Irongron wrote: ↑Wed Feb 16, 2022 3:21 pm
(Apologies, I feel a history lesson coming on...)
There is a commonly used expression among players on our server that 'roleplay begins at level 30.'
Why? There are many reasons; people sometimes want to make the most out of their abilities, they can be paranoid about PvP, they are following spreadsheet build plans the only come into their own at maximum level, and, in the end, a general pervasive feeling that when it comes to interacting with others on this persistent world then 'Might is Right'.
Going back over a decade ago, it was a very different picture, leveling took place as a truly glacier rate, so the level spread of characters was far more diverse with very few level 30s wandering the isle, indeed when reaching maximum level most people, like myself, felt ready to retire - to move on and return to that early level content which was by then a distant memory.
It's no secret by now, that unlike the majority of our players, and even our staff, I prefer a slower leveling speed, I feel that that currently people reach the maximum level and their story has barely began, they may not have explored much of the isle and they certainly haven't had much of a personal impact on its story.
Whereass with slow leveling the story can develop slowly over time as the character climbs in levels, role-playing everything from a novice to a journeyman to an expert.
The truth is, of course, many players simply not want this; levelling is a necessary chore in order to achieve the cartoon superhero that was always the intention, and while I will direct Arelith to be more in keeping with my overall vision it is not my philosophy that as a server owner, or as DMs or developers this 'vision' should be so heavily forced upon our playerbase.
Time, the world of online gaming and the expectations that come alongside it have moved on from 2005, and insisting characters need to fight the same goblin boss 80 times over a 3 month period is, perhaps rightly, a thing of the past.
Is it over at level 29? No. For most of our players at that stage they have barely begun, feeling that to make an impact in the settlement of faction they need to be maximum level, and with all of the endgame gear fully equipped.
Of course I know that most of our players will roll their eyes at my saying this, and those that have been here long enough to remember what I'm talking about will feel very little nostalgia for an age where leveling was a long, long grind - often taking upwards the 2 years to reach maximum level.
For myself, likely because I am deceived, like many veterans, by my own sense of nostalgia I must say that I miss it.