be ready when we can ride ;P

kinginyellow
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Re: What group concept would you like to see?

Post by kinginyellow » Thu May 13, 2021 3:13 am

The Merry men.

Step 1: Dress in era appropriate clothing for the Rennaisance. Plumed hats are mandatory.
Step 2: Craft Gonnes and Gonne slugs for every member bar their superior.
Step 3: In PVE and PVP, always maintain firing line formation, only fire gonne when the superior orders it.
Step 4: Include bard with drums and a trumpet who will support their brothers in arms with uplifting music.

Ensure the commanding officer uses a sabre (scimitar). Pester the devs to include tall hats.
Also have spears on hand for "affixing bayonets".

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Hedgehog
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Re: What group concept would you like to see?

Post by Hedgehog » Thu May 13, 2021 4:04 am

Nice...I've been involved with some of these very exact concepts. :}

How they're being described is so ironically familiar, in fact . :lol:
I’ve got the power of god and anime on my side!

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garrbear758
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Re: What group concept would you like to see?

Post by garrbear758 » Thu May 13, 2021 4:11 am

Changing my answer. A group of troglodyte bandits or pirates who only rob people for food.
But if I was concerned about players not looking ugly, I'd have started executing gnomes a long time ago. -Irongron

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Red Ropes
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Re: What group concept would you like to see?

Post by Red Ropes » Thu May 13, 2021 5:05 am

a group of commoners loaded to the teeth and ready to show the bourgeoise adventurer class that its harvesting season
🤡

Pippo
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Re: What group concept would you like to see?

Post by Pippo » Thu May 13, 2021 5:33 pm

Red Ropes wrote:
Thu May 13, 2021 5:05 am
a group of commoners loaded to the teeth and ready to show the bourgeoise adventurer class that its harvesting season
loaded of money, or of fire bombs/acid bombs/powder kegs....? :twisted:

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MissEvelyn
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Re: What group concept would you like to see?

Post by MissEvelyn » Thu May 13, 2021 6:28 pm

A neutral city in the Shadow Plane that demands you sign a contract upon entry. The agreement is that a spell is cast upon you, and when you leave the city, your memory of everything that happened within is lost.

What happens in Mist Town, truly stays in Mist Town 😏
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Do you like Arelith existing?
If not, please just leave and move on with your life.

Haroshia
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Re: What group concept would you like to see?

Post by Haroshia » Thu May 13, 2021 7:37 pm

Pippo wrote:
Thu May 13, 2021 5:33 pm
Red Ropes wrote:
Thu May 13, 2021 5:05 am
a group of commoners loaded to the teeth and ready to show the bourgeoise adventurer class that its harvesting season
loaded of money, or of fire bombs/acid bombs/powder kegs....? :twisted:
Gonnes

Exordius
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Re: What group concept would you like to see?

Post by Exordius » Fri May 14, 2021 8:59 pm

How about a divine version of the arcane tower, maybe call it the divine temple or something. A place where most gods are at least tolerated and can be worshiped and divine characters can train and study divine stuff.

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garrbear758
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Re: What group concept would you like to see?

Post by garrbear758 » Sat May 15, 2021 2:58 am

Exordius wrote:
Fri May 14, 2021 8:59 pm
How about a divine version of the arcane tower, maybe call it the divine temple or something. A place where most gods are at least tolerated and can be worshiped and divine characters can train and study divine stuff.
A Parthenon? I really like this idea as well. It’d be cool for a cleric running a temple to do this
But if I was concerned about players not looking ugly, I'd have started executing gnomes a long time ago. -Irongron

Skalding
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Re: What group concept would you like to see?

Post by Skalding » Sat May 15, 2021 5:03 pm

I made a drag queen character a few months ago, and would love to see a sickening house of queens sashaying through Arelith! The RP I've experienced has been so inspiring, and I think there's immense untapped story potential.

Drag Queen enchantresses
Drag Queen thieving by night, respectable commoner by day
A troupe of Drag Queen bards?!

The House of Spellaganza is always open! Or anyone else's house idea would be equally amazing.

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